Tumble bug, tumbl-tumble-tumble-tumble bug, tumble bug.

For real though I was just mildly surprised this is even a game you can review on this site. Just an okay Zuma clone for the most part, nothing really unique about it. Very surprised a sequel was made.

Fun little game I played from Games With Gold a while back. While I’m not a huge fan of the pseudo-throwback style the game manages to stand out amongst a sea of similar titles through fluid controls and good level design. Decent for achievement hunters as well. This is one I plan on finishing at some point in the future.

I liked the art style but that was really about it as almost everything else feels way off compared to the rest of the Trials franchise.
Controls are too stiff, the on-foot sections, while creative at times, feel very out of place, and the difficulty curve tends to spike pretty quickly after the first two hours.
Not worth your time as a Trials fan or a fan of the Blooddragon story.

Don’t know why this is marked as TBD seeing as it’s out now on the Switch. Not a great game but not bad either. About on par with the first one I’d say, but not quite as widely purchased since the Switch has games like Trials now whereas the 3DS did not.

If 2023's Dig Deep feels at all like a console port of a mobile game, thats because it is. Aside from the added achievements and improved graphics it is almost an exact port of a game with the same name developed for iOS and Android devices.
The gameplay found here is simplistic and repetitive to a level you would expect from most mobile games and, while not quite an "idle" game, there isnt much in the way of gameplay diversity, making it a pretty boring game to play.
That being said it is a game that is very easy to 100%, something I am close to doing myself, having an easy 20-for-1,000 Achivement pool on Xbox consoles.
Sadly you can't just leave it running and allow your hired CPU diggers to do all the work for you as, every 24 minutes, you get a popup that asks you to choose a bonus, extra gold or extra gems, for completing an in-game day. When this happens it essentially pauses the game meaning that your workers wont do any work so you can't totally leave it idling.
If your looking for a good game, or a game with any depth whatsoever, pass on DIg Deep. However, if you are looking for a cheap, easy 1,000G, consider picking it up if it is on sale.

While the game plays fine on a technical level and uses a the Kinect perfectly, similar to Just Dance, the speed and coordination needed to pull off the moves on even a lower level is incredibly difficult. There’s no warning up period of difficulty ramping, you just get thrown in the deep end.
While a game based around Zumba was always going to be more of an intentional workout compared to Just Dance or Dance Central, there’s a level of quality control we should expect from games made specifically for the Kinect that simply isn’t present here.

Played on: Nintendo Switch, Xbox One, Xbox Series X
Time Played: 4 Hours (Across all platforms)

This is just a slightly better-looking version of the game for the Nintendo Wii back in 2006, which on its own was a step down from the classic arcade game we all know and love.
This version manages to be worse, however, due to the significantly worse controls. While it may work alright with a lightgun in an arcade or the more accurate motion controls of the Wii, it is not a game that lends itself well to the use of thumbsticks for aiming or the Nintendo Switch's comparatively worse motion control tracking system.
While I've seen it run serviceably enough on PC, on the whole, this version of the game was a complete misfire.

Xbox Series X – First Impressions

Seeing as I've put close to 15 hours into the game since I downloaded it a few days ago, I figured it was time for me to give my first impressions of Hunting Simulator 2 for Xbox Series X.
Overall, I find the game to be very good and certainly not deserving of the hate and low scores it seems to get. What players need to understand is that, while it may not be 100% realistic, this game is a hunting SIMULATOR. This means that it doesn't have the more arcade-shooter vibe of something like theHunter: Call of the Wild.
Because Hunting Simulator 2 strives for a lot of realism in its gameplay, while still keeping things fun, players need to take into account the caliber of bullet/type of amunition they are using when hunting certain species as well as make sure they have the license to hunt that type of animal. The realism of the game also means that there won't be something to hunt hiding behind every tree or behind every hill, just like with hunting in real life you'll have to be paitient and willing to put in the time and effort to track your prey.
While some mechanics could use a little fine tuning, such as your tracking dog being practically useless at the start of the game until you bond with it more and the inability to check animal/caliber requirements while in the firld, the overall gameplay is very good and the slower pace makes for a more relaxing feel than other hunting games out there.

While slower than more arcade-style hunting games, the progression system in this game does a good job of being satisfying and bringin players back to the hunting grounds time and time again to get more cash to improve their arsenal and gear collection as well as to pick up some more trophys to line the walls of their hunting lodge.

If there were some changes I could suggest, either for this game or a potential sequel, it would be the addition of hunting sidearms (such as revolvers) as they can play quite a large role in real life hunting when it comes to smaller prey and would be a nice way of giving the player another choice of weapon that wouldn't take up a backpack slot. The addition of optional ballistic bullet drop (something this game doesn't have) as well as backpacks with increased ammo carrying capacity would also be useful to further add to the realism of the game.

Overall Hunting Simulator 2 is a very good game and one of the best hunting games on the market today. If you are looking for a slower paced, more realistic alternatives to theHunter: Call of the Wild, or just want to gat into hunting games, you really can't go wrong with this pick.

Let me tell you upfront that I only got this game because it was on sale for $0.99 during a time when my friend and I were competing to see who could rack up the most gamersore during a single month, and TrueAchievements.com said it had a lot of easy achievements. And while it is true that the achievements where hat brought me in initially, the game ended up not being half bad.
As spinoff of the RIDE series, a series I have a notoriously poor history with, I was expecting rebberbanding AI, a low-quality sound engine, and annoying-at-best controls. Instead, what I got was a great showcase celebrating 90 years of legendary motorcycle company Ducati.
From classic bikes to the superbikes of the 2010s, the game allows you to play through notable chapters pf the company's storied history and experience the bikes that came with it.
Despite being a spinoff of the aforementioned RIDE series, the controls are actually pretty decent this time around, with options available for the more casual type of player whop doesn't want to have to think about power-to-traction ratios every other second.
While the gameplay may start out slow with the older bikes, it quickly picks up the pace as you get closer and closer to the present day, with different types of challenges to keep you occupied along the way.
While the graphics might be on the lower end of things for the time, the sound engine perhaps not the best, and multiplayer being almost completely dead at this point, the game is a pretty decent experience if you can get it dirt cheap like I did, especially if you're looking for some super easy achievements to boost your gamersore.

What Nintendo doesn't seem to realize is that the whole point of repackaging or remastering a game for a new system is that you include all current and future DLC for free. That's what the word "deluxe" in the title implies. However, someone at the Mario company didn't get the memo and simply ported the existing game from the Wii U to the Switch and still expects players to pay for the lackluster DLC content.
On top of that, because Nintendo only likes releasing one mainline Mario Kart game per system, it's likely this will be the flagship Mario Kart game for the Switch era.
Because of this, despite having slightly more content than its Wii U counterpart, Mario Kart 8 Deluxe loses some points overall.

Just a quick heads up, although the listing for the game here only shows it was available on the PC, the game was available for quite a few platforms including the Wii U which is how I played it.

Kind of a weird experience when it comes to these kinds of games. While it’s obvious that the idea behind it was “what if Harold and the Purple Crayon was a game?” the execution holds it back from being better than it is by limiting the creative freedom of the player quite a bit.
Not bad by any means, but you aren’t missing anything by not playing it either.

This game is so stylistically different from its predecessor, Max and the Majic Marker (2010), that quite a few player probably didn’t realize they were even connected despite the naming of both games.
Beyond that though, Max and the Curse of Brotherhood is a much more polished game than the first installment, giving the player more creative freedom when it comes to puzzle solving as well having a much more interesting art style.
The gameplay is also pretty good, not exactly groundbreaking but easy to understand but deep enough that it doesn’t get repetitive too quickly. While there hasn’t been any announced follow up in the near decade since the game’s release, it’s a property that could really grow if given the chance.
Fun little game, especially if you can pick it up for cheap or play it on Xbox Game Pass.

What could have been interesting ended up as a “game” with very little in the way of gameplay elements, even for a narrative point-and-click based adventure.
The story isn’t deep or interesting, characters are very shallow and, as many have pointed out, the game seems to have a very sexist slant against men and the concept of fatherhood.
I personally like the occasional character-driven story game with a focus on narrative storytelling over gameplay, games like Haven excel in this regard, but this one felt very sluggish and dull to say the least.
If this was created by some high schoolers to show their aptitude when it comes to coding as a group project it would have been acceptable, although the story would still have been awful, but instead it’s created by an actual development studio that decided to actually charge people for the displeasure of sitting through the “game.”
Not worth getting even on sale.

Not Terrible, Aged Poorly

While this may have been considered cutting-edge for the FPS genre back in 2006, Call of Duty 3 has not aged particularly well from a gameplay perspective.
While the multiplayer is decent enough, especially local multiplayer, the campaign is a real slog to get through with the back half in particular feeling very repetitive and dull.
There is little to no veracity when it comes to mission objectives and the only sense of difficulty comes from how many enemies are on screen and firing at you.
Kills are unsatisfying compared to later entries in the series and the characters do very little to stand out from each other, meaning I don't really care all that much when one of them gets killed off.
Call of Duty 3 is by no means a terrible game, but it has not aged particularly well and was a good indicator that the World War II era of Call of Duty games was starting to wear a bit thin, for the time being at least.
Unless you have some nostalgia for the title or can find it for $4.99 or less, there really isn't much of a reason for you to play this over Call of Duty 2 or World at War.

Platform: Xbox Series X
Time: 7 Hours, 23 Minutes

No. Fuck you.