Seven Rings in Hand stops being a cool song when this game shoves it into your earlobes nearly every single chance it can

There is a threat on Earth

Steven Universe: "Nooooooo please don't do this, you're a better person that shouldn't be committing all these war crimes, you can forgive and love yourself noooooooo"

Ash Lambert: Plasma Wave

The concept of a fighting game with an arcade RPG structure is so unique even for its time and far too good to be left alone as just one obscure Capcom game.

Also, it has Tessa, and literally any game becomes better with the inclusion of Tessa.

The Incel reading Infinite Jest in PDF form
VS
The Virgin reading Infinite Jest physically
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The Chad reading Infinite Jest in an itch.io game commenting on the state of Pokemon nowadays

Vanilla is a necessary flavor for ice cream, for it is a simple flavor that reminds people of simpler times. In the case of RPGs, FF1 is not much different. It's a straightforward relic made back in an era where sound level design was the main focus and the narrative was simple yet unobtrusive. Given how the past couple of years have seen a rise in RPGs with a heavy emphasis on narrative and putting multiple ice cream flavors, FF1's relevance as a game with remains just as important as it did for Square back when it seemed like this was their final product. Sometimes, to appreciate complex RPGs and avant-garde ice cream, you have to take a step back to the era where things began.

One of these days, Sega is gonna make a game for Blaze that does her justice and calls back to this game.

No I'm not inhaling 20 liters of copium right now stop asking

I played this game for like 4 days when it came out and haven't bothered revisiting until just now, wtf are all these new unit skins and why do they have college essays for skill descriptions

It is utterly batshit insane that people will shit on Thousand Year Door for having backtracking when the 3rd chapter of this game gives you 12 levels and requires you to revisit some of them multiple times just to collect some goofy ahh wiggler body parts. And this chapter drags on for so long that it's almost half the entire game.

This review contains spoilers

This game was pretty good until I got to the final case, where right when I thought it was gonna end with the Yatagarasu being caught, some old fuck comes in and turns out to be the other big crimer. You then get into a back and forth with this guy and it goes like this:
Edgeworth: "Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
Alba: "OBJECTION! My extraterritorial rights allow me to nullify that evidence! Now I must go on my flight!"
Lang: "GRRRRR I HATE EXTRATERRITORIAL RIGHTS"
Gumshoe/Kay: "Oh shit, Edgeworth, he's getting away! What do we do to stop him!?"
Edgeworth: "Ngh...! Think, Edgeworth! There has to be some other thing this man did in the crime scene! Wait, that's it!
Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
This exchange lasts for about 2 hours.

The beauty of Momodora 3 is that even though the game has a punch to its difficulty, you can easily punch back and break its face.
Very early on, you get an item summoning a helper afterimage who hunts enemies for you. It's not invincible, but it makes most enemies way easier to deal with.
There's another item that gives you a fast charged projectile, which when used in conjunction with the other item that gives your projectiles a poison trail, makes regular enemies a joke.
And, of course, I can't forget about the item that gives a 4x damage boost when on low HP. With this, bosses become a joke, even the last one.
I beat this game in 2 hours, but considering the busted shit, it can be beaten much faster. Considering this game has an achievement expecting you to beat it in 25 minutes (and a world record time of 6 minutes 14 seconds), I think it can convert anyone into a speedrunner.

beam attack

I said the funny from the Failboat, laugh

fucking laugh

Combat's fun and it's got some good character interactions, but it doesn't do a good job of representing Etrian Odyssey's great level design. Whoever designed the Evil Spirit Club and Inaba Pride Exhibit needs to be sent to a mental asylum and locked there for about a year at least.

Music goes hard though, shoutouts to the final dungeon OST.

NAAAAAAAA NA NA NA NA NA NA NA NA NA
KATAMARI DAMACY

Still better than Lost Levels that's for sure

I can confirm that as someone who doesn't know Touhou that you won't learn shit about Touhou through this.
Doesn't matter though, the game's an incredible Metroidvania that makes great use of time stop mechanics. It feels like it'd be a blast to speedrun.