It's just really boring. Zombies take far too long to die. Mindless hacking away. It's been years since I played Z2 Chaos, but in my memory it absolutely clowns on Origin.

I pray this isn't an example of where the series is going.

This is interesting in its uniqueness more than anything else. One of those things you don't really like, but you enjoy that someone came up with the idea.

The music is good and chill, but I'm shit at selling diamonds.

"It's just copying [CLASSIC SURVIVAL HORROR]"

Yeah, and it rules.

It's always brilliant to finally play what you've forever heard is a classic, and find that to be one hundo percent correct.

My only real gripe is that they stole my life story. This happens to me at work every single day and it's not funny.

Brilliant silly frustrating fun.

There's something so enjoyable about performing simple tasks but having to be conscious of using things for leverage or which direction you'll end up travelling. Really nice clean art style too. I especially enjoyed the wee handbook you reference to complete missions. Lovely texture to it.

We need a proper name for titles like this where you have a load of buttons and levers and screens that require careful balancing and management.

Whatever you call it, it rules. Nauticrawl is peak Marine Job Horror. You play as an escaped "worker" stuck inside a strange machine that you stole. Merely getting something to turn on is a complicated affair at first. But eventually screens flicker to life as you begin to get a feel for it. Soon you're slowly crawling along the ocean floor, with nothing but a basic radar image to guide your way. It requires patience and forward thinking.

There's a turret tower and a destroyed nauticrawl nearby. Your cloak might last long enough to reach that nauticrawl, but will you have enough battery to get out of there? Has the poor worker who'd attemped to escape before you left a crumb of the fuel you desperately need?

It's all a gamble, and when you're winning, oh baby!

2020

Even for 2020 this feels woefully outdated in what it's trying to do.

Pointing a finger at a known horror that happens to far too many people is meaningless when all you're doing is acknowledging it.

A nice short wee DS horror that leans too heavily into The Ring to be anything original, but there's enough charm there to carry it.

I just wish it did more with the DS. It has a lovely wee thing where the system in the game itself emulates the DS main menu, which is pretty nice, but that's about it. No puzzles to use the stylus on, just dodgy movement and vague interactions.

Had to keep looking down to make sure my hands hadn't been smashed by hammers because by god did it feel like it.

Early on I realised that chopping at the stewardess' body a few times drops her outfit and lets you wear it. The cannibals didn't seem to care.

Please don't ask me to rescue someone called fucking "Timmy" ever again.

I was hoping they'd had to get creative to make this work, but it's the same game as usual with a new skin slapped over it.

I'd assumed there would be grunts and gestures, some cool rudimentary communication. But instead there's just a full new language based on Proto-Indo-European words. Which is impressive in itself, but again only adds to the feeling of it being the same game reskinned. Everyone can just talk to each other. No misunderstandings or confusion. Might as well be in English.

2009

This is "We have Metroid Prime at home".

Feels like something from a GB themed game jam made by someone who's vaguely heard of Castlevania.

I kept waiting for it to do something cool after the gimmick had worn off around the halfway point, but it just never came.

A cool wee idea, mind you.

A lot of you have never played Gungrave (or watched the brilliant anime) and it shows.

The Gunslinger of Resurrection is back! In my reviews for the VR Gungrave games I mentioned how it felt like Iggymob understood Gungrave but were kinda tied to the VR thing stopping them getting all the way there. This is them getting there. Whether on purpose (of course not) or simply from being a small studio who prior to getting the GG license had only made a terrible WW2 dogfighting game, they've nailed what GG is about. It's about shooting a million dudes. It's about swinging the coffin chained to your arms. It's about transforming said coffin into wild weapons to dish out massive destruction. It's about wondering whether anyone involed in the development has ever heard the word "balance". The PS2 lives on.

But to be serious for a moment, I get why folk hate this. I even get why fans of the original hate it. There's clearly going to be expectations when old games you like in spite of themselves get modern sequels. You hope for the same feeling but in a prettier package. Polished and dolled up. Controls tightened, an all round smoothed out experience. But that isn't to be found here, and folk are right to be disappointed.

Luckily I tempered my expectations heavily and got just the kinda shit I was after. Dodgy voice acting, even dodgier cutscenes. Poor dialogue and grammar. Bunji turning up again because he's so fuckin' cool, new characters that get zero introduction but are supposed to be cared about. It's a mess, and a beautiful one at that. I think I care about Gungrave more than most folk because a single line in this thing put tears in my eyes.

KICK THEIR ASS