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AdorableLaurie finished Mega Man Zero
This game is designed to piss you off. I genuinely have no idea what they were thinking when they made this. I like playing as zero, I like the story, I like the characters, but everything about the gameplay makes me want to repeatedly bash my head on the wall. Took me 4 hours to complete the game and barely had enough crystals to grow 2 cyber elves, which were utterly useless and couldn't even understand what stat boost they provided me. I frequently wasted my time going in previous area to farm for more crystals but the game barely gives you anything, and the only usefull cyberelves that provides more defense/hp are ridiculously expensive and have TWO tiers of upgrade before you can equip them. Without them bosses kill you in 3 to 4 hits and it's just a miserable experience to go through.

I don't hate the idea of having to grind an arbitrarily amount of currency to buy stat boost instead of just cleverly hiding them in the levels like MMX did but AT LEAST give me more drops and maybe more content to replay so I can actually grind? There is legitimately NOTHING worthwile to do once you're done with the normal missions.

Just play on emulator with save states and savescum your way out of bosses encounter because holy shit this game is BAD

10 hrs ago


10 hrs ago


wheatie commented on kirbb's review of Pokémon Diamond
oh my God i've spent the last several months thinking about this website again but i could not for the life of me remember the name of it, thank you so much for this review LMAO

1 day ago




1 day ago


wheatie commented on wheatie's review of Furi Demake: The Chain
@Lemonstrade --- open yuor heart :0

1 day ago



wheatie finished Furi Demake: The Chain
It is what it is, Furi in 2D. Fun combat with a few admittedly strange decisions in controls, still a damn good 20 or so minutes.

god i need to replay Furi

1 day ago



AdorableLaurie finished Animal Well
Game starts amazingly good but gets increasingly sour over time and leave you with a bad taste in your mouth.

Spoiler warning ahead so DO NOT read any further if you intend to play it.

I've heard this game is similar to TUNIC in the way it tricks you into believing it's a simple [genre] game (here a platformer) while constantly pulling subtle tricks on you during the entirety of it's playtime, and ultimately ending with a game within a game where you have to solve out-of-the-box meta puzzles. I absolutely ADORE this kind of games, but in my opinion Animal Well fails in that regard with mind bogglingly cryptic puzzles that almost makes no sense and will make you backtrack serval time through every room in the game to look for that one tile that has now become breakable with the new item you just found. Repeat this process every time you find a new one.

Not to say everything is bad about it, the fake ending went rather smoothly and I enjoyed my time with it, and MOST of the "true" ending egg-hunt made sense to me in the way they're solved. Unfortunately it's not solving them that are the problem, but rather finding the puzzle in the first place. A lot of the mysteries that felt satisfying to solve were hidden in plain sight in areas you revisit often, and when you finally notice the subtle clue you feel real good about it. But then there are the bullshit "hit that one tile with that one specific item that's located in that one secret room you never even thought to revisit". Secrets hidden inside secrets that are way off the beaten path. After my 10th revisit of the map I gave up and looked up the placement of the remaining 3 eggs that eluded me.

But that's not the end of it, because despite reaching the "true" ending there are SO MANY of these unsolved mysteries, that you just know there's more. Behold: the secret TRUE ending where you have to find 16 hidden bunnies. This is where the game completely dropped the ball in my opinion.

It starts very nicely with a "tutorial bunny" that clearly visible in the starting area and fairly innocuous to reach. A bit out of the way but all it takes is to get there. Fairly misleading because NO other rabbit is found this way, rather they are the most cryptic puzzles i've ever found in a video game.

There is this one rabbit that requires you to beat the "true" ending, solve an additional puzzle that you might not even realize it's there, then find an hidden room and PRINT OUT A PHYSICIAL PIECE OF PAPER IRL and make an origami out of it, which will give you a secret code. Look i'm not against these meta puzzles but let's be honest here: who actually figured this out completely on their own? Out of the hundred of thousands of players this game will get i don't even think a 100 of them could.

Then you have this one rabbit which ask you to do some very intricate platforming on bubbles, where you must not fall of at any point because "the floor is lava" i guess, from point A to point B that spans serval rooms. Absolutely NOTHING is telegraphed or explained. You just.... have to do that, out of nowhere, for some reason, on a part of the map that's already been traversed countless times and solved, that has seemingly nothing more to offer. But you just HAVE to guess you have to bubble-jump across serval screens and then use the remote near a receiver so you can change the state of a door in the room you started in, and then die so you respawn inside the wall and access the bunny area. What kind of puzzle design is that even? How do you come across this except some sheer luck that you probably couldn't even begin to understand what you even did to trigger that rabbit?

Ok not cryptic enough? What about that one LED panel you can draw on pixel by pixel. You never seem to get any clue on what to draw here. Guess what? turns out when you collect 32 eggs and use the spinny top on a completely unmarked location on the ground, you get one randomized piece of the complete pattern, out of 50 total. It is then your job to go on the internet and tell other players the pattern you got so you can collectively solve the puzzle together.

Look, I get it, ARG type puzzles are popular and can be fun to collectively solve with other people, but the problem with those is that you have exactly one week after the game is released to participate, and then it's solved. You had to be there on release day otherwise you missed out. You will never experience solving those puzzles, and you can't solve them on your own. So all you can do is straight up google the solution and input the secret code in the game, without any thinking or puzzle-solving on your part.

This game hasn't been out for a full month yet and I've already been robbed of the true experience it could have offered, which frankly feels like shit. I spent 8 hours trying to progress anything in this game after reaching one of the endings and most of it was completely wasted time cause there is no way to do it yourself, and looking up hints will straight up show you the full solution.

I usually don't mind having one super cryptic "ULTIMATE" puzzle that requires the collective effort of the internet to solve, but legitimately half of the game's cool content is hidden behind this, and if you're reading this review you're already too late to experience it. I had a great time for the first few hours but now it just feels bitter and sour, I'm ending this playthrough on a bad note.

1 day ago




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