ReverendMagnolia
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Really good overall. Lore, boss fights, level design, mood, it's all pretty great. But lets be honest... Dark Souls is also extremely flawed.
Most of DS1 is a repetitive walking simulator, because unlike Bloodborne (the best game ever made), there is a two minute distance between the bonfire and the places you have to go, which means that you will spend a good amount of time walking the same path. Over. And over. And over. And over again. Gwyn's fight, one of the most poetic moments in gaming history could be very fun to play, but it became a boring cicle of torture because every time you die you have to sprint for minutes and worse, get through five pretty tough knights that can kill you in two hits. The backtracking is frustrating for absolutely no reason.
Also, lets be honest, some of these level designs and boss designs are very poorly conceived, almost as if they ran out of time and money towards the end of the game and had to rush the development. Not gonna get into it because you know exactly which areas and bosses i'm talking about lmao (IZALITH KILL YOURSELF!!!)
So, while the frustration and toughnness of Bloodborne hyped me up and made me even more excited to play, with Dark Souls, i almost never felt like the challenge was justifiable. Like, some of these areas are hard simply because of bad level design choices, and nothing else.
So... yeah. 50% of this game is annoying, while the other 50% is a masterpiece.
Most of DS1 is a repetitive walking simulator, because unlike Bloodborne (the best game ever made), there is a two minute distance between the bonfire and the places you have to go, which means that you will spend a good amount of time walking the same path. Over. And over. And over. And over again. Gwyn's fight, one of the most poetic moments in gaming history could be very fun to play, but it became a boring cicle of torture because every time you die you have to sprint for minutes and worse, get through five pretty tough knights that can kill you in two hits. The backtracking is frustrating for absolutely no reason.
Also, lets be honest, some of these level designs and boss designs are very poorly conceived, almost as if they ran out of time and money towards the end of the game and had to rush the development. Not gonna get into it because you know exactly which areas and bosses i'm talking about lmao (IZALITH KILL YOURSELF!!!)
So, while the frustration and toughnness of Bloodborne hyped me up and made me even more excited to play, with Dark Souls, i almost never felt like the challenge was justifiable. Like, some of these areas are hard simply because of bad level design choices, and nothing else.
So... yeah. 50% of this game is annoying, while the other 50% is a masterpiece.