Not great. But it’s a licensed GBC game, so what else could be expected? I actually really dig the way this game looks, mainly in the village and palace levels. It’s all got this smooth, outlineless, geometric feel to it that’s unlike any other GBC game I’ve played. The music is godawful, though, and the final boss is a huge mess. You climb this terrible tower level to get to Yzma, but when you approach her, she turns you into a bunch of animals and the level starts over. I then assumed you have to defeat Kronk in some way, so I threw everything I had at him, but nothing worked. I make the climb to Yzma and do the exact same thing over again… but this time she turns Kuzco back to normal? You don’t even have to battle her or anything. The game just cuts to a “YOU WIN!” screen. The human Kuzco sprite looks uncanny, too, like he’s melting or something. After cross- referencing with some YouTube longplays, this does appear to be the intended method to beat the game. Very confusing. Also I got stuck in the floor once. Pretty slipshod experience overall.

This review contains spoilers

Crusader of Centy is… a fascinating experience. It throws a lot at the wall, and not all of it sticks. But it has a goal, and at the very least it succeeds in making you consider what it has to say.
The game follows a young boy who wants to become a hero. You exist in a fantasy world filled with monsters that have been biding their time underground for countless eons. Your character comes of age into a tumultuous time, so you take your sword and venture out to discover the cause. So far, so standard. The game throws a major curveball at you pretty early, however, when a fortune teller suddenly gives you the ability to talk to animals… at the cost of your ability to talk to humans. At that moment I was hooked- I figured the rest of the game would be about flipping the classic RPG town on its head, like a Zelda game where you can only talk to the Cuccos. The game does deliver on this, but unfortunately it’s really only for the first town. After this, you come across as many animal villages as human ones, which kind of ruins the whole idea for me.
As for the gameplay, it’s pretty average. You run around, swing a sword, jump, and the combat focuses on this boomerang sword throw you can do. You also find many animal buddies throughout the adventure that give you abilities. I really enjoyed the flying squirrel, which makes the sword fly incredibly far with your camera following it. Honestly all the powers were fun to use, though some, like the dodo, get shafted by appearing at the very end of the game, going completely underutilized.
The main adventure areas were kind of a slog, even using the speed-boosting cheetah buddy most of the time. Some puzzles were somewhat obtuse (or perhaps it was just me… probably) and the objectives sometimes unclear. The bosses, however, were nearly all very enjoyable, taking advantage of the animal buddies in ways the main levels just don’t.
Getting back to the story, it quickly swaps to being about monsters rather than animals. There’s a great segment where you get body-swapped with a slime who desperately wants to be human. You get ambushed in the woods by this hero fellow that you’ve been following in the footsteps of for most of the game. He bursts out of the bushes and makes a mad dash for you, which was both hilarious and terrifying. Great stuff. It really makes you feel bad for the slimes, but I really don’t think it makes an effective point because you haven’t seen or fought any other slimes up to this point. But the game will come back around to the humanization of monsters shortly.
I do want to take a moment to talk about the music, which was a major highlight of my playthrough. The soundtrack is filled with absolutely JAMMIN’ tracks stuffed to the brim with that classic crusty Genesis bass. There are at least 5-6 tracks that are going to stick with me for years.
Once you regain the ability to talk to humans, the game’s finale ends with you retracing your steps across the world, traveling back in time in each location, learning about the history of humans and monsters. You travel further and further back, fighting boss after boss and systematically dismantling the evil influences on the present. You learn that monsters are just people who want to be treated fairly. Eventually, you travel back to a time of darkness before humans and send all monsters back to where they came from, preventing all the conflict in the first place. To be honest, I’m really not sure how I feel about this as an ending. It says a lot that the only way humans can live without hatred is to not even have contact with monsters in the first place. On the other hand, seeing your home town in peace is quite impactful, especially when you realize you have a father now, one who didn’t go off to become a soldier.
Overall, I can’t say that Crusader of Centy achieved what it set out to. It did, however, give me a lot to chew on that I’ll probably still be thinking about for quite a while. I’ll have to revisit it sometime in the future to see if my thoughts here still hold up. And to find whatever that raccoon buddy was. If any of this sounded intriguing, give this game a shot.

Very, very simple game where you basically just turn left and right forever. Once you hit boost it’s pretty hard to lose it and there are very few obstacles to get in your way. I ran facefirst into mines and it didn’t even break my combo. I felt I had seen everything after 10,000m but I kept going until 20,000m to see if anything would change but it did not.

Picked this up on Itch a while back and it looked interesting so I decided to give it a shot. Unfortunately it doesn’t seem like there’s all too much to it. You walk around a board, build buildings, fight the same few monsters with a dice roll, and eventually die when bad luck or carelessness drains your lifespan. The whole “generations” thing doesn’t amount to much as your offspring don’t get stronger over time, you just get a collection of traits and bonuses each life. There appears to be a remake of out now, but the older version is the one I played. Play the new one if you enjoy planning out a strategy across a board with a very limited number of moves, but it’s certainly not a 4X game as the description states.

After fiddling around with this game for less than 2 hours I can confidently say that anyone who thinks this is one of the worst games ever made has either
1. Never played another 2600 game in their life
2. Didn’t read the manual
Seriously y’all need to calm down about this one. Not that it’s perfect, obviously. Getting out of pits is easy with practice but sometimes you fall into one on a screen transition. Or the fact that humans will frequently walk onto the screen while you’re waiting for the timer and ruin your attempt. But it’s pretty ambitious for a 2600 game, and unfortunately it was a bit of a rush job. It didn’t crash the video game industry, Atari did by wasting money producing way more copies of this than anyone could reasonably sell. Give this one a chance (with a manual at your side) and you might actually have a little fun with it! But play Yars’ Revenge first. Or maybe just play that actually

This review contains spoilers

Pokémon Violet is, in the truest sense of the phrase, a diamond in the rough. I wasn’t originally planning on playing it at all, having fallen off the series pretty hard after half-heartedly making my way through Ultra Sun several years ago. I expected a similar experience with this game, but what I ended up with was a wildly unexpected mixed bag.
On one hand, everything that’s been said about Violet’s performance is true. The frequency and variety of technical errors was immersion-shattering, if not at least humorous. From pop-in to lag to lighting errors to clipping to every loading screen lasting just long enough to make you think the game has crashed (though blissfully it never actually did for me), this game is absolutely rife with problems. Balancing is also a major problem, with the lack of scaling combined with a non-linear story resulting in the player having little idea where they can go next. The difficulty wildly ping-pongs across the scale, though all the final battles were pleasantly challenging.
On the other hand, this might be the strongest story and especially the strongest characters in a Pokémon game yet. I truly expected the story to fizzle out when all three paths are completed and the crater to simply be some bonus area, but instead I received a powerful finale and great character chemistry between the main three. “Professor Turo” was the greatest moment of the play through. Throughout my time with the game, I continually noted that the professor had literally no personality; he was a complete plank of wood. He even moved stiffly during the cutscenes where he is visible on a screen. Imagine my utter delight to discover that there was, in fact, a good reason for this to be the case! The ending of the game was well worth seeing.
In the end, I could only feel sadness that such a great story and characters were wrapped up in a sub-par package. I sincerely hope the next games are given more time in the oven, and if they are, I’m certain the series will have masterpieces on its hands the likes of which haven’t been seen since the DS days.

This review contains spoilers

Yeah, I can see how this one became a cult classic. For an NES release, and not even a particularly late one all things considered, it just has so much charm and atmosphere. The creative use of the magic spells is what did it for me. Telepathy lets you communicate with the four wise men whenever you want, mostly for hints but it also fleshes them out as characters quite a bit. The disguise spell is used for various puzzles but you can also wander the towns in different forms to get flavor text that really helps the world feel more dynamic. These two spells combined with fun characters, setting, and story create an experience I have yet to see any other NES game come close to.
Some of the puzzles were very annoying though, particularly one where you have to use the paralysis spell on a random NPC and then talk to them. The hints from the wise men mention this but have nothing to say about which NPC to use it on. Overall the experience was excellent, though.

R.I.P. Stom, forever in our hearts

There’s a lot to say about this game, and I definitely think it’s worth not only playing but 100%ing, but I just wanna take a moment to appreciate the background art. The locales in Mario Wonder are just exquisite, and the huge, varied, sprawling backgrounds really help sell these places as their own spaces. World 3 with its geometric formations and warm colors was a personal favorite not just in this game but in any Mario game I’ve played.

Castelian apparently began life as a computer game under a different name, which is incredibly self-evident from the game itself. The entire game oozes this eerie, uncanny charm, from the complete lack of music in the main stages to the alien physics to the bizarre stage names which range from “The Tower of Eyes” to “Swimmers Delight” (couldn’t figure out what that latter one meant). Another baffling feature that adds to the strangeness is your character’s idle animation - the little guy goes to sleep, which is relatively normal. What isn’t is that you can’t start moving again until he finishes a waking up animation. This got me killed on more than one occasion.
Castelian’s visuals are its standout feature, with the central towers rotating uncannily smoothly akin to that one section in Kirby’s Adventure, and our pudgy little protagonist animating very nicely, albeit at a detriment to the controls.
Overall I had a good time with the game, as it’s just short enough that the ending always feels within reach no matter how many times you die.

WOW, what a mess of a licensed game. It's a slog, a jumble of parts that don't really gel, and altogether not worth anyone's time, even for fans of the movie.

Let's start with the most pressing issue, the camera. Games of this caliber are not known for quality cameras, and this is no exception. At first, it's passable, but as soon as you get a high-jump ability it all goes out the window. To use this ability, you must rhythmically hammer the jump button, and every time you jump, the camera tries to reorient itself behind you. This, of course, results in a disorienting experience. You later get the ability to fly which further compounds the issue.

Second are the special abilities. Charlie controls fine enough outside the camera in terms of movement, but the abilities are another story. The only fun one is a Super Monkey Ball knockoff, and even then it's much too slippery for the cramped quarters you're forced to use it in. The ability to fly is a bit enjoyable but, as to be expected, its quite floaty. The worst of the bunch is the "ability" to drop these horrible squirming little things that supposedly attract enemies, used exactly once when you're made to lure robots onto platforms that drop into pits. Not only do the enemies rarely follow the lures like you want them to, the unsettling little creatures will crawl away from the platform almost immediately. Combine that with a delay between the robot walking onto the platform and the trapdoor opening and you have the perfect recipe for hair-pulling frustration.

You also have the ability to direct Oompa-Loompas around, which is novel for a bit but ends up feeling pointless as they take very little wrangling. The mechanic only ends up causing yet more frustration as the little fellows have a tendency to walk off platforms or be kidnapped by robots, especially when they're in the middle of a task.

There are a lot of other little annoyances, like the music often not looping properly, the narrator not being loud enough/subtitled in cutscenes, and, worst of all, the fact that you can't seem to go back to finished levels after beating the game despite the fact the game implies you can with the glass elevator buttons. Yes, I had a 100% run robbed from me because I couldn't go back to level 1 to pick up fewer collectibles than you can count on your fingers. Lovely.

There is a single ray of sunshine in this game, and it is Wonka's dialogue, which is exactly the correct level of hilariously unhinged. If you really like the movie just go watch the cutscenes on YouTube or something. Avoid this game.

Can't believe that jumpscare actually got me smh

We just gonna ignore Lyman? We just not gonna talk about that?

Fun little game with nice controls, but unfortunately very unfinished. I enjoyed that the game drops you in with no long-winded explanations about how everything works, but it really needs to display the controls in some way or let you rebind them. Also, I had some serious visual glitches where game objects would pop in and out of existence or terrain would have no collision. If this game ever does get finished, however, I am looking forward to coming back and trying it again.