14 reviews liked by Nightfall


The game presents you with a very interesting way of linking together information in order to progress and find new links to continue cracking the mystery, and I would gladly play more games in this style. However, the game ends pretty abruptly; just when you think you're about to stumble upon a huge goldmine leading to the big twist, the game ends. Also, exploration mode was advertised as allowing you to view all the documents freely to see what you missed, but to me there was no discernible difference between original game mode and exploration mode to make these documents accessible. Overall, good concept, but really really short and the mechanism to backtrack and see what you missed doesn't seem to be working.

Tremendo juego de puzzles. Te hace pensar pero no llega a ser agobiante ni sentis que es mas largo de lo que deberia.

Jamás un videojuego había aplicado de una manera tan perfecta y exquisita el concepto del eterno retorno. La historia de estos tres muchachos es tan bonita como puñetera, y todo el camino merece la pena, con sus dificultades y con sus alivios. Es una montaña rusa sobresaliente.

Its hilarious just how much harder this game is than the first one, so many enemies with hitscan weapons and only like a third of the medkits lmao

S:G follows up on the success of S:SA, it retains a powerful score made by returning artist Lorne Balfe, and keeps the core fundamental gameplay, artstyle and graphics of the original. It sacrifices story length and the amount of new Skylanders introduced, and makes up for it with a superior postgame to its predecessor.

Not entirely interested in this game's aesthetic and comedy. I thought if I pushed past I would find a gem every once in a while, but instead was met with none of them. 2 separate runs are in these hours and neither of them I got anywhere near the end.

Fantastic “tech demo” that shows you all that the DualSense can do, plus takes you through the history of Playstation. The nostalgia really hit home with me which is probably why I enjoyed it so much but either way it’s a must-play for PS5 owners and is a fun and easy platinum.

Brink

2011

Brink had so much potential - Brink had style, Brink had slick movement, Brink had a gorgeous art direction and ambient score, Brink had interesting characters and cool weapons, Brink had everything...so what happened?

Brink is tragic tale of a game that was supposed to be everything we wanted and more, yet completely failed as the sum of its parts. From the dreadful launch, the lack of content, the absence of a story, and the limited scope of delivery for each of the promises culminated in one of the biggest disappointments in gaming I have ever had to swallow. I didn't just lose $60 that day...a little piece of me died inside.

This game has the worst balancing and level design ever.
You basically have to grind Job Points all the time to have good enough abilities, to finish the fights (on top of that most enemies regularly out-level you, if you don't do excessive grinding in-between story missions)

But is has soooo much going for it. The Job System ist unparalleled to any other FF game, to only one to rival it maybe is the Bravely series.
The story - while with a much darker time than most other ffs - is really interestingly told, the conflict complex... A lot of places, organizations etc are only mentioned briefly so it can get pretty confusing though. And the world seems a little boring - fantasywise- compared to other FF games
The gameplay variety is also not so deep...
Talking about this...
Confusing terminology, pretty linear gameplay consisting only of run and fight... That's exactly the kind of criticism usually reserved for FFXIII, but somehow this one is hailed as a classic, the other as one of the worst FF games... Even though this one necessitates you to grind all the god-damn time

A VR rhythm game that makes me feel like John Wick.

Must-play for every VR owner. Up there with Beat Saber as a game that proves VR is awesome and here to stay.