Okaten
1996
1996
2023
2021
Vanilla is a necessary flavor for ice cream, for it is a simple flavor that reminds people of simpler times. In the case of RPGs, FF1 is not much different. It's a straightforward relic made back in an era where sound level design was the main focus and the narrative was simple yet unobtrusive. Given how the past couple of years have seen a rise in RPGs with a heavy emphasis on narrative and putting multiple ice cream flavors, FF1's relevance as a game with remains just as important as it did for Square back when it seemed like this was their final product. Sometimes, to appreciate complex RPGs and avant-garde ice cream, you have to take a step back to the era where things began.
2005
2017
It is utterly batshit insane that people will shit on Thousand Year Door for having backtracking when the 3rd chapter of this game gives you 12 levels and requires you to revisit some of them multiple times just to collect some goofy ahh wiggler body parts. And this chapter drags on for so long that it's almost half the entire game.
This review contains spoilers
This game was pretty good until I got to the final case, where right when I thought it was gonna end with the Yatagarasu being caught, some old fuck comes in and turns out to be the other big crimer. You then get into a back and forth with this guy and it goes like this:
Edgeworth: "Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
Alba: "OBJECTION! My extraterritorial rights allow me to nullify that evidence! Now I must go on my flight!"
Lang: "GRRRRR I HATE EXTRATERRITORIAL RIGHTS"
Gumshoe/Kay: "Oh shit, Edgeworth, he's getting away! What do we do to stop him!?"
Edgeworth: "Ngh...! Think, Edgeworth! There has to be some other thing this man did in the crime scene! Wait, that's it!
Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
This exchange lasts for about 2 hours.
Edgeworth: "Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
Alba: "OBJECTION! My extraterritorial rights allow me to nullify that evidence! Now I must go on my flight!"
Lang: "GRRRRR I HATE EXTRATERRITORIAL RIGHTS"
Gumshoe/Kay: "Oh shit, Edgeworth, he's getting away! What do we do to stop him!?"
Edgeworth: "Ngh...! Think, Edgeworth! There has to be some other thing this man did in the crime scene! Wait, that's it!
Take that, Quercus Alba! Here's decisive evidence of this thing you were involved with in the case!"
This exchange lasts for about 2 hours.
2014
The beauty of Momodora 3 is that even though the game has a punch to its difficulty, you can easily punch back and break its face.
Very early on, you get an item summoning a helper afterimage who hunts enemies for you. It's not invincible, but it makes most enemies way easier to deal with.
There's another item that gives you a fast charged projectile, which when used in conjunction with the other item that gives your projectiles a poison trail, makes regular enemies a joke.
And, of course, I can't forget about the item that gives a 4x damage boost when on low HP. With this, bosses become a joke, even the last one.
I beat this game in 2 hours, but considering the busted shit, it can be beaten much faster. Considering this game has an achievement expecting you to beat it in 25 minutes (and a world record time of 6 minutes 14 seconds), I think it can convert anyone into a speedrunner.
Very early on, you get an item summoning a helper afterimage who hunts enemies for you. It's not invincible, but it makes most enemies way easier to deal with.
There's another item that gives you a fast charged projectile, which when used in conjunction with the other item that gives your projectiles a poison trail, makes regular enemies a joke.
And, of course, I can't forget about the item that gives a 4x damage boost when on low HP. With this, bosses become a joke, even the last one.
I beat this game in 2 hours, but considering the busted shit, it can be beaten much faster. Considering this game has an achievement expecting you to beat it in 25 minutes (and a world record time of 6 minutes 14 seconds), I think it can convert anyone into a speedrunner.
Combat's fun and it's got some good character interactions, but it doesn't do a good job of representing Etrian Odyssey's great level design. Whoever designed the Evil Spirit Club and Inaba Pride Exhibit needs to be sent to a mental asylum and locked there for about a year at least.
Music goes hard though, shoutouts to the final dungeon OST.
Music goes hard though, shoutouts to the final dungeon OST.
2004
1988
2019