2018

The first game I've ever played to truly mix rogue-lite and narrative elements in a way that works flawlessly.

Excellent combat with lots of diversity in both enemy design and playstyles available to the user (through upgrades and weapon choices).

Characters are all a colorful interpretation on Greek mythology. Sometimes I found myself excited that a run ended just so I could experience more dialogue.

Skyrim is a good game all-around, but really brought to a new level entirely when modded (it would be a 5-star game if I were reviewing a well-modded variant).

The graphics were great for its time (although the animations were dated at release), and the soundtrack is perfectly composed to match the themes and tone of the game.

The world invites you to explore every nook and cranny, in a way no other game has managed to achieve to date, especially at such a scale.

The quests are a mixed bag, with some strong questlines, and some menial tasks. The overall main stories are serviceable but nothing astounding.

Combat is weak, with most attacks just being a hitscan, and the movement being slow and clunky. Enemy AI is weak, and most combat can be resolved by just alternating bashing and attacking.

The skill/leveling system is intrinsically flawed - you are penalized for levelling anything except your primary combat skills, since all skills increase your level (and therefore the level enemies scale to), but only the main combat skills you intend to use increase your combat potency. In addition, magic doesn't scale with skills aside from a couple small boosts from perks, so it is strong early-to-midgame, but falls off extremely hard lategame.

Difficulty levels are also just damage penalties to the player and damage increases to all NPCs. This lazy difficulty implementation has the side effect of making certain playstyles (eg. summoning spells or using companions) increasingly overpowered on higher difficulties.

Most of my criticisms are fixable to varying degrees thanks to the incredibly talented and vibrant (if sometimes drama-filled) modding community, but I really hope they can do better for some of them in the base TES VI release.

Solid 2D action RPG that wears its influence (Dark Souls) on its sleeve.

Like the Souls-series games, it has lots of unique bosses and enemies, divergent build variety as you progress, and a dark setting, story and atmosphere.

It does feel a bit lacking in originality due to it clinging so tightly to its inspiration.

If the idea of Dark Souls but in 2D appeals to you, then I would highly recommend this game.

Decent monster pool, though smaller than some previous iterations. No G Rank quests yet, but hopefully they'll be added in the upcoming Sunbreak expansion.

The gameplay (monster speed, how fast they recover, etc.) has been sped up quite significantly compared to some of the older games, using Palamutes, Wirebugs, Silkbind Skills, and modified move sets to compensate on the hunter's side. I like a lot of these changes, particularly to the movesets, but the addition of Wirebug Recovery kind of feels too easy/forgiving, promoting a playstyle where taking hits is much less risky/devastating, since it's so easy to escape afterwards.

I am very happy they split the story between Village and Hub quests again, and removed cutscene lockouts for multiplayer. This makes progressing through multiplayer with friends much more fun/viable than it was in Monster Hunter World. The story itself is nothing special (like all MH games).

I would say the map design is a bit worse than World, possibly due to needing to design it with Wirebugs and Spiritbirds in mind. Spiritbird collecting is an annoying task, and I'd prefer if it were removed. The maps feel less alive and dynamic like a real ecosystem (like how they felt in World), and more just like a static place you go to hunt monsters.

Overall a solid entry to the franchise, and I feel if certain elements of this game and certain elements of Monster Hunter World were merged together, it would be a near-perfect Monster Hunter game.

Fun rhythm game that can work up a bit of a sweat when you start playing on the harder difficulties. Default songs are a mixed bag - some are fun, others are kind of bland.

Much improved with community modifications, allowing for custom songs and leaderboards for them.

Currently I don't have a VR headset (waiting patiently for Valve's next headset, codenamed Deckard), but I will definitely be playing this more once I do.

My favorite CRPG to date.

The story isn't the pinnacle of video game writing, but it's solid, and the world, lore, characters, and choices you can make (and their consequences), all mesh together to create an engaging RPG experience.

I've never understood the obsession with RTWP combat in CRPGs, and I'm glad that this game chose to use a fun and diverse tactical turn-based system, where you have to weigh your movements and ability options carefully each turn.

This is one of the only games I've ever done an Ironman (Honour Difficulty) run with.

Probably a great game if you just want to relax with some colorful and cute graphics while doing mostly mindless busywork. The game just ended up feeling like a tedious grind to me though, with a minimalistic story and not much interactivity or variety of gameplay.

As someone who normally loves open-world games, nothing in this one was able to really grip me. Nothing felt completely terrible, but everything from the world and exploration, to the combat, to the crafting/customization systems, to the story and characters, felt aggressively mediocre.

Much worse locomotion and gunplay than the previous iteration (Battlefield 5). No separation of infantry vs. vehicle oriented maps (eg. Tactical vs. Strategic Conquest), and even the areas that have a bit more infantry-focus still feel weak in terms of variety and cover (mostly just office buildings).

Variety of guns and vehicles, as well as their customization options, feels lacking. The in-game switching system for ammo feels tacked on, though it is nice being able to switch sights while deployed.

The Specialist system is poorly thought out. Most Specialists have fairly ineffective or boring abilities (or abilities that simply used to be a class ability). Only the zipline and glider feel somewhat interesting/unique.

Grew bored of it very quickly.

Mostly a walking simulator with pretty graphics and a fairly interesting story. I wouldn't necessarily mind this, but I found the puzzles annoying and obtuse (detracting from the experience), rather than fun.

An excellent shooter as of the time of this review, though I've heard it was much worse during its initial launch and went through multiple major reworks. I was able to pick it up for $5 during some of the sales that occurred prior to Battlefield 2042's (disastrous) release.

The gunplay and locomotion feel great, and vehicles feel powerful, but not too much so. The game looks and sounds great, and the destructible environments change the way certain areas of the map have to be played as a match goes on.

The biggest problem is it being abandoned by DICE, and being left with an ineffectual anti-cheat system leading to fairly rampant cheaters (you're lucky on average if you can get into a server without at least 1 cheater). Would definitely be a 4-star game if there were no cheaters.

Never tried the singleplayer campaign, so no comment or opinion on that.

Childhood classic that I enjoyed a lot as a kid, though never beat. I remember it being really satisfying successfully evolving the specific Digimon I wanted, as well as unlocking more facilities in the main town.

Not going to give it a rating due to heavy nostalgia potentially giving me rose-tinted glasses.

A quirky game made during the era where a lot of games were joking around with the idea of intentionally challenging and obtuse control schemes (eg. I Am Bread, Surgeon Simulator, etc.) This was possibly the originator of that trend to my knowledge, though I could be mistaken.

The difficulty of the controls is pretty exaggerated (at least with a controller), and it starts to feel intuitive fairly quickly. Still, the challenges can be quite fun and satisfying, and the game has a charming sense of humor.

Fairly fun MMO, especially for people who usually prefer singleplayer games like me.

The big highlight is that every class has its own unique storyline as you level. They vary in quality, but overall are quite good. You get to feel like a classic Luke Skywalker hero as the Jedi Knight, like Darth Vader/Darth Maul as the Sith Warrior, etc.

I played back when it was a subscription model, and unfortunately to my understanding it's more of a microtransaction model now which is unfortunate.

I enjoyed it for a bit after it was first released (back when it required a subscription). It couldn't hook me for that long though.

Three-way all-out warfare on massive maps sounds awesome in concept, but realistically it just boils down to 2 factions fighting over specific control points for hours. Still - it did the premise better than Battlefield 2042 did.