While offering the same unique gameplay experience as the original, Mind Control Delete feels somewhat dumbed down. The rogue-like structure of the game does offer different abilities and enemy encounters, but the limited number of levels make it feel much more repetitive.

Pro: Imaginative and stunning open worlds, fantastic soundtrack, great voice acting and an engaging story

Contra: Inconsequential side quests (all filler, no killer), lackluster fighting system and tedious boss encounters

Finished this game as part of the Ace Attorney Trilogy. Being a big fan of the original Phoenix Wright trilogy I was excited to experience my first playthrough of Apollo Justice.

Apollo as a character is a charismatic successor of Phoenix, mostly because he has similar traits as him and fills in the same "newbie" spot. Trucy, Apollo's companion, manages to stand out more on her own. I like the dynamic of the new prosecutor Gavin - I was constantly switching between admiring and cursing him. The return of some familiar faces is nice, even though the game feels more like a followup of Episode 5 of the first PW:AA than the entire trilogy in that regard.

Apollo's "sense" ability is a new feature in the cross-examinations which seems a little bit too gimmicky to me. On the other hand the 3D inspections of the evidence is underutilized.

My enjoyment of an Ace Attorney game depends mostly on the cases (logical use of evidence, twists, mystery, emotional investment, opponents). Sometimes the game relies too much on wild turns that didn't make much sense to me, but nevertheless were guessed correctly by me because I assumed the game would want to create a big twist. The final case does an excellent job of connecting loose threads spanning several years in the story. Unfortunately, catching the true villains of each cases never really had a big emotional impact for me.

All in all Apollo Justice: Ace Attorney succeeds as a new chapter in the Ace Attorney saga and has all the trademarks the game series is known for. I liked all cases but neither one of them could hook me completely.

One technical nitpick about the Xbox One version: Switching between dialogues and evidence often interrupts the music for a short moment which was never the case in the original DS version of PWAA as far as I remember.

Functionally a good racing game with a lot of content. But Forza Motorsport is lacking a true identity. The career mode has neither a vision nor an interesting spin - it's quite boring and unspectacular for a franchise that wants to celebrate the excitement of motorsport.

This is a special kind of challenge for everyone who enjoyed Tony Hawk's Pro Skater. It's been a while that I was so frustrated with my own lack of skill in a singleplayer game. But I was always motivated to improve myself in every new run. And coming back to older levels from the beginning I could definitely tell how I got better at doing combos and avoiding enemy's fire. I didn't like how massive bombardment in the later levels would disrupt the flow of the trick system. And the boss fights in the huge flat arenas felt counter-intuitive to the established gameplay. But it's still a very rewarding game to master.

In Jusant we climb up a massive mountain and discover the remnants of a fallen civilization. It radiats a similar vibe as a Team ICO game: there is a lot of beauty despite the uninhabited and barren spaces. Without any form of combat the only enemies are the sun, cliffs and gravity.

While Jusant tries to be more than an automatic climbing experience familiarized by Assassin's Creed, the system still lacks a certain depth. But reaching new heights is often a reward in itself. It's a beautiful game with occasional moments of jank (stuck in places, weird animations).

2008

It's a shame that Black Rock Studio was shut down because Pure and its followup Split/Second showed that the developer had a lot of potential to fill the gap after the Burnout series was abandoned by EA.

Pure features ATV racing at high speed with insane jumps and even more insane tricks. I'm most impressed by the racing tracks which offer so many different paths and turns that I've sometimes wondered if I'm driving in the same direction as my competitiors. The most reasonable path often depends on your speed and the gameplay mode (racing or trick-based freestyle) so there's enough variety on the track itself.

I've had most fun playing the freestyle mode which offers a special combo system for the tricks. Difficult tricks give more points but they are also risky at smaller jumps. You need to find the right balance of earning big points and increasing the combo multiplier with smaller tricks.

One complaint I have is the janky collision detection. Sometimes I've been stuck at parts of the map, losing speed at some jumping points or getting shoved off by competitors. And boosting is only really useful after several upgrades in the garage.

Overall a very pleasant experience. The puzzles aren't very hard or special, but they are fun to solve most of the times. Even in its darkest moments and themes The Last Campfire retains a cozy atmosphere.

Cocoon, similar to Scorn, made me feel to be on an alien planet unlike anything familiar. The design of the biomechanical world and its objects changes over and over again. While the puzzles start pretty easy, they grow in complexity with every new recursive globe. Very recommendable for fans of the game Gorogoa.

While I enjoyed the fast movement in this 3D platformer, it couldn't quite reach a constant flow to entirely connect with the controls. Especially the big boss fights suffer from sudden disruptions in the sliding and jumping. Solar Ash's colorful world is visually pleasing. It also features some well-written snippets about loss and the circle of life and death.

Blink and you'll miss it - literally. Playing Before Your Eyes on a smartphone device gave me the opportunity to use the eye tracking feature to move forward in the game. Which is a really cool way to experience this narrative-driven adventure game, even though the tracking didn't always work flawlessly. The emotional story about reliving a life full of potential and missed opportunities brought me to tears at the end.

I played Ghost Trick originally on the Nintendo DS and was mesmerised by the smooth animations, engaging puzzle mechanic and the story which is full of twists and turns. Thirteen years later the faithful remastered version captivates me again. We've been missing this kind of games that feel quirky and genuine at the same time.

Dordogne's use of hand-painted watercolors makes this one of the most beautiful games this year so far. This narrative adventure manages to create a nostalgic feeling of the wondrous adventures a child would have at a summer vacation. Dordogne ends a little abrupt - leaving me a bit unsatisfied with the conclusion of the story and its mystery.

2015

A claustrophobic horror-adventure under the deep sea that asks interesting philisophical questions about the human consciousness. But by the end I kinda wished that it would have explored some of those questions even further. I regret that I didn't play SOMA in the "safe" game mode, where monsters still linger creepily in the levels but aren't a threat to you. Because to me some of the deadly encounters were more frustrating than frightening.

A 2D puzzle platformer in the same vein as Limbo and Inside, only much more colorful - and cheerful thanks to the cat-like side character. Unfortunately the platforming sections and the puzzle design do nothing to set this game apart from its inspirational predecessors in any meaningful way.