A very simple physics based parkour-cycling game. It could be nice if you specialize in it, but it didn't seem worth the effort due to the career mode and theme. Custom maps are fun to kill time.

It's like Payday 2 without good content. Still have potential.

Walking simulator with no purpose.

A quiet time passing game. Even though it gives the feeling of constantly seeing new things, it gets repetitive after a while. But it is very successful as an operator ambiance. However, there are shortcomings in squad organization.

It has a satisfying amount of story and different mission designs in the name of space science fiction. Even though it caused disappointment for those who had expectations in terms of exploration and attracted criticism because Bethesda did not change the old game engine, it was an enjoyable game with the story diversity it promised and in which we could take on different roles with different factions, as Bethesda did in its previous games.

Similar to the first game, it is one of the most beautiful and most successful puzzle games in history that can be made with simplicity and creativity. It is also one of the rare games that perfectly combines the Co-op experience with level design.

One of the most beautiful and most successful puzzle games in history that can be made with simplicity and creativity.

Artificial intelligence can sometimes be very weak and sometimes extremely challenging. Apart from that, it can provide a nice cooperative event with a large group. It has a lot of potential that can be developed and added to. But in terms of content, it can quickly become repetitive. The slowness of fuel and ammunition supply, make the flow of the game very weak. Apart from these, it is a chill game that can be played with a few friends. It's a good simulation.