70 Reviews liked by PepsiMan69


important: this isn't a game, this is a messaging app more than anything else. very peaceful, everyone on here is lovely and kind, helps you see your own problems from other perspectives. sometimes just writing out the problem helps solve it. also interesting to read what problems others are going through.

this is a 10/10 because it's simply a wonderful experience. few things made me feel as happy as i was in kind words. i like things that make me feel happy. its as simple as that.

We Were Here sets a strong foundation for an asymmetrical, co-op game. Puzzle-solvin' usually boils down to "communicating something to the other player" - the difficulty (and fun) comes from this. The only truly "difficult" moments come when the game decides to break: For the both of us, the more "grander" puzzles broke down halfway through, fillin' us with frustration. Nearing the end, the walkie-talkie mechanic - while fundamental and unique in its function - ended up being a subject of frustration for both of us.

"Janky, but charming" is a good way to describe this game. While it is free and I definitely enjoyed my time with it, beware that this game's controls are a bit finicky and bugs are prone to happen.

A fun little change from the usual online co-op game. Completing this relies on clear verbal communication: hilarity ensues but, more surprisingly, there's room for some stressful scenarios that veer fully into horror - yes I'm talking about YOU, haunted theatre!

Fun writing and its really short.
If your bored and dont know what to play, play this game.

Also very true facts about books and life in general

I guess it's fine. The detective part of this game doesn't really get fulfilled, instead, you just walk around and act according to the dialogue without thinking about your actions at all.

That being said, this game doesn't intend to be a puzzle game. It's a short, quirky, funny experience that lasts about an hour.
The dialogue is filled with some jokes, which are basically the main part of the game, apart from the art style.

I think it's neat, but I wouldn't recommend it.

The visuals are absolutely stunning. You don't see a game with such a striking, visual style that is so well put together every day.
The dream-pop soundtrack is pretty decent. Most of the time it sounds like a version of grimes that is way less uncomfortable to listen to.

The game has a very short runtime and can get somewhat repetitive at some points.
Most of the time the controls are janky and therefore don't justify the sometimes awkwardly placed obstacles.
The game does not do a very good job at matching the quick time events with the music.
The story of the game made little to no sense to me, but I reckon that this is not the main part of the game.

But my biggest complaint about Wild Hearts is the fact that after each level, you get sent back to the level selection. It would have been a much better idea to just let the levels run through, especially because of its core concept of the pop album that accompanies the game, which is constantly interrupted this way...

I wouldn't recommend buying this game. Instead, watch a playthrough to experience the music as well as the visuals. The gameplay is not that important.

It has all the ingredients of a great game (technically a demo, but you know what I mean): Funky writing, an adorable pixel-look and an interesting enough setting. Yet I cannot say that I've truly enjoyed my time with it. I rarely abandon games: I still march forward with the most terrible of games - Mostly due to morbid curiosity, but also because it gets me this twisted sense of validation to be able to give my opinion on a game.

Now that isn't to say that this game is bad. Sure, it has janky/questionable design decisions (why does the dash have no cooldown) and frustrating little bugs (why doesnt the UI account for controller deadzoning?!), but it's quite competent in what it tries to do. The puzzle and level design ultimately led me to dropping this game: I often felt lost or stuck with no real idea on how to progress. The clues barely helped at all and once I finally did solve a puzzle, I was hit with yet another dead end. By that point, I just closed the game and just went on with my life.

This game is just not for me I guess.

Another twin-stick top-down highscore game from the Itch Racial Justice Bundle. You control two circles using both joysticks and have to destroy enemy projectiles by letting them collide with the line that goes through both your circles. I guess highscore games aren't for me? Like mechanically you kinda get everything the game throws at you in 10 minutes or so and I ain't a fan of games where the main clue is that the "controls are janky/weird". It's competently made and if you need a time waster, perhaps this might be an interesting game?

They need to give you hearts after you beat bosses.
Also I do not like the hitbox.

In this day and age, you can play a high quality and free
fighting game through the browser with Tough Love Arena. This mfer even has Rollback. We live in strange times.

It's hard to create an engaging narrative where "you", the player, already has a lot of unwriten history with the other character. it sadly cannot grasp a truly captivating story for the player, as it fizzels out into the credits right once it gets interesting. In the end, it feels more like a proof-of-concept for what it wants to be rather than being a self-encapsulating, fulfilling story.

It's just a prototype. I am not a fan of games where the janky controls are the meat of the game.

It's a short 2001: A Space Odyssey spoof that is also a murder mystery game. It puts all it's effort into the presentation and its - dare I say - a bit too much.(especially when interaction with objects, only to get interrupted by the interrogation fella) Nevertheless, it looks suprisingly well - a lot of visuals remind me of Fullbrights Tacoma (but in a good way!). The mystery gameplay is quite simple - one gathers evidence by snapping a few pics and look for any contradicting statements. Sadly, you can just brute force it by just spamming every picture available.

For the price of PayWhatYouWant aka. Free€, I would suggest you to check this half hour adventure with albeit weak detective gameplay.