ARR is just 180~ hours of politics and worldbuilding.
Is it bad? No. Did I wish it was something more interesting? Absolutely, specially as someone who doesn't know much about FFXIV.

I really enjoyed the last bit; "Before the Fall" because while it was still politics, shit actually got very interesting.
I don't want to individually review every part because I don't.. really remember them now but I will keep them into consideration for the following parts.

It is a great game that has the opportunity to be even greater but the main quest (ARR) limits a lot of the content and it's just a massive 100 hour buildup or so.
It took me 2 weeks of constantly playing daily all day to finally even understand the world and the story and what was happening while also using the book at the inn to double check I was understanding it well. It sucks how you can easily overlevel the main story and have all your features locked because the quest is 10 times lower your level. It sucks that if you progress, the game will say "nope, fuck you" and level sync you downwards. I understand why it happens but it certainly feels limited as fuck because you do need to do that to progress.

late game tho is great and amazing, specially with friends like
the amount of cooperation and how great every victory feels is amazing, but I feel like the game really tried to balance things out and ended up feeling like a drag in ARR.

As soon as that is done, the story not only becomes interesting but the gameplay too because it now feels like you get "more cool stuff to play with" rather than "the fun begins after you end X".

I think this dlc would be 10 times better if instead of getting into trouble, Regis and Geralt made love.

it's october so I can say that I wish I could have sex with the Harbinger

it's kinda funny how they literally said "David's autistic mind" like three times but aside of the bad representation, it's a very cool story and I really enjoyed the body horror aspect near the end

It's cool but the runs can be really long and it ends up becoming exhausting very quickly.

Everyone is such a tryhard on this game and incredibly good for some reason.
The game is good, but it allows a lot of unfair scenarios.

"One day you will find a hole in your heart"

Fatum Betula is a dreamy "PSX" exploration game with a big focus on ambiance. The levels are small, the content is not much and the endings are based on repeating content and using the same tools you get at the start of an area to do something slightly different and get a 2 minute cutscene. I don't say this as a critique, but as a PSA for anyone that expect this to be the next Yume Nikki or Dream game, or The Forge and the Crucible

Fatum Betula is Fatum Betula and it is worth to experience on it's own when all you want to do is explore a world at 2 AM, chilling and vibing with the lack of sound in the real space. Fatum Betula has it's moments of absolute beauty and mystery, but all in a comfy way. It does not try to be creepy, it's just how the world is built, it's how ambiance and the lack of life can feel.

I haven't found much "meaning" in the game aside of being made for the pleasure of making something and talking about different things in a way that words are filled with fog, but not too much to be somewhat coherent, as a way to practice the developer's skills in creating art.

I like to see exploration games as some kind of a "toured museum" because even if the game let's you explore and experiment, you're still walking through the developer's level that was designed for the player. If you are expecting to make theories and get a compelling story, you're welcome, but you might be dissapointed to see this game is not like that.

In short; Fatum Betula is like a flower. It's pretty, it's delicate, but once you recognize it's patterns, there's not much more to it. You can still appreciate it's beautyness, but the lack of depth in it's structure (visually speaking) will make it so you will eventually move on unless you're an artist, a designer, or someone that holds a flower with a delicate but firm grip as to not let it go even when the interest was lost because the idea of letting a beautiful thing rot or get lost is unbearable.

This is an entirely biased opinion from a kickstarter founder and a Relic Hunters fan since their first game in the franchise.

These devs are just amazing. Not only are they transparent, they actually care about the players to the point where they make cosmetics a non-premium players only.

It will be free to play on release but they actually don't prey on players like every other fucking f2p game out there and that's why I trust these devs.

The gameplay is very well thought and fun, the characters and the story are interesting and with their own missions to know them better and all of it really just feels like being a kid again.

To us grownups we can feel a bit of cringe here and there due to the game being made for all ages and therefore the script being family friendly, but please. Just look at the trailers, get a feel of the game, if you enjoyed them, you will enjoy the story presented in the game. In any case, the game will be free to play after early access is over so feel free to check it out later but I personally have been waiting for this game to come out since 2017, holding off from exploring everything in the alpha and beta so I could properly savour it along everyone on the early access.

I wanted to pour all my feelings in this review rather than talk a lot about the game because I want people to know this is a game worth caring for. I'm no expert in the genre so I cannot nerd about mechanics, game design and stats like I usually do, but once again, this is definitely a game you should care about if you're into this kind of games.

I really loved this one. It improved so much over the first one by actually giving contrast and highlighting weapons on enemies. The levels are still insanely good and fast paced but they actually benefit a bit more from a more cautious kind of playthrough.

There's a bit of a screenshake with each click that at first was really annoying but as a player I got used to it quite quickly.

It is way longer than the first game and it also features a lot of story which is less edgy and more.. mature? in the sense of.. you can tell the writer got older.

I really enjoyed this one a lot. Highly recommended.

Okay so
I dig the vibe, I dig the aesthetic and the hard fast action paced levels BUT the writing is from a 15yo and while that's okay, it's a big disclaimer. Play this for the action and the experience alone because it's really fun and I enjoyed it quite a lot

I really enjoy exploration games and piecing a story with what I experience in the environment. If playing blind, I recommend checking online for the bike effect first thing and then explore on your own.
Do remember this game does in fact has an ending.

For me, most porn games aren't enjoyable because the majority of them include literal rape or a lust filled adventure of heterosexuality where the only "fetish" is how the female looks. The protagonist of those games are also incredibly unsufferable and are overly aggressive and the girls describe everything that's happening with their voice and that's just.. not how sex is

on the other side of the coin, we have smaller indie porn games that are still lustful adventures, but they're more adventurous when it comes to kinks and fetishes. Some of them are entirely dedicated to those fetishes alone. They tend to be more open and less caring about sexuality and gender, and to me that's where it's at.

Champion of Venus is one of these games that care very little about what's gay or not, what's male or female, and the plot is more of a "how can I feel pleasure today" "what topics can I cover in this chapter" "what haven't I already done?" and I find that incredibly based. The game also features a few jokes that are actually funny because the protagonist is a coomer. Not the desperate "COCKS! COCKS! COCKS!" kind of coomer, but rather a more slow and calm approach to the same vision which is a breath of fresh air.

The game can be very extreme and graphic and I know this will turn a lot of people off, so it's definitely not a game I would recommend to anyone unless they're into/don't mind:
-Vore (although optional, you can tell the author does in fact like "distorted" bodies so you will see quite a bit of body horror)
-Cumflation
-VERY BIG body parts
-Every other thing under the "Mature Content Description"

If you don't mind too much about weird stuff or even see it hot, I do recommend it a lot because it's really good.

I used to shit on this game when it released but honestly it really isn't bad. Specially when you get rid of the FOMO and just do the stuff that you want to do.

Take it easy, search up for a build online if you're overwhelmed by the skills and feel free to use potions and oils if you want. They're not needed on average/normal difficulties.

The main quest can be kinda eh because it blueballs a lot due to the lack of climax, but all the sidequests have some kind of plot twist, depth and story rather than just "go from point A to B and kill monster" and I genuinely appreciate it.
It took me quite a lot to enjoy Witcher 3 (hell.. 5 years to be exact) and I don't fully understand why.

It deserves all the praise that it got. I think It's just that I disliked open world games back then, specially after coming from 100%ing witcher 1 and 2.