First half is really cool and creepy, but it gradually descends into leaning far too much on quick cuts between scenarios to force vague confusion. This just became annoying instead of adding to the atmosphere, and the location change felt tacked on and unneccesary.

Game could have been an hour shorter.

Really interesting and cool concept, but god damn does it make me feel like the world's greatest fool. A one million year old idiot with wet cake for a brain.

I looked up solutions for maybe 90% of the puzzles, and not one of them gave me an "Ah, of course!" moment. Each time was like watching a new idea born before me in a language I would never understand.

The last straw was a level fittingly called Existential Crisis, that even looking up the solution didn't help because the puzzle was updated at some point and there are no guides for the new version.

Baba Is Fuckin' At It.


2012

HD Project puts some lovely polish on what remains one of the games of all time.

It feels weird to say that I don't hate this or even dislike it, but it just made me kinda bored. Did two bosses and there was a feeling of not being bothered doing anymore. The game looks sweet, and the music is so chill when it isn't goin' sicko mode during big fights, and maybe it's just the way I'm feeling right now, but the desire to continue has simply left me.

I had a decent time despite all the patter I'd heard about ARR. My shit brain doesn't even know where to begin talking aboot an MMO, so I'll leave it there, for I am now heading Heavensward!

This should have been my kinda shit. I love games about restoring life/colour to place, but it's far too repetitive to go on for any serious length of time. My brain is wired in a way that I have to wrestle with it to stop myself scraping every inch of a level to get 100%. This thing exacerbates that to the max, basically turning it into work. No thank you.

I peaced out shortly after the map was revealed.

Just don't have it in me anymore to play something this size that I know won't have enough cool incremental upgrades to keep it interesting.


Got three levels deep and never encountered a new mechanic. They might come later, but all I got from the game was running to the right and extremely basic platforming.

It did the same joke at the end of each level, and the cutscene humour just fell very flat for me. I was surprised to see it was only made in 2020. Felt much older.

This is interesting in its uniqueness more than anything else. One of those things you don't really like, but you enjoy that someone came up with the idea.

The music is good and chill, but I'm shit at selling diamonds.

It's just really boring. Zombies take far too long to die. Mindless hacking away. It's been years since I played Z2 Chaos, but in my memory it absolutely clowns on Origin.

I pray this isn't an example of where the series is going.

Apart from the Exorcist III jumpscares that don't work anymore with these kinda games because you're constantly expecting them, this is a decent wee thing.

The most I've liked anything Puppet Combo-adjacent.