85 Reviews liked by NotSolidSnake


Just as bad as the first one if not worse.

amazing game i love it, might be a new all time favourite after new content drops

If you played the first one you’re cool. Now stop before making another mistake

This game is carried by Tanks, but most of the games are really nice and simple fun. Plus I got this for 1 dollar. Seriously though play Tanks

low 7/10

Cow should have his own game

This game gets 4 stars for one reason and one reason only - Tanks. Like many people, I bought this for the extra controller and hey cute little game why not. I was not expecting the tanks game to consume my life the way it did. My best friend and I were obsessed. The best I ever did was 2 days after I got my wisdom teeth taken out, I was hopped on on Vicodin and in some drugged-up zen state where I sat on the couch and just flew through the game I never reached that far again.

I hadn't expected Receiver of all things to get a sequel, but honestly, I'm glad it did. Everything from the first game was polished, iterated and expanded upon to where I'd argue it's reached full potential.

As a firearm simulator, it's deeply engaging to learn how every gun operates and commit its intricacies to muscle memory. As a stealth game, it's unbelievably tense and immersive, but I'm also extremely jumpy by nature so your mileage may vary.

As a narrative about mental illness and mindfulness, I understand it's quite divisive. I've been diagnosed with clinical depression and autism for almost 20 years, with signs that I might also have ADHD. I've struggled and suffered and continue to do so. How Receiver 2 handles this topic, how it uses its narrative and gameplay to explicitly and implicitly talk about mental illness was very poignant to me for reasons I could talk on and on and on about for an hour or two. Rather than spend half an hour writing an absurd wall of text, I'll simply put it like this: For a game about guns, Receiver 2 is deeply empathetic and encourages coping mechanisms, safety, and social awareness in ways not a lot of media dealing with these topics does.

I'm gonna be thinking about and revisiting Receiver 2 for a while.

The best and most realistic weapons simulation in any game EVER. The voice actor does an amazing job with the script he's been given. This game is challenging to the MAX, and it is a very fun kind of challenge don't get me wrong. The lore is amazing and is absolutely limitless, The Compound is fun to dick around in and complete challenges and puzzles.

This review contains spoilers

What is the game actually like?

You wake up in a dream world, an endless maze of buildings, with a gun and some bullets. You have to find these little tapes that make a strange singing noise. Each tape you listen to progresses you towards the next level. Each new level brings a different random gun from a set. The Threat sends horrible little robots after you, initially just static sentries but later, worse. Your best shot is to spot them first and disable them from a distance. If they kill you, you'll 'rank down' and start from the previous level. It's pretty tough once you get to the 3rd rank, but if you're careful you can get higher. There is a huge amount of fun to be had here, if you like stealth without vision cones and you like careful shooting with as much of the operating burden on the player as I've seen in any game (I learned a lot from these games about how guns actually work). I have never finished it but I've reached the final rank, and played a ton of it in any case. It's not for everyone but it's really really something.

Theme chat

(CW self harm, mental illness)

I enjoyed the first game a lot, and when this came out it was a big moment for me. More of the gun simulation that is very neatly done, more terrifying beeps to make you freeze and then run, more hunting for tapes. And importantly, still no shooting at people or even people-shaped things. The tapes and talking about the Threat more explicitly made it feel clear that the Threat is a metaphor for depression or other mental illnesses that can cause self harm. Much time in the tapes is spent on stories of people with clear depression spiralling or recovering, as well as gun safety/clearing malfunctions to prevent accidents. The tapes even talk about the stuff the US Army did to desensitise their soldiers to killing other people (human-shaped targets, distancing themselves mentally from their actions, etc.). I don't think the game is trying to tell you to keep a gun close and be ready for a physical threat. I think it's trying to tell you to take care of yourself and watch your brain for signs of an internal threat, and also if you have a gun, take it Very Seriously and don't assume anything is safe about it. All messages I support, really.

will change this to a 5 star once the servers are fixed, for now do not buy this game until the multiplayer is functional

Worse than the originals right now. I'm just hoping they fix all the bugs before it's too late. They also, for some reason, removed half the cutscenes in the campaign.
The only thing this collection is good for is making the classic BFs Steam Deck/PS4 compatible. Xbox and PC players just play the ogs.

First Impressions: Online multiplayer is unplayable day one, but the singleplayer is as fun as I remember. These games have never looked so good either! Here's hoping they iron things out on the multiplayer front following such a rocky launch. Will update my rating based on those efforts.

Final Impressions: Look, I love the original Star Wars Battlefront games. If you're just trying to hop into Instant Action for a couple matches, play through the campaigns, or enjoy some classic local split screen multiplayer (a rarity nowadays), this collection might just be worth it, at least for us console players. It really is the most convenient way for me to enjoy what I love most about these classic games. As far as the online multiplayer, god, don't even bother. It's a disaster. I don't even bother, and you know what, for the reasons I listed prior, it doesn't bother me. I never really wanted to play these games online to begin with. But hey, if that was the main selling point for you, save your money. Hell, go buy both games individually on Steam. They're actually functional and it'll be cheaper too. For sake of fairness, regardless of my personal enjoyment of this title as a singleplayer experience, I gotta rate it with all of it's issues in mind. It's got the good, it's got the bad, and, dammit, does it have the ugly.

How in the HELL did this release in the state it did when we have perfectly functional ports already available on PC? You are essentially paying $30 for a "fresher" online community and Xbox DLC you could have modded in, yourself.

Netcode is terrible, hits do not register as they should. PTP servers do not work. Aspyr's servers crash all the time. No online support for split-screen modes and lacking crossplay when these games and community really needed it. Utter trash and I would have this refunded in a heartbeat if it wasn't for the fact this was a birthday gift from a friend and he has to authorize the refund.