A solid horror VN that's sadly still marred by the same issue I had with the first game. The life or death bits where you have to make decisions are really not clear at all, and even though this entry is much more lenient with saves than Death Mark, it's still loads of trial and error. Getting it wrong, choosing "Try Again" and holding L1 to scrub through dialogue to the choice screen again. Maybe guessing wrong a second time and having to do it all over, only knowing the correct way this time purely from process of elimination.

But outside that mildy annoying thing, it's still a good time. Artwork is once again just gorgeous, and the CG scenes are so lovely and grimy. I'm a big fan of the 2D animation style they do for the spirits in these games too. Much better than a still sprite. Just hoping the next entry is worked a bit better. Looks like it's gonnae play differently from the initial screens, resembles Red Candle's Detention quite a bit.

I was really hoping for more here, but it's almost a perfect example of the problem with most PS1-style PC horror games. Often hollow, and always too short.

Still, on the list it goes.

This review contains spoilers

[!!!SPOILERS WITHIN!!!]

What an enjoyable shooter absolutely marred by the insistence of doing DEEP LORE.

I really wish I had just ignored all the codex pickups, because they've essentially got me hating the Doom Slayer. Who gives a fuck about his past? The character works best as an ultraviolent tornado of a man that strikes fear into the hearts of creatures from hell as he runs on pure hatred. He's doesn't need to be special, some chosen fuck. A regular fella who is just infinitely more angry than demons is plenty. But every single codex pickup had me sighing as I anticipated another essay.

Far too much about him outside of combat just felt neutered too. How is this the same person from DOOM 2016? Who is this using touchscreens normally, and calmly listening to people talk? Bending the fuckin' knee to some ghost? Away ye go. If the combat wasn't still shit-hot adrenaline revving fun I'd have bowed out very early.

Got three levels deep and never encountered a new mechanic. They might come later, but all I got from the game was running to the right and extremely basic platforming.

It did the same joke at the end of each level, and the cutscene humour just fell very flat for me. I was surprised to see it was only made in 2020. Felt much older.

A short wee jaunt into enemy tunnels to handle maggots and such. Some nice audio and I can appreciate the PS1 style aesthetic being chased, but overall feels very much like a prototype.

Apart from the Exorcist III jumpscares that don't work anymore with these kinda games because you're constantly expecting them, this is a decent wee thing.

The most I've liked anything Puppet Combo-adjacent.

The game doesn't last long enough to really earn the twist it goes for. Feels like a long demo more than a full thing.

Gorgeous puzzler with such a refreshing take on the usual Lovecraft stuff we see in games.