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RedBackLoggd commented on Kago's review of Assassin's Creed III
Brother, the main campaign alone is 13-15 hours if you're rushing it through, and far more than 7 hours of side content. If you only spent 20 hours, you didn't properly review the game.

Alright, well luckily the links provided will show prospective readers the truth. The remaster even made the lighting more vibrant.

You're not explaining anything - throwing generic phrases like "lack of artistic direction" doesn't tell readers anything other than that you know how to use a dictionary. RDR1 had the same color palette so not sure what the point was there - in fact, I just looked up videos and they have eerily reminiscent models for trees, leaves, and rocks (animals of course are night & day, but something tells me you aren't referring to them). I wouldn't be surprised if ACIII was influenced by RDR despite them coming out within similar timeframes.

If characters are in conversation....why wouldn't they be standing still lol? Provide links then if you are insistent on this supposition.

And lmao, the game came out 12 years ago - are you seriously criticizing them for showing close-ups of what were then good looking models? RDR1 is in the exact same boat. I agree Far Cry 3 has aged better, but it was less photorealistic so that was to be given.

Yeah, the fact that you couldn't draft up a response to the main theme I sent over says it all.

Why was it a waste of time? He's the Mentor of the Brotherhood and was responsible for saving Desmond after the coma in Revelations- it'd have been inconsistent if he wasn't in it. If you want to argue his screen time should've been limited, then that's fine, but to say he shouldn't have been in it at all makes no sense from a continuity perspective. They literally did that in Odyssey and it was rightfully criticized for that reason.

And why should he have been killed off? You consistently provide random statements and then don't back them up with any kind of argument.

Fair enough, but considering those would create vastly different timelines for a series that was intent (back then) on doing yearly-releases, one timeline would've been followed anyway for "canonicity" like what happened with Dishonored and Odyssey.

By not knowing what the Peg Leg and Club missions were, you realize you just openly admitted to not properly reviewing the game right lol? The clubs weren't removed in the Remaster, they're a part of the main game.

Calling the Naval Missions "just fighting ships" is disingenuous when they had a story thread going through them with unique encounters - it's also laughable for you of all people to lob that criticism when 80% of Black Flag's content, a game you consider the best AC, was just destroying ships.

Yah that's true. I guess it wouldn't have befit every MC.

Again, the criticism makes no sense when the purpose of story missions is to, shock, tell the story! You literally went off on a tangent about filler, and now want to harp on non-filler.

I didn't say it wasn't quicker to ride a horse, I said it was false that the cities were not designed with parkour options. That said, you were consistent on this point with your Brotherhood review, so I'll respect that.

So again, you admit you didn't properly review the game b/c you're misleading potential readers by not fully explaining a core system of the title.

You're right, someone watching a playthrough would've observed all the parts of the game. You've written good stuff in the past like with Arizona Sunshine and Helldivers 2, but this is a genuinely terrible review full of falsehoods, poorly-backed opinions, and open admittances of not even engaging with the title. You're above scribing something this misleading mate.

1 hr ago



RedBackLoggd commented on That_Dog's review of Alone in the Dark
Thanks dawg, that description of moodiness actually makes sense as I feel a lot of horror games are better described that way.

3 hrs ago


RedBackLoggd commented on Kago's review of Assassin's Creed III
This review genuinely made me question whether you actually played the game as 70% of it is objectively wrong. It reads like you went into the game with preconceived notions based on previous experiences and ended-up consequently crafting a self-fulfilling prophecy based off a YouTube playthrough.

You criticize the game for looking drab when it literally doesn't outside of of course rainy weather. NY has pollution, but that's to be expected from this era of US history and smog doesn't make things drab just dirty.
https://i.ytimg.com/vi/yAcdQh9ZIHs/mqdefault.jpg

https://static.wikia.nocookie.net/assassinscreed/images/c/c3/ACIII-TheInn_6.png/revision/latest/scale-to-width-down/250?cb=20130220050129

https://www.thetechlabs.com/wp-content/uploads/2012/11/Assassins-Creed-III-Connor-Using-his-Tomahawk-in-the-Frontier.png

https://www.google.com/url?sa=i&url=https%3A%2F%2Fsteosphere.wordpress.com%2F2012%2F11%2F08%2Fassassins-creed-3-thoughts-bigger-but-smaller%2F&psig=AOvVaw2ZJTzZm_HSsykuVi5wYoSZ&ust=1714441171266000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCJjv0Zml5oUDFQAAAAAdAAAAABBr

And criticizing the game for looking like a documentary....yes, that's the point, it's a historically accurate title lol. I fail to understand how that's a bad thing unless you wanted them to take artistic liberties like what happened with Valhalla, which you don't make the argument for at all here.

Bad cinematography? ACIII was the first game in the series to employ mocap cutscenes and they've aged surprisingly well. There's no awkward angles ala David Cage, no hard cuts ala Resident Evil, no random fade to blacks ala Spec Ops the Line; and characters are framed properly, what are you even talking about? I actually don't know what you mean here.

Calling Lorne Balfe's OST a "completely forgettable soundtrack" actually got a laugh out of me. Music is of course subjective, but when you don't bother explaining why, that indicates you perhaps didn't have a strong argument. I actually would like to know why you think this, for example, is forgettable: no generic beat, but an astute combination of percussions, synths, strings, and vocals.
https://www.youtube.com/watch?v=EevWu6A1LPM

William was literally in Revelations - the father/son dynamic wasn't just added here. I also don't know why you were expecting player choice at the end when none of the AC previously had done the sort minus the hug to Leonardo in Brotherhood.

ACIII had a shit ton of diverse side content, again, what are you talking about? Yes, it had your standard viewpoints and collectibles; it was actually the first Ubi game to include forts, so I don't think that should be a dock against it. But even if you want to be retroactive, off the top of my head you had the Frontiersman missions, Peg Leg Missions, Naval Missions, Club Missions, and as you pointed out the Homestead Missions (which were partially brought back in Valhalla despite your claim otherwise that they were abandoned). It's disingenuous to say everything was a fetch quest.

Did you.....did you actually criticize the main missions for being a vehicle for the story? I'm at a loss for words that you unironically typed up that sentence.

The parkour criticism is just not true. Yes, the Frontier is spaced out at parts, but the cities could absolutely be parkoured from place to place - they literally designed new animations like the running-up angled walkways, gripping monkey bar handles, and of course the tree movements.

There are some true things you write here - the modern day was disappointingly concluded, the Homestead Missions were indeed great, and the parkour was rendered more automated. For all your ranting you surprisingly overlook harsher flaws with the game like the stealth not only being diminished but outright broken, and the first 6 sequences having tutorial aspects.

You have a right to be bored with a game, but next time make sure that boredom comes from the actual game and not some abridged walkthrough you caught on YouTube.

12 hrs ago


13 hrs ago


RedBackLoggd commented on That_Dog's review of Alone in the Dark
Lol I just watched the IGN review and they had a lot of opposites to your take: they didn't think it was scary/good survival horror, praised the acting, liked the final boss, and liked the puzzles. One thing you both were universal in was the criticism of the combat as bland.

Wish you'd have touched on the sound design as that's obviously important to a horror title.q

13 hrs ago


RedBackLoggd commented on alenaphoenix's review of Warhammer 40,000: Boltgun
LOL, I guess that's funner to say than "generic"

1 day ago




RedBackLoggd commented on Juse23's review of Lies of P
All good. I wanted to read your review and provide proper feedback.

How is the story in the game?

I'm surprised you say the slower window for parrying is a good thing - sounds like it would get annoying?

1 day ago


RedBackLoggd commented on Juse23's review of Lies of P
You mind reediting this with the Enter Key Juse haha?

1 day ago


RedBackLoggd commented on fntm's review of Robotrek
Lol I remember SNESdrunk covering this and the NA boxart does not line up at all with the actual product.

1 day ago


RedBackLoggd commented on 2manyW's review of Bare Knuckle III
Oh, interesting. Never knew there were two different names for the franchise, just like RE/BioHazard lol

1 day ago



RedBackLoggd commented on zeusdeegoose's review of The Binding of Isaac: Rebirth
Your review your choice lol.

Btw you gotta @ someone if you want them to get a notification. Like @RedBackLoggd

1 day ago


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