This is without a shadow of a doubt the definitive way to experience Persona 5. Many of the new changes and additions make the game so much more enjoyable.
However, without going into detail, playing through the story again made me realize that I enjyed the writing much less compared to my playthrough of P5 vanilla.
Furthermore, I simply didn't enjoy the third semester in general, which caused me to put this game on hiatus for 3 whole years before I recently came back and finished it. There are parts that I liked, but I had a hard time enjoying the new story. I'd also like to mention that the new character, Kasumi, feels a bit shoehorned in and would've benefited from joining the party much earlier than she did.

Despite my complaints, I don't think that P5R is a bad game, nor do I regret playing it after I've already experienced P5 vanilla. On the contrary, I truly think it's one of the best JRPGs on the market. I just can't help but feel a bit disappointed by the new story content and how they handled adding Kasumi.

I really enjoyed the story of the game, but I wish that there had been a bit more interactivity.

The Metroid-esque progression system is what really sold this game to me. The exploration of the castle is this game's real highlight.

I would like to say that I found the combat to be clunky, but that wouldn't be 100% honest of me. I do find the melee combat to be somewhat slow and clunky...
HOWEVER, the game throws so many options at you that this basically becomes a non-issue. Many enemies go down with a few melee hits, but tougher or out-of-reach enemies can be overcome by the use of either spells and/or sub-weapons.
Initially, I wasn't a huge fan of how spells are utilized in the game, as they are executed by performing button combinations often seen in fighting games. I often found myself messing up the commands during critical life-or-death moments which could lead to some frustration. But I gotta admit that it is a neat way to use different special moves without having to switch between them Mega Man-style. The fact that you can use any spell at any time without having to open the menu to switch out your active spell(s) won me over, despite my complaints.
Another neat thing is that all spells can be utilized from the start, if you know the proper commands. The game sells magic scrolls, which teaches you how to perform these spells, which means that you can save your in-game cash in repeat playthroughs.

All in all, I thoroughly enjoyed this game. It dragged on a bit towards the end, but I would consider this a must-play classic that I wish I'd played much earlier.

Short, but sweet. Really satisfying gameplay when you get into the flow. My only wish is that wandering enemies wouldn't randomly walk into other rooms, which resulted in some unfair deaths.

Yay: Dry humor

Nay: Moon logic

This somewhat unhinged game kept me entertained through most of its runtime. I was not ashamed to have a guide handy, and neither should you be if you check it out.

I enjoyed my time with Patapon, but I couldn't help but compare it to the second game as I went along.
The thought "Wow, they handled this so much better in Patapon 2" was pretty much there in the back of my head throughout the whole journey.
I would honestly recommend skipping this entry and jumping straight to the sequel.

Muv-Luv Extra is servicable as a stand-alone experience, but like most other people, I merely played this to get the most out of Muv-Luv Alternative. If it were a stand-alone game, I would probably have quit after the first ending i received.

I'm personally not big on romance VNs, but some of the characters made the read an enjoyable experience overall.
The banter between the MC and his childhood friend, Sumika was my favorite part.
However, I had a hard time caring about most of the major events during the course of the game. The lacrosse game being the lowest point for me, and that seemed to drag on forever.

Since I haven't played Unlimited or Alternative yet, I cannot say how important this game is for the rest of the series, but nevertheless, my personal recommendation would be to only play this if you have plans on seeing the story to the end. Unless you really enjoy romance VNs that is.

Well then, it's time for Unlimited.

I don't even want to say anything about this game, because going in completely blind just made it that much better.
What I can say however is that the in-game card game is great.

It felt like a breath of fresh air going back to a more classic JRPG with a shorter story and simpler mechanics.
I've been growing tired of the genre after having played several 100h+ games with convoluted battle systems, endless grinding, and irritating anime tropes, but this game reminded me why I love the genre in the first place.

The thing I feared going into this was the multiple time periods and having to search endlessly for the next place to go in order to progress the story. This fear was essentially never realized since it was almost always clear where the game wanted me to go next. The only times that I got stuck and had to turn to a walkthrough were when I didn't pay enough attention to the dialogue.

The battle system is simple, almost to a fault, where I found that my best strategy was to spam my most powerful techs 90% of the time during the latter half of the game. However, I don't really see this as an issue.
Speaking of combat, there were some annoying boss fights during the course of the game, with the Golems being the worst of the bunch in my opinion. If you play in active mode (which you most likely will do, let's be honest here) some bosses can spam attacks on your party, without giving you any possible chance to recover, which felt downright frustrating. Once again, I'm looking at you Golem and Golem Sisters.

Other than that, I feel like the game manages to tell a riveting story that doesn't overstay its welcome and feels satisfying to see through to the end. This is a must-play.

This is the perfect Katamari experience...
...almost.

This game's main draw is that it compiles stages from the previous games in the series into a delicious little collection.
This, in and of itself is really great, but the game does have some drawbacks.

Mainly, the lag is really bad at times. The game can really start to chug when a lot of items are on screen at once. This doesn't happen often enough to become a severe problem, but it is an annoyance.
Moreover, the remixed songs aren't as good as the originals, in my opinion, and I think that the 5cm Prince Remix of Katamari on the Rocks is downright awful.
The new prince-hop would've been a great addition, if it weren't for the fact that it barely works half the time when it really matters. When it eventually does decide to work, the delay between you doing the motion with the controller and the actual hop is insanely long. This could've been fixed by having an option to map the move to one of the unused buttons, instead of being forced to use motion controls.

Despite all this, I can easily sink many an hour into this game without getting bored. Katamari Forever manages to be that great despite its shortcomings.

I was really looking forward to this remake, since the original was never released in Europe.
However, I ended up feeling a bit disappointed after playing it. Almost all games in the series does what this game does, but better, and with less jank.

My main problem is that this is the most fragile the Katamari has ever been. It sucks when it gets stuck somewhere and the items you've picked up start to spew out everywhere. This can also happen while trying to roll up a wall, which rarely works as intended.

It's a good game despite my complaints, but I'd much rather play We Love Katamari, or Katamari Forever over this. Especially now that the sequel is as readily available as this game.

My score is 100% biased due to nostalgia, but I really enjoy playing through this somewhat wonky game.

This is one of those classics that everyone should at least give an honest shot.

I'll always prefer the original, but the overhaul of Xen on its own makes this worth checking out

I feel like I'm not the target audience for this game, since I virtually have 0 nostalgia for the internet era it's trying to emulate.
However, the world that it manages to build up and the people you get to "meet" within it are interesting.
Moreover, the concept of solving cyber crime by looking for clues within different websites and searching for tags is simply brilliant.
The game surprised me by taking some twists and turns that I didn't expect it to.

I don't think I'll be going for 100%, but I left this game feeling satisfied after finishing the main objectives.

I can't stand the humor in this game. I'm not sure where I draw the line, since I think that Hi-Fi Rush is charming, while I find SO's humor to be unbearable. It could be due to the over-use of reference humor, but I honestly don't know.

However, the gameplay is really fun. It had a bit of a learning curve, but I found myself bouncing on cars, grinding on electrical lines, shooting baddies and racking up pretty big combos in no time.

I might be able to overlook the writing because of how good the gameplay manages to be, but good humor would've been a huge plus for me.