I was not oki doki after playing Doki doki, I’m gonna take a smoki doki because I played Doki Doki. Although I was Lowki Doki pretty impressed by Doki Doki.

Also I’m glad Doki Doki is free because I’m broki doki.

🎶No motive, no crime.🎶
🎶No motive, no crime. No motive, no crime.🎶
🎶Sing it with me.. I remember, when we used to search...🎶
🎶 in the Channeling Room in Kurain...🎶
🎶Good cases we have, good cases we've lost... Along the way...🎶
🎶Every case is gonna be air tight... Every case is gonna be air tight...🎶

I’m never going to play this game ever in my life, but Jesus Fucking Christ that’s no excuse to dox the creator, holy shit what the fuck is wrong with you

Bruh I haven’t even played this game, I’m just giving a 1/10 to spite all of the Twitter users defending this abomination simply because it ripped designs from a game that they don’t like.

Fuck you Twitter, you fucking joke of a website.
Also no Elon, I’m not calling it fucking X.

There were amateur game designers who made their own version of this game in 2 weeks while phisnom spent years “making” it, this game was never going to come out, which is a shame, it might’ve have been awesome.

2020

One of the ONLY 2 games that ever left me speechless

Still haven’t finished the game, I just want to publicly announce that I’m dedicating my play through of this game to matpat

I genuinely haven’t been this disappointed by a video game since FNAF: Security Breach, all I heard about this game when it was first released was that it was apparently the greatest thing ever made and that it reminded them of playing Undertale for the first time. However, I strongly disagree, I hated everything about this game post Ruins, the gameplay was frustrating, the story was uninteresting, the characters were either stupid or spoiled brats, there was absolutely nothing worthwhile in this game whatsoever except for a few songs. What an absolutely horrific misunderstanding of what made Undertale work. I’m gonna replay Undertale again and remind myself why I love that game.

This review contains spoilers

Arvo defenders when I shoot their 11 year old child

I’ve drawn so many P****es you have no idea

An absolute love letter to the franchise in every single meaningful way.

I would also like to thank Charles Martinet; the original voice for Mario; for being the main voice of my childhood. I’ve been playing video games since I was 3 years old, and 14 years later, I’m still a massive video game fan myself, and the Mario franchise was the franchise that REALLY got me into it. I love this franchise with all of my heart, and this game did a great job of capturing the magic that makes Mario games special. I mean, it is in the name “Super Mario Bros: WONDER” as in wonderful. I would also like to congratulate Kevin Afghani for being the new voice of Mario going forward, the role of Mario was very likely not an easy one to get, and while nothing will ever replace Charles, Kevin does a great job voicing both Mario and Luigi, and I’m interested to see how he does Wario and Waluigi the next time a spin-off game comes around.

We’ll miss you Charles Martinet

I’m going to write an essay about how Kenny did literally nothing wrong

This review contains spoilers

Genuinely one of the best stories told in any piece of media, I will admit that it starts slowly with episode 1, but I can understand why it’s not paced as well as the other 4 episodes, and for what it’s worth it does a great job introducing us to Lee, Clementine, Kenny, and everyone else in this game, the characters themselves, even when they’re unlikable, you can still understand their motivations for why they act the way they do. For example, Lilly acts like an asshole to most people around her, but she does it to protect the group and her father, or how Kenny can act a bit rashly, but he does it to look out for his family. So the story is fantastic, but how is the gameplay? It’s serviceable at best I’ll admit, but I’m fine with it, it’s not painful to play. But what about the choices? While I will admit that the fact that you get the same ending no matter what is mildly frustrating, the choices you make can impact your experience of the game for the player, and speaking of which; The Doug-Carley choice and Dealing with Larry are potentially 2 of the toughest choices I’ve had to make in a game. The moment the game first presents the Carley-Doug choice, I ended up dying because I had trouble deciding who to save. Both of them were good people who cared for each other, so it took me a little while to think about who I should save. After reloading the game, I chose to save Doug because while he wasn’t good with zombies, he could think under pressure and think of incredibly smart ways to outsmart them. You could argue that coding a remote to be universal would be a useless skill, It showed me that Doug could use the resources around him and think of smart ways to get out of a bad situation. As for the Larry option, I didn’t want to be responsible for someone’s death, especially someone who could have a chance at living, Larry was an asshole, but he didn’t deserve to die in front of his daughter, but I understood the validity of Kenny’s claims about Larry turning into a walker and wanting to do what’s best for the group’s survival, and I also understood that if Larry did come back, everyone in that locker room would have died. Ultimately I chose to try to save Larry’s life, which ultimately led to Kenny bashing his head in anyway. I mentioned that episode 1 is a bit slow, but contrasting with that, Starved For Help may honestly be my favorite episode in the series, it shows us how the group evolved over 3 months of the apocalypse starting, including how Carley or Doug impacted the group in meaningful ways, (If you save Doug, he builds a security system, if you save Carley, she is shown defending the group when the St. Johns arrive) it introduced us to the most over hated character (and one of my favorites) in the series: Ben Paul, and it’s plot, while predictable, is still both entertaining and a genuinely engaging with the cannibal plot line. Episode 3 is solid, letting Duck help you solve a mystery, the drama of Lilly shooting Carley/Doug as well as leaving her behind, and both Katjaa and Duck’s deaths being incredibly emotional. Speaking of which, the ending is fantastic, I love how the game ends right as Lee dies, reminding us how this was his story, and now it’s over. This game, (as well as Season 2 & Season 4) is a genuine masterpiece of storytelling, and is a great example of how to write an amazing story.

I totally understand why some people prefer Galaxy 1 over Galaxy 2.

But honestly, I think Galaxy 2, despite not having as rich as an atmosphere, wins me over for quite a few reasons, the biggest one being that there are less stars in the levels, which you would think is a bad thing, but because of this, you don’t have to play one level for an incredibly long time, Galaxy 1 was fun, but doing the same level 5-6 times could get a bit boring, in this game, the most I had to replay a level was 3 times, (granted I haven’t 100% the game yet) I just find that Super Mario Galaxy 2 feels a lot more fast paced then its predecessor, and I mean that in the best way possible.

This review contains spoilers

“FNAF: Security Breach: An Insulting Train Wreck”
A 7 Part Essay
Part 1: “The one part of the game I like”
I love the daycare section. I can’t put my finger on why, the atmosphere just feels like a mixture of Happiness and Uncanniness, and the atmosphere of the daycare when the lights are off is genuinely creepy. Combined with the terror of having to switch on the generators while being in the dark is excellently designed. I also like Sun/Moon’s design, and when I got to this part I was hoping that the rest of the game would be just as good as it, But was it? You can probably guess the answer.
Part 2: “The gameplay is awful”
The gameplay of FNAF: SB is painfully generic yet laughably broken, it’s just you running around dodging 3 shitty AIs as well as the unholy amount of security bots, later in the game you pick up either a Fazer Blaster or a Faz Camera, and you can use these to stun any robot (except for Monty) and that completely nullifies any dread you could feel throughout this game because you can just flash your way out of it, so how do you make it challenging? 1. Have the animatronics randomly teleport around the building at will for no reason. And 2. Spam the Security Bots, because Jesus Christ there’s so many of these assholes that I seriously believe that these guys are partially responsible for the games awful performance. Oh yeah, the game runs like shit and has (or at least had) an ungodly amount of bugs, not like that matters in the grand scheme of things, and last but certainly not least, there’s the fact that at 6 AM, the game refuses to let you save, yes while there is one save spot in the main atrium, that’s the only one that’s available, this makes Damaged Chica’s Section practically impossible due to how unfair it is. It just baffles me that a group of people looked at that idea, said “this is fine” and slapped it into the game. (Also, special shoutout to Mazercise, which is easily the worst maze in video game history)
Part 3: “The pros and cons of the atmosphere”
I have overall mixed feelings on the atmosphere of SB, so I’ll lay down the things I like about it and the things I don’t like about it. Pros: The style of this game almost reminds me of the late 1980’s and gave me strong Stranger Things Season 3/Luigi’s Mansion 3 vibes, I would like to highlight Fazerblast, and say that the atmosphere of that area was nailed perfectly, kinda reminiscent of Buzz Lightyear Space Ranger spin. So yeah, the atmosphere of the game does give off 1980’s vibes and quite a few areas feel like attractions, which is somewhat charming. But, Cons: It is way too bright for what is supposed to be a horror game, hell even some of the darker areas, like the endoskeleton basement feel incredibly lit up, when it should be dark and mysterious. Again, kinda like Luigi’s Mansion Dark Moon and Luigi’s Mansion 3, but I can excuse those games because those aren’t necessarily horror games, meanwhile the FNAF series is supposed to be a horror franchise, and having everything be bright just kinda takes away from that. I would also like to highlight the Animatronic designs, none of them are scary. (except for Sun/Moon, but even then their more uncanny than scary) There’s a reason why so many people simp for the animatronics of this game, and it’s because the designs aren’t scary, and before anyone says “Oh but what about the Toy Animatronics from FNAF 2, those designs also aren’t scary, I think you’re a hypocrite” Well news flash, I’m not a fan of those designs either. Especially Toy Freddy.
Part 4: “The story is built on an impossibility”
What do I mean by that title? Well, it’s a simple fact, really: Time doesn’t work the way it should. Time doesn’t progress like it normally should, it only progresses when the player does an important task, which sounds like a minor thing to get held up on, but the fact that time doesn’t progress normally is actively detrimental to the story, if time passed the way it should in this story, then Gregory could just wait it out in Freddy’s room and wait for 6 AM and then just get up and leave, this entire game is invalidated if time works the way it should. Why not do something where the player only has 6 hours to gather supplies over the course of 5 nights, and then if the player has enough supplies, they can prove Vanny guilty or something, I don’t care, just anything other than what you did. That being said, what do you even do in this game then? Honestly, beats me, you run around or something since apparently Gregory just can’t camp in Freddy’s room the entire game. There’s this weird thing where you have to dismantle the other animatronics and give Freddy the upgrades. Question: Why? What is even the point of doing that? Yes, you have to use all of those upgrades to make your way to the secret elevator, but Gregory and Freddy have no knowledge of this, for all they know, their dismantling the other animatronics for fun. Which wouldn’t make any sense since Freddy is clearly distraught when Gregory tells him that Roxanne Wolf got damaged. Also how would Freddy not know that Gregory is planning on destroying the other animatronics, he acts surprised when Gregory tells him that the other animatronics were severely damaged, (except for Monty which he doesn’t bother to question since it’s implied that they hate each other) how would Freddy not know this, especially since earlier, Gregory literally said that they should get those upgrades, and that’s the main story of the game, aside from the endings, which I’ll talk about later, other then that, there are some weird world building decisions, like the fact that Roxanne (an animatronic for the record) has depression, this is implied when Freddy enters her room through the service elevator. Honestly, I don’t know about you guys, but considering the fact that according to one of the logs you can pick up in the game, the animatronics have “Personality Chips” I find the fact the the engineers intentionally gave an animatronic depression strangely fucked up. What was Steel Wool thinking?
Part 5: “Low budget alternate endings and why Vanny is one of the worst antagonists in video game history”
Let’s start with the endings first.
Ending #1 Gregory manages to escape the pizzaplex without Freddy, and it’s revealed to us that Gregory is actually homeless and has been living in a box, so if Gregory has no parents that we know of and is homeless, how the hell did he break into the pizzaplex? Anyways we see Vanny’s shadow looming over Gregory as he sleeps and the screen fades to black, implying that Gregory was kidnapped by Vanny and presumably killed. This is considered the worst possible outcome and I agree with that.
Ending #2 Gregory is cornered by Vanny and in a rush, Gregory presses a button to dissemble Vanny, which, A. How does that work? Earlier in this ending we see that Vanny says “Dissemble Freddy '' Which causes the security bots to disassemble Freddy, so is it voice activated? maybe, but that doesn’t explain how the security bots know what “Dissemble Vanny '' means, because unlike Freddy, Vanny isn’t an animatronic. Anyways Vanny is brutally killed and Gregory rushes to Freddy and sees that despite all of those upgrades, Freddy has been destroyed, and so Freddy dies and we don’t see what happens to Gregory afterwards.
Ending #3 Gregory and Freddy burn the whole place down and they make their way to the balcony, only for Vanny to appear out of nowhere and grab Gregory, only for Freddy to seize Vanny, and they both fall off the balcony, Gregory rushes down to see them both, and he decides to unmask Vanny, only to be revealed to be Vanessa (the security guard) also don’t worry, We’ll get to Vanessa soon, the weird thing about this ending is the fact that after the credits end, we see Vanessa looking down from the balcony, this rightfully confused a lot of people and made people theorize that Vanny and Vanessa are actually 2 different people, but this was eventually proven false, maybe this is Vanessa’s spirit which is now trapped in the ruins of the pizzaplex, but they should’ve elaborated on this.
Ending #4 Gregory and Freddy manage to get a truck started and they drive out of the pizzaplex with Gregory at the wheel. But hold on a damn minute, how the hell is Gregory (a very small child) driving a car? It was previously established that Gregory was homeless, he should have no way of knowing how to drive this truck. Anyways, in the middle of the road, Freddy deactivates, So Gregory manages to find a way to reactivate him by using the car battery and they continue driving. Again how the hell does Gregory ( A small, HOMELESS child) know how to work a car battery better than some adults? you will never get me to believe that this would work.
Ending #5 This ending is unlocked by finding all 3 of the Princess Quest arcade cabinets throughout the pizzaplex. These cabinets subtly tell the story of how Vanessa turned to the cult of Glitchtrap, and for some reason, after completing all of them, Vanessa just turns good, again, how the hell does that work? How would playing arcade cabinets free someone from a cult? Anyways this scenario is the same as ending #2, so Freddy was attacked by the security bots, so despite Freddy being attacked, his head is still clear, yes it’s disconnected from his body, but in Ending #2, Freddy was completely destroyed, how is he still alive? Anyways Gregory, Freddy and Vanessa escape the pizzaplex and live happily ever after. This is considered the best possible ending, which I also agree on. But why did I call these endings “Low Budget? 1. They’re anticlimactic, most of these endings are so sudden that you’re barely given enough time to even process them, and 2. Instead of being 3D, like the rest of the game, they are drawn in a comic book art style, which would be fine if this game was always in a comic book art style, like Telltale’s The Walking Dead, but it’s not. Markiplier said it best, “Did they run out of Budget?” Anyways, all of these endings except for #4 involves Vanny, so I guess it’s finally time to talk about Vanny. Welp, Vanny sucks. She may not be the worst video game antagonist, but she’s honestly one of the worst video game antagonists of all time. For being the “Main Antagonist” She’s only in the game for 5 minutes at most, she’s also incredibly incompetent, not doing much work throughout the game, she has no presence whatsoever. As I mentioned earlier, it’s revealed that Vanny is actually the security guard, not like that’s difficult to solve considering the security guard’s name is Vanessa, and the word Vanny is a combination of Vanessa and Bunny, which is something Freddy himself says when Gregory discovers Vanny’s Lair, which, by the way, Gregory only discovers Vanny’s name because the Word Vanny is on the wall in Vanny’s Lair, yeah good job keeping your identity a secret Vanessa, great fucking job.

Alright, let’s just get this last one over with.

Part 6: “How Security Breach’s canonical ending destroyed everything”
So we have finally come to this, Five Nights at Freddy’s: Security Breach’s True Ending is so mind bogglingly awful that I gave it it’s own section away from the other ones, so let’s break it down, after collecting all of the upgrades for Freddy, Gregory and Freddy head through a secret door in Roxy’s Raceway, after using the upgrades to make their way through some gates, they find a damaged service elevator, after traveling through the basement for a little bit after getting off the elevator, they find the remains of the location from FNAF 6, showing that despite the fact that the location from FNAF 6 burned down, it is still perfectly intact, granted, there are some burn marks here and there, but overall, the building is perfectly fine, which shouldn’t be possible considering the fact that the building was BURNED TO THE GROUND, LIKE, LITERAL ASH AND DUST, yet the building is perfectly fine. But the sad thing is, that’s not even the worst part about this section, because after Gregory and Freddy make their way further down the building, they stumble into a secret office with 2 doors on each side, a vent, and 3 camera monitors, and then a cutscene plays, showing us a recharge station, the door of the station opens up, and it’s revealed to the player that Springtrap somehow survived the deadly fire that should have killed him in FNAF 6, and yet here he is, in the flesh. FNAF 6 was the perfect conclusion to the FNAF franchise, it was about Micheal Afton and Henry Emily working together to bring all of the remaining animatronics together; Circus Baby, Ennard, The Puppet, and Springtrap, and the plan was to bring them all together to burn all of them to a crisp alongside the twisted memories of Fazbear Entertainment forever, finally putting an end to this dark tale, and afterwards William Afton; the man trapped inside Springtrap, was sent to darkest pit of hell for all eternity because of all the awful things he did before becoming Springtrap. BUT NOW, THIS FUCKING GAME DESTROYED ALL OF THAT. EVERYTHING THAT MICHEAL AND HENRY SACRIFICED MEANS FUCKING NOTHING NOW. And what’s worse is it’s also shown that the other animatronics also survived, meaning Henry and Micheal died for nothing. After beating the painfully unfun “final boss” we see a cutscene showing the Amalgamation of all the other animatronics attacking Springtrap, presumably killing him for real this time. So essentially you nullified the original ending of the series just so you could take the credit for it, genuinely go fuck yourself Steel Wool. Anyways Freddy and Gregory run away as the building starts to collapse and despite the camera cutting away before we see them leave, and then the ending screen shows that Gregory and Freddy made it out alive somehow, even though that should literally be impossible since they were very far underground, and then this soul sucking nightmarish fever dream FINALLY. FUCKING. ENDS.

Well that was a lot to go through.

Part 7: “Conclusion”
I think I’ve made my thoughts on this game crystal clear at this point. Five Nights at Freddy’s: Security Breach is my least favorite video game of all time. Its gameplay is incredibly tedious and unfun to play. It’s not scary whatsoever, it’s uncanny at best, it’s story is a jumbled mess where practically nothing happens that’s also built on an impossibility, Vanny is a joke of an antagonist that’s barely in the game, the alternate endings are anticlimactic and break my immersion, and the canonical ending destroys the core of the original franchise’s story. It is my honor to give this game a 1/10, there are a FEW positives, like the daycare section and the fazerblast mini game, and the princess quest mini games, while they are tedious to find, the actual mini games themselves are fun to play, and I would MUCH rather play those games than whatever this piece of trash was supposed to be. To conclude, dear god never play this game.
-Obscure Egg