I've played this for 3 years, and will likely continue playing for another 5. As a game, it's fairly great all things considered, at least if you want an open world action game with a lot of variety in team composition. New content is shot out at a rate I can't even really fathom. The game earns billions of dollars a year, but at least it looks and feels like it.
The problem comes with the gacha / live service aspects. The gacha asks you either spend $400 to guarantee ONE 5-star character, or grind for 8 months and save enough to even get a chance when their gacha banner comes around, if at all. Don't even get me started on the weapon banner.
The live service end game on the other hand, kind of just boils down to farming the same challenge for 2 years at a chance to get minute stat boosts on your character. The Artifact system is perhaps the worst set of RNG statistic setups I've ever seen in any game.
I could go on for an hour about both the good and bad, but I'd rather just keep this review at that. I would never recommend this game due to the problems that arise with what the game asks of you.

I got it for a dollar. so that might skew my review, but regardless.
It's a short hour long ish adventure game where you're tasked with finding a data disc. The levels have more than enough going in them to be interesting to explore. The different paths are interesting, and the story makes sense by the end of it.
It never over stays its welcome, why not.

This game nice short and sweet (or bloody, depending on how you look at it.)
It has all the tropes you expect from PS1 RE1, but never overstays its welcome. On Normal, I beat it in around 1.5 hours.
It's combat seemed quite balanced, and understandable.
I'd recommend it if you like Survival Horror.

I'd start this off by saying, expect a 40 hour campaign. It's a 40 hour campaign with constant and meaningful progression, but expect it otherwise.

This game combines base building, tower defense, and action combat elements into one single package. IMO, it works incredibly well.
Base building is simple. You find a spot you like, and within 2 minutes, you have 3 sets of walls, turrets, and energy resources up.
Action combat consists of using a huge plethora of weapons to defeat waves of hundreds to thousands of enemies. All the weapons feel useful in their own unique ways. Certain enemies are resistant to specific types of damage, so you have to keep your weapons varied. Once some waves come in, you're standing in front of a wall of turrets preparing to completely demolish everything, and it's just great.

The story is near nonexistent. The story is essentially "You came here to colonize", and ends with a "Congrats you did it" slide at the end. Most of the other stuff is just dialogue between the main character and her AI partner.

I absolutely love this game, but I'd recommend looking up gameplay to see if it's for you.

An incredibly short horror adventure game about Growing Your Grandpa. The story is great. the aesthetic hits perfectly. Grandpa is cool. If you think it looks interesting, I'd highly recommend it.

Let me start off by saying I heavily enjoyed this game. It tells some decent, even if predictable, short stories. The music and visual aesthetic come together to create a really good atmosphere in each of the short stories.
However, as a "Video Game", it has a lot of negatives that could bog down the experience for many people. Meaningless back tracking, next to no actual gameplay, and obscure objectives.
There's a lot of traveling to and from specific locations. All the notable locations are too spread out, with next to nothing in between them. Specific objectives only unlock once you've done the previous step, so you can't optimize time by doing many things at once in a location.
Most of the gameplay is aimless wandering. The problem here in comparison to another backtrack heavy game like Resident Evil, is there's nothing to do when backtracking. You're simply backtracking for the sake of it. Maybe there's a puzzle here or there, but never anything too complex.
The objectives are mostly obscure. The objective list gives notable hints to where they are, but I didn't find this out until my 2nd chapter. I really just went back to different directions hoping they would give me something.

This is a weird one to explain.
It does have that licensed video game stink about it, so manage expectations accordingly. However, there are some really good qualities that hold it up for me specifically.
The levels are fun to go through, all are designed well off different themes of the show.
There tools available are ultimately kind of basic, but are played with in good ways.
The aesthetic is great, from the art style to the humor. All of it perfectly encapsulates what Spongebob was back in 2003.
Most importantly, the movement is perfect. From the way characters turn, to the way characters jump, it all feels incredibly fluid. I usually come back to the game just to feel how good it controls.

The game is like an hour long. It does the things you love and hate from NES era games. I like to boot it up once in a while for some decent platforming adventure gameplay.

The art style is great, levels are well designed, every weapon has impact, enemies die viscerally. I honestly don't know what else would be needed to convince anyone to play this.

If you dig the aesthetic of the game, I'd recommend it. The visuals and tone absolutely held this game up for me when playing.
The gameplay however, is somewhat lackluster. Both the combat and base building segments feel half baked. The roguelite aspects aren't varied or interesting enough to hold it up for the 15 hours it took me to beat it.

Controls are stellar, the levels are fun, the music is amazing. It's an hour long. What's not to like at $3?

I did find a few annoying issues myself. I couldn't rebind controls, or quit the game from a menu on PC. It was never anything above what I'd expect for its price however.

2017

I'd describe this game as video game fast food.
The controls and combat are just enough to be enjoyable, but never go beyond that.
There's no real story other than "These things are helping me clear evil growths."
The art style and aesthetic has charm, but stays the same throughout, making it get kind of bland after an hour.
The over world I feel tries to have the feeling of being open, but fails overall. You're essentially just pointed in a direction, only to press a button and it opens up another path. Maybe there's a side path here that leads to upgrade materials, but never anything interesting.
Walk foward, press button, neuron activation.