Aw man this is great. Just the right amount of short and sweet. It feels great hopping around as a cute wee guy saving the day.

We need more firefighting games.

This review contains spoilers

[!!!SPOILERS WITHIN!!!]

What an enjoyable shooter absolutely marred by the insistence of doing DEEP LORE.

I really wish I had just ignored all the codex pickups, because they've essentially got me hating the Doom Slayer. Who gives a fuck about his past? The character works best as an ultraviolent tornado of a man that strikes fear into the hearts of creatures from hell as he runs on pure hatred. He's doesn't need to be special, some chosen fuck. A regular fella who is just infinitely more angry than demons is plenty. But every single codex pickup had me sighing as I anticipated another essay.

Far too much about him outside of combat just felt neutered too. How is this the same person from DOOM 2016? Who is this using touchscreens normally, and calmly listening to people talk? Bending the fuckin' knee to some ghost? Away ye go. If the combat wasn't still shit-hot adrenaline revving fun I'd have bowed out very early.

This joins Owlboy and Iconoclasts in the part of my brain labelled "Great fun indie pixel-art games where I really struggle to understand the plot".

I wish I could explain the vibe all three have but it would take a more intelligent man than I to accomplish that.

2018

The ending can be seen a mile away, but I'm a real sucker for games that involve lots of wee puzzles with switches and booklets to reference.

There's something so satisfying about entering codes by working out ciphers and shit. It does enough of that kinda stuff for me to not hate it.

This is interesting in its uniqueness more than anything else. One of those things you don't really like, but you enjoy that someone came up with the idea.

The music is good and chill, but I'm shit at selling diamonds.

It's just really boring. Zombies take far too long to die. Mindless hacking away. It's been years since I played Z2 Chaos, but in my memory it absolutely clowns on Origin.

I pray this isn't an example of where the series is going.

Really nice to get a bit more insight into what happened before you arrived in Novosibirsk, and how other folks' actions lead to your goal.

Also got to admire 4A games for making this DLC more like the previous entries, and having the balls to increase the claustrophobia by making your arm and weapon take up half the bottom of the screen. Often felt like looking through a small visor, and that on top of the vignette of the helmet and tight corridors made this extremely tense.

I remember this being more solid but it turns out that was because I played the 360 port with the improvements.

It's very funny that the main aspect of the game is so jank. Melee combat at the forefront and it feels a bit like trying to fight in water. You could understand the guns being the dodgy part, but they feel equally just as loose as throwing hands.

The setting and mad character designs do the heavy lifting. It's an interesting world, and it certainly helps that the big "I'LL GET YOU NEXT TIME, GADGET" voiced motherfucker do be cubin'.

A surprisingly long bit of DLC that was gladly welcomed. Sam was a bit of a mystery in the main game, and with him being American he always felt like the outsider of the group. So it was nice to spend more time with him, and really cement that he's a double hard bastard. A genuine action hero.

I was really hoping for more here, but it's almost a perfect example of the problem with most PS1-style PC horror games. Often hollow, and always too short.

Still, on the list it goes.

This was a replay. Originally played it on WiiU at release, and it still feels like the perfect wee thing to just jump into for quick fun puzzles.

Felt like they could have changed the cog wheel stuff to work with the thumbsticks instead of still using the touch screen, as it often gets fiddly. But it remains such a lovely wee game.

Not brilliant, but also not terrible enough for me to just come on here and write "Undead Shites".