It’s my first ever experience of the Taiko no Tatsujin (other than in the Yakuza Games) - really enjoyable and surprisingly challenging rhythm game.

I only recognise a few of the songs however, which is totally understandable since it’s a Japanese game.

Could have used more content, but for a game as part of Apple Arcade, it’s worth a try!

A fantastic and cute way to end a relationship, using really well thought out and creative puzzles, which requires a lot of lateral thinking and the concentrated hate of your 1000 ancestors.

Disclaimer: I’m a filthy casual and I played it just for the story mode.

As a DC fan, I loved the way that they tied the fights up together - it was awesome to see characters interacting in the cool world that Injustice sets up.

The combat is fun, and is easy to learn, hard to master.

My biggest criticism is it’s repetitiveness (perhaps the fighting game genre just isn’t for me) & that some enemies and the final boss just straight up cheat, to drag the game out somewhat.

Some rounds they are absolute combo machines that can juggle and use abilities that 1 tap half your health bar, and the next round, it’s like they’ve given their little brother the controller.

A great bit of fun from gamepass, but I wouldn’t pay anything for it sadly.

The one sound clip that eternally haunts my brain is from the sheer amount of times that I've played through this game:

"ENEMIES ARE EVERYWHERE"

I spent so many hours of my childhood spamming the back-flip kicks of the Bruce-Li knock-off character, that I now think I have trauma-related PTSD & always hear his little scream when I try to close my eyes at night.

I love it

Fantastic piece of Batman Storytelling; with villains and allies re-imagined in a creative way.

It did a great job of making Batman feel like he's always operating in the grey and setting up some fantastic inward questions of the choices you made towards the end. I found myself constantly thinking about the game between play sessions.

The only reason I can't give it a full 5 stars is due to the interactivity of TT's games; this title runs a great balance, but it does rely on a very "same-y" branch of QTE's to progress.

Fantastic and true to form remake of the most standout game of my childhood. Beautifully stylised graphics, even with some frame drops and a very fun imagination for a Zelda title, with weird calls to other Nintendo franchises.

The dungeons are perfect length and complexity for me, with memorable bosses and fun characters that’ll stay with you in some cases.

Amazing to think that the original was made from a guys side project in the office!

Purpose-built for the pandemic; but ultimately a very shallow game. Now that the hype has died down, I've realised just how much is stripped out from this next-gen version and lack reasons to go back every day now that I've paid back the last loan and found the house decorations I've wanted.

It's a massive shame as I had high hopes that it would build upon previous titles' content, rather than just swap it out for a repetitive, shallow experience.

Serviceable platform shoot-'em-up; nothing really special about it, got about halfway through and didn't have the care to continue.

I loved the first 2/3 of this game, then realised I could not get a good ending due to not grinding enough for gold to fend off the invasion at the end - it made me somehow regret(?) my playthrough and kind of left a sour taste in my mouth.

I wonder if my dogs are still alive

The Touryst is a gorgeous, bite-sized adventure-puzzler. Set on a series of tropical isles, the game requires you to explore the scenery, talk with other holidayers, and tackle a fun to-do list on each land mass.

Interwoven with light mystic intrigue and 'dungeons', the game doesn't find time to get stale. It lasts a whole 3-4 hours and is the perfect "palate cleanser" title.

If you're looking for something simple, fun and beautiful to look at, you can do a lot worse than giving this a try!

(Currently on GamePass at time of writing)

It just feels like a mediocre re-skin of Borderlands 2, with an annoying oxygen mechanic and uninspired character classes.

I couldn't bring myself to complete it with my co-op partner.

Fantastic to play with friends - fun and creative solutions to physics based puzzles; paired with a cacophony of chaos and howling laughs with the right group. Definitely a canvass for shared stories, rather than a tight, guided experience to play solo.

The unique nemesis system is even better in this title, with the same fun Arkham style combat and a great story set in middle earth.

Unfortunately, it’s let down by repetitive gameplay loops and a final act that outstays it’s welcome.

Worth a play if you can get it cheap, but definitely not worth full price.

Note that the problems caused by micro transactions on launch have been completely removed.