PepsiMan69
70 Reviews liked by PepsiMan69
"soy milk again? fuck off man"
as much as I do love this final version of Isaac, I don't have too much to say on it. it's just, in my opinion, the best rougelike ever made. solid, solid gameplay as well as a very balanced and fair rng system (most of the time). don't really have any emotional connection to isaac, but god damn is it fun. if you're ok with a game that needs to be won with a dice roll, this is seriously the best version of a game like that
as much as I do love this final version of Isaac, I don't have too much to say on it. it's just, in my opinion, the best rougelike ever made. solid, solid gameplay as well as a very balanced and fair rng system (most of the time). don't really have any emotional connection to isaac, but god damn is it fun. if you're ok with a game that needs to be won with a dice roll, this is seriously the best version of a game like that
Grand Theft Auto V
2013
Guilty Gear: Strive
2021
Ynglet
2021
As the first review of this on Backloggd I hereby give all users permission to mark this "Mastered" at 100% even if you don't get 101%. I have this authority. (I also command you to not spoof the achievement. What is there to gain from that?)
Let's talk about "short games," which have kind of become a meta-genre by now. If you follow as many indie devs on Twitter as I do you probably see a lot of them, including Nifflas, arguing that games should be shorter and easier, and that action-focused ones should have highly configurable difficulty settings. Whether or not you like Ynglet will probably depend a lot on how much you agree with that. Personally I think I do agree with it, at least in the abstract. Then I play a game like this that consumes my attention for about 90 minutes, and then it's over just as it felt it was getting started.
I'm not sure how much that is a criticism. It should be a common courtesy to assume the game is exactly as long as the creator wanted it to be, right? It's extremely reasonably priced, the art is beautiful and the controls are pretty much perfect. If expanding the scope of the game would have had an impact on any of those things then this is certainly the balance to aim for.
So I guess this is a case where "I wanted more" is high praise. If I were still in college doing speedrunning streams on Twitch then I would absolutely be doing some Ynglet runs starting tonight. That would give me more. But because I'm a working adult I'm probably going to put this down for a long time, and in a year I'll remember the visual aesthetic more than I remember how many collectibles there were.
Let's talk about "short games," which have kind of become a meta-genre by now. If you follow as many indie devs on Twitter as I do you probably see a lot of them, including Nifflas, arguing that games should be shorter and easier, and that action-focused ones should have highly configurable difficulty settings. Whether or not you like Ynglet will probably depend a lot on how much you agree with that. Personally I think I do agree with it, at least in the abstract. Then I play a game like this that consumes my attention for about 90 minutes, and then it's over just as it felt it was getting started.
I'm not sure how much that is a criticism. It should be a common courtesy to assume the game is exactly as long as the creator wanted it to be, right? It's extremely reasonably priced, the art is beautiful and the controls are pretty much perfect. If expanding the scope of the game would have had an impact on any of those things then this is certainly the balance to aim for.
So I guess this is a case where "I wanted more" is high praise. If I were still in college doing speedrunning streams on Twitch then I would absolutely be doing some Ynglet runs starting tonight. That would give me more. But because I'm a working adult I'm probably going to put this down for a long time, and in a year I'll remember the visual aesthetic more than I remember how many collectibles there were.