25 reviews liked by PaulRothstein


As much as I want to make fun of this game for being...ya know...Clu Clu Land...I actually kinda like the gameplay. It's like pac-man but different. And anything that even barely resembles pac-man I'm contractually obligated to enjoy.

played on NSO NES

I love this series so much. Another absolute triumph from RGG that easily cemented itself in my top 3.

As much as I will always love Kiryu, Ichiban has grown on me immensely between LAD7 and Infinite Wealth. His relentless optimism, goofiness and loyalty is the perfect foil for Kiryu's cool, tough and solemn demeanor. They complement each other perfectly, and Infinite Wealth did an amazing job at giving them both a time to shine.

The gameplay is a ton of fun and is very much an improvement from the already great turn-based combat of 7. Mixing and matching skills from different classes, utilizing combo attacks, finding the perfect team synergy for each battle - I never got bored of the combat. I was felt fairly over-leveled by the end of the story, but the final boss still put up a decent fight that felt fair.

The amount of content in this game is absolutely absurd. I like to focus on the story during my first play-through of a game, although I did manage to do a good chunk of side stories and optional activities but still feel like I barely scratched the surface. I have a lot of clean-up to do, but with so much variety in the activities I know I'll never get bored trying to finish everything and get the platinum, which I absolutely want to do with how good this game is.

The story was also excellent, although I think I liked 7's just a bit more. I'm always impressed by how well RGG can connect all of these seemingly random plot points together into a cohesive whole, as well as how big they can make the stakes feel in each game. Just when I think they couldn't possibly come up with something as grandiose as their previous game, they always manage to outdo themselves in the next entry. I appreciated the globe-trotting adventure of Infinite Wealth, and being able to flip between the two locations and parties (with no spoilers) kept things fresh and allowed the game to keep moving at a good pace. Couple that with their ability to tackle complex themes like the homelessness epidemic, wealth inequality and the harmful effects of Internet virality and you have a really amazing narrative overall.

Before I had played LAD7 I first played through the previous games in the series to catch myself up. Going into 7 I felt really connected to this story and these characters and this world, and I was nervous that with the longer wait between 7 and Infinite Wealth that I would lose that sense of connection and have a hard time feeling immersed in the world. I'm happy to say that isn't the case - playing Infinite Wealth felt like coming home in a sense, and it didn't feel like I had missed a beat when I loaded it up for the first time. This is a really special series to me, and I'm already counting down the days until we hear about the next adventure for this goofy, lovable found family.

Rebirth did something so good that it finally cracked my inablity to see this game through to completion. I gotta preface that I played the Steam version with an absolute shit load of mods via the Seventh Heaven mod manager and it was honestly an all timer experience because of it. Happy to have seen it through and now I just wait for part three.

Yakuza Kiwami wasn't as good as Yakuza 0, but it's still a great game. I found it to be less challenging than Yakuza 0 later in the game, which might disappoint some players seeking a similar level of difficulty. However, despite this difference, I thoroughly enjoyed the game and will continue playing the rest of the series. The game still offers engaging gameplay, an immersive world, and a compelling story, making it a worthwhile experience for fans of the franchise.

The hands of death could not defeat him. The Sisters of Fate could not hold him. And Zooos will not see the end of this day. Kratos will have his revenge!

The final of the greek saga, chronological speaking and a worth final to that. Kratos is in his most brutal and most psychotic in this game. He once again goes so far to mutilate those who don't deserve. In the games final moments though when he meet Pandora you can see some of his humanity shine. This is pretty much my favorite version of Kratos when looking at the greek and norse saga at once.

The games story is pretty much a long epilog to GOW2's ending. Going to all of Olympus and seeing Kratos deal with all the gods who stand in his way is very fun, bloody and intruiging. It's not as good as its two predecessors but still great. It might have the best boss fights in the series.

Once again the gameplay is similar to it's predecessors but with some minor changes. This time you are able to ride on cyclopses and cerberus dogs after stunning them. The weapon variety is great once again, though I would have prefered not to have so many blades with chains in it.

The score offers some new great soundtracks. Rage of Sparta anyone?

There isn't much else to say. Kratos development from an broken warrior who is haunted by his nightmares to a raging lunatic was done really well and it always makes me ask how this Kratos would have dealt with Ares.

9/10 Times the circle button gets pushed to it's limits.

Achei tão bom quanto o primeiro, embora muitas coisas continuem parecidas ( menu, estética, personagens ). Agora eu já comecei acostumado aos controles e timing das notas, e tbm sabendo q podia dobrar as notas com os raios.
Joguei principalmente pq tem 2 músicas fodas q eu gosto : "Mother" e "Free Bird", então tinha tudo pra ser um jogaço ( e foi ).

>> Prós
• SOUNDTRACK : É Guitar Hero, não preciso falar nada sobre esse ponto/2.
• DESAFIO : Novamente, tão desafiador quanto o primeiro foi mas dessa vez eu já peguei o jeito.
• JOGABILIDADE : Novamente, a jogabilidade no controle tá boa e fluída.
• SKINS : Curti q colocou skins compráveis para os personagens também.
• ENCORE : As músicas extras no final de cada lista é algo bem legal, metade das músicas q foram encore eu curto : "Carry on Wayward Son", "Sweet Child o'Mine", "Stop" e "Free Bird" ( inclusive achei sacanagem ser da última lista, acabou sendo a última música do game e a q eu queria tocar mais antes de começar a jogar ).
• FREE BIRD : Achei q era um exagero do jogo mandar várias mensagens perguntando se queria confirmar pra iniciar a música, começa bem de boa e dps no solo de guitarra q o negócio fica doido ( foda demais ).

>> Contras
• Nenhum.

>> Música Favorita = "Carry on Wayward Son", "Cherry Pie", "Free Bird", "Jessica", "Killing in the Name", "Mother", "Stop" e "Sweet Child o'Mine".

>> Listas
• OPENING LICKS = 4/5
• AMP-WARMERS = 3.5/5
• STRING SNAPPERS = 3/5
• TRASH AND BURN = 4/5 ( meu favorito )
• RETURN OF THE SHRED = 4/5
• RELENTLESS RIFF = 4/5
• FURIOUS FRETWORK = 3.5/5
• FACE-MELTERS = 4/5

This game is functionally held together by duct tape, but past that is a story that has resonated with me like no other. I need there to be an official remaster even on the caliber of Chrono Cross (post-patches). Absolutely special RPG, a must-play.

(Part 4 of 4)

Y’all ever heard of this weird-ass thing called the Sega Channel? It was apparently this service that was around in the mid-90s that allowed owners of the Sega Genesis to play games on an online service for a monthly fee, which eliminated the need to go out and get the game for yourself if you don’t want to pay a full $60 for a game that was complete trash. It was a neat little idea, and it did last for a good while before shutting down, but while it did have plenty of benefits for owners of a Genesis, it also had plenty of costs as well. On one hand, you do get access to plenty of new Sega Genesis games and demos to play to your heart's content, but on the other hand, there were certain games that were made for the Sega Genesis that were released EXCLUSIVELY for the Sega Channel… for us Americans, anyway. This made it so that, once the Sega Channel was ultimately shut down in 1998, you could never play these games anymore, unless you wanted to go out of your way to buy a foreign copy of the game along with a Mega Drive, but who has the time, patience, and money for that? This meant that plenty of people would miss out on some truly great Genesis titles for the longest time, including today’s subject, Mega Man: The Wily Wars.

Nowadays, there have been several re-releases of this game to where you can easily play the game if you have access to it, but for the longest time, fans in America wouldn’t be able to officially play this game for the longest time, and I remember that this KILLED me inside back in the day. Knowing what this game was, I desperately wanted to get my hands on it for the longest time back then, but I couldn’t, seeing how it was only available in a completely different part of the world. It was only around when I was 15-16, I wanna say, and I went to a video game convention happening in my town where I found someone was selling bootleg cartridges of The Wily Wars that I finally managed to snag a copy for myself, and all was right with the world. It was worth it too, because even after so many years, The Wily Wars is still a pretty great game, one that gives plenty for fans of the series to play through and appreciate, while also providing new content and ideas that were great to see in action.

For those of you who are unaware, this game is pretty much the Mega Man equivalent of Super Mario All-Stars, where it takes the original trilogy of Mega Man games from the NES and completely remakes them for the Sega Genesis, featuring a new coat of 16-bit graphics and music right alongside it, as well as save points, which are not only pretty helpful, but they also make those dumbass grid passwords obsolete (and the whole world cheered). All of the games present here work pretty much exactly like they did back on the NES: they are all still 2D platformers where you run, jump, and shoot your way through plenty of different foes, obstacles, and bosses, gather plenty of different special weapons and upgrades to assist you on your journey, and question how this super-powered fighting robot is somehow unable to stop this crotchety old man from doing evil things. So, needless to say, if you enjoyed your time with any of the original NES versions of these games, then you will most likely enjoy these versions as well.

Really though, there’s not much else I can say in terms of the improvements between these versions of these games and the originals. Unlike with Mario All-Stars, The Wily Wars doesn’t really change anything too drastic about the games themselves in terms of save points, win conditions, or the content that is present, which isn’t a bad thing at all, but for those that are looking for more stuff to mess around with in these three original games, they aren’t going to get that here. They are just 16-bit versions of those original games, which, in my opinion, is still pretty great, because not only can I still enjoy these games in the way that they are supposed to be, but now they look much nicer than before, and looking at all the different sprites for all the characters, enemies, and bosses is nice to day the least, even if some… aren’t quite as good as others (Rock should really put sunscreen on before going out in the sun for that long).

However, despite how much I still enjoyed these renditions of the classic games, I can’t say they are perfect, as there are several issues that do hold them back from being the definitive version of these games, such as the music. Now, I wouldn’t necessarily say that a lot of the music remixed in this game is bad, and there are some pretty great tracks to be heard in this game, but since they are on the Genesis, most of them are accompanied by that good ol’ Genesis twang, so if you aren’t a fan of that, then you will hate listening to this game. Secondly, there is the issue with slowdown, which has been a recurring issue ever since the original Mega Man, to be fair, but here I think is where it is the absolute worst. There are plenty of sections in these remakes where it will slow down where it was never meant to, and while in some instances like with the Yellow Devil fight, it makes things easier, most of the time it isn’t pleasant to look at. Not to mention, there are also some little things that bug me as well, such as there being no difficulty option for Mega Man 2, and whenever you beat any boss, after the jingle plays, Mega Man stands there like an idiot for a good 10 seconds before teleporting out of the stage, almost as if he is waiting for his cue card.

Of course though, for those of you who know The Wily Wars by heart, then you would know that these remakes aren't all that this collection has to offer. Right alongside the remakes of Mega Man 1-3, there is also a new game mode known as Wily Tower, which can only be accessed after you have beaten the main three games. Let me tell you right now, THIS right here is the main reason why anyone should play this version of these games, as Wily Tower is the best part of the entire package. It is essentially a smaller Mega Man title bundled in with the other three, as it features its own entirely new story (and by that, I mean Wily is a dick, and you gotta stop him again), new stages, new challenges, and new bosses that you won’t find in any other game in the series. All on its own, it is really fun, not only because of all the different challenges you take on and the gameplay still being as tight as ever, but seeing all the different enemies and hazards of the main three games clashed together in this mode is pretty neat to see. Not to mention, since this mode was specifically made for the Genesis, the music doesn’t suffer from the same issues that the main games suffer from… at least, not by much, anyway.

But none of that even comes close to what is the main draw of this mode, and that would be how weapons and special items are handled. From the beginning of the mode, you are given access to all of the weapons and special items from Mega Man 1-3, but of course, since there are so many, you aren’t given the ability to carry all of them at once. Instead, before each stage, you are given the option to customize your loadout, choosing which weapons and special items that you can take into a stage, while also being able to swap out your options for whatever stage comes next. This, in my opinion, is a GENIUS mechanic, because not only does it give the player plenty of opportunities to experiment with the items they have access to, seeing what loadout is best for them, but it also allows for plenty of replayability, just to see what works best in what stages. It really does suck that this kind of feature never returns for any of the other games in the series, because it is that good, and I would say that I hope they bring this feature back for a future game in the series… but that would imply that Capcom would make another game in the series at all.

Overall, despite some issues with the music, some instances of slowdown getting in the way, and how I wouldn’t say these are the definitive versions of the classic three games, this is a fantastic collection of remakes of the original trilogy, one that any Mega Man fanatic like myself would love to play not just because of how well these games still hold up, but also because of the equally fantastic Wily Tower mode, not only providing a fresh, new experience for fans of the series, but also by doing things that the series had never done before and since this game. I would absolutely recommend it for those who are fans of the Mega Man series, or even for those who couldn’t really get into the original versions of these classic games, because while the games themselves remain mostly unchanged, the new 16-bit coat of paint and the inclusion of saving may just be all you need to give these games another proper shot. It’s just a shame though that this was initially locked into a subscription service for us Americans for so long… but hey, they at least brought it back!.... and locked it behind another subscription service……. but hey, it’s on the Sega Genesis Mini!...... that is only available in limited quantities…………………. I hate video games.

Collection #2/Game #536

Happy Mario Day.

Sorry Mario World fans, this will always be the BEST classic 2D mario game, and Advance 4 is an excellent port.

But man FUCK that title. Super Mario Advance 4: Super Mario Bros. 3. Bro that is like two steps away from a Kingdom Hearts title.

Played on NSO GBA