The original metroid on nes isn't the most flattering game out there, it has its rough edges but I can ultimately appreciate what it goes for and it's place in gaming history. So, it was a shock to my system that the metroid game on gameboy (essentially a portable nes) was actually a considerable step up from its console counterpart.

I know its odd to call a gameboy game atmospheric but Metroid II finds a way. The faint hints of music sounding like the organic life of this alien planet, the fantastic spritework and art direction, and the black and grey color pallet of the gameboy pocket really elevate the feeling of exploring deeper and deeper into the depths of an underground cave.

This is all just to say that Metroid II is a survival horror game. Encountering a metroid borders on being a jumpscare, with the mutated aliens making their presence known with their harsh and sudden theme contrasting brightly with the atmospheric tunes prior. The metoids' freakish mutations as you delve further into the caves of SR388 also don't let up and can kill you at a moments notice if you aren't on your toes. Just like a good ol' classic survival horror!

This may be one of the most linear metroid games, if not the most linear. However it's linearity encourages exploration as you explore left behind ancient ruins and hunt down every single last metroid hiding in the caves. It feels like every single nook and cranny rewards your exploration with some goodies. The constant stream of abilities you gain all feel meaningful towards further expanding your moveset, and are fun to experiment and play around with. The exploration ties beautifully with the gameplay, which is a significant step from Metroid I. Finally being able to crouch and shoot in more direction feels like a relative breath of fresh air combined with the tight movement.

Overall, Metroid II is a classic example on how you shouldn't judge a book by its cover. "How good can it really be? It's just a gameboy game after all," I foolishly thought before playing. But Metroid II proves to be a great time throughout, despite some annoying Metroid moments™ here and there.

Super Metroid is great because I get to constantly gasp and twiddle my fingers in delight whenever finding a new or hidden item.

This review contains spoilers

Trying to find a place to live right now is so bad that people would literally rather metamorphosize and live in the walls over having to paying rent. fucked up.

From the grey depictions of city live, the intimate process of the unnamed protagonist's pinning and framing of bugs, to the grotesque description of corpses, mutation, and filth, Neotrolga successfully captured and sucked me into its repulsive horror. I was hooked on every word, and groaned in disgust with every new page (complementary). The accompanying music makes for a nice touch, settling in the fear and anxiety off from the protagonist into every minor detail and image.

If I had to complain, the beginning portion was a tad bit overwritten and slow for my liking, but once the horror started to settle in, I couldn't tear my eyes away from my screen.

My friends made this game and while that may or may not have influenced my enjoyment, I still think it's a delightfully revolting horror story in all the right ways. Go check it out!

I was playing this with some friends in a voice call and an hour into the game we had to reassure to our friend who was driving that we were playing a real game and not making up words

If you gave me a choice between playing through garten of banban 3 again or watching Salò, or the 120 Days of Sodom I would choose watching Salò in a heartbeat.

Doom is great because it's made by a bunch of guys (who were probably high out of their minds) that wanted to make an ultra-violent fps about killing demons and it ended up being one of the most influential and important pieces of gaming history.

Uhhh....She skinamarink at my house until it's full of leaves? [EXREMELY LOUD INCORRECT BUZZER]

Do you think the people at valve who decided to get rid of Steam Greenlight and let anyone publish games with a pricetag on Steam feel the same way that Oppenheimer did about the atomic bomb

If Peppino was a journey through an anxiety-induced fever dream from a man who's been driven to the very edge of his own helpless sanity, then the Noise is a journey through a man's own vanity, going through the same struggles as Peppino not because he wants to or needs to, but just because he can. Noise is much more akin to Wario than Peppino in this matter then, effortlessly blazing through the tribulations presented to them for the sake of their own greed and ego. With such a shift of character then, playing Pizza Tower as the Noise is not a lame excuse for replayability, however it is a whole new experience within the same game.

Just like Peppino, Noise can go really fast, if not more so. Unlike Peppino though, the Noise cant climb up the walls out of sheer desperation, instead opting for his skateboard to act as more of a wall jump that gets instantaneous speed when landing on the ground. The Noise can also do a tornado spin when using his skateboard that decimates enemies. To counteract this lack of verticality though, the Noise can super jump at any time and has access to an uppercut with much more force and range to it. Bosses are also different, with the Noise deciding to gleefully throw his own bombs around the arena, instead of grabbing the bosses out of abject rage. These new movement options and every transformation having new control methods create not only just a different game feel than Peppino, but one that beautifully balances on the line between a chaotic and smooth experience.

The movement isn't just the only thing that makes playing through Pizza Tower as the Noise feel so fresh, but rather the fact that the Noise is a god damn scumbag cheater. He often just ignores several mechanics in the game, such as changing the stroke limit in golf so that he always gets the primo ‘burg, or not delivering the pizzas in Gnome Forest and instead opts to destroy the customers' homes to get the toppins. Not even the bosses are safe from the Noise's wrath, as he just flat out shoots the Vigilante in the climactic duel and even scares off Fake Peppino in the final chase phase. He doesnt even have his own title cards for each level he just slaps stickers of himself over all the faces that were present in Peppino's adventure. And that's only tipping the iceberg when it comes to all of the delightfully cheesy flourishes that the Noise adds to make for a hilariously cheap playthrough.

The Noise reinforces the chaotic and insane energy of Pizza Tower that, in my opinion, makes it one of the best 2D platformers ever made, and is a more than welcome addition to this amazing game. The Noise even gets some great new music tracks that compliment an already fantastic soundtrack.

Now all we need is a playable Gerome update to make this game a complete masterpiece. Come on Tour de Pizza I know you can do it!!!!!!