Ada & Leon's campaings while a bit subpar are decent, although Leon's kinda felt like I was playing L4D, Chris's is so-so, Jake's is pretty boring

I don't know honestly... I liked the game itself but the story is just so utterly, completely hopeless... Like we don't have to consider just the game here, what about the message? What are you telling your players with that ending exactly?

I played it on an emulator so I had little to no performance issues, and honestly, I had as much fun as little kid me had with Diamond and the like all those years ago. The endgame area in particular is utterly phenomenal.

An excellent remake in all regards honestly, the story now makes A LOT more sense with some very nice additions. Core gameplay is still same ol' chopping off limbs, and the weapons feel just as punchy as they did in the original. Isaac talking now is also pretty nice, since it's in a "Talk only when you need to" way, instead of today's typical 500 quips a minute. The new side missions and areas are quite neat as well. If I had to have one complaint, it would be Isaac's new face, it's horrible and doesn't suit him at all, but it's not like you're gonna be seeing it a lot (or ever, if you wear that zombie suit)

Holy shit I think this is the most scared I've ever been in a game and it's just a box with some dials goddamn

Studio makes a bartending simulator with a cast full of hot women and gays, hits perfect formula
Really though, Jill is one of the most relatable protagonists I've ever played as, and I love how the cast starts seemingly generic but then starts getting a lot of interesting development bit by bit. Some of the dialogues get pretty interesting (off the top of my head all the talk about solipsism, or about Jill's love life) 10/10 would get dogs drunk again

KInd of a lot of lost potential here, honestly. Sally's general character is super interesting, and the same goes for the rest of the cast, but they feel somewhat underdeveloped; there's quite the lack of characterisation, even with optional events. The story is so-so, while it does have its interesting moments, and the gameplay is also pretty hit or miss (and god forbid you're a completionist, some of the achievements are absurd).

Still, the music is absolutely impeccable, and the game stil has enough charm that it makes you want to finish it, so there's that.

Two Memories: overall pretty nice remake of the original, It can be hard transforming top-down to 3D and I'd say it's done pretty well. That said, the puzzles feel way easier, and I think the game goes into the mansion itself a bit too early.

Another Code R: again, pretty good conversion from 2D to 3D, although the world feels a bit empty sometimes. With puzzles, same as before, they feel a bit too easy. The changes to some of the character models and their dialogues did dissappoint me a bit (for example the rocker guy, he's super bland now), but otherwise I did like Matt's story does finish, as well as the changes to the antagonist and their motivations.

Overall, while I did see some questionable choices, it's a pretty fun remake of the original games. Hopefully we can get some Hotel Dusk down the line.

The city itself is absolutely incredible to walk/drive through, you just don't get tired of it. The gigs get somewhat repetitive, although the side quests make up for it. The main story has its ups and downs, but it's decent overall. I'm REALLY sad a male V can't do River or (generally) Takemura, just tragic.

me when I don't leave the house
seriously though, this game felt so personal with how well it explains the experience of someone with a severe mental illness, it was quite the learning experience and some of the endings hit a bit too close to home ngl

While I honestly preferred the original's campiness (really, no Salazar or Saddler calls? So sad...) and some of the boss fights were a lil bit disappointing (Krauser's for example feels super watered down imo), it's still an excellent remake overall, the combat with parrying feels really satisfying and the edits to the story are pretty good as well

A very beautiful game about a girl who had to create an entire inner world to cope with her horrendous reality (living in the UK)

Really though, pretty good story, music (although I still kinda prefer the first game's) and characters. As defects I would say the gameplay gets a bit repetitive, and the middle of the game is a bit more dull compared to the start and ending.

Just a pretty solid RPG all around, perhaps a bit tedious toward the end, but really, specially after COVID it feels like you're playing a recreation of the real world in a couple years. JC Denton is everything I aspire to be. blows up most advanced machinery in the planet "I was not properly trained in its operation."
Also, as fun trivia, this game's director made Epic Mickey a couple years later, highly recommend checking it out too!

I must admit, I went it without expecting much. I didn't really like Danganronpa V3 compared to the earlier ones, so I supposed it was gonna go in the direction. But nope!

Excluding chapter 3, which was kind of normal-ish, the game's story is super interesting. While it's a bit silly in typical Kodaka fashion, it explores pretty interesting themes, and the plot twists leading up to it are amazing. Chapters 4&5 in particular are spectacular, imo the best ending a Kodaka game's ever had.

The characters are overall pretty good. Fubuki, Vivia, Yuma and Shinigami I love, Halara and Furio I feel could have gotten some more development, and Desuhiko is the typical pervert guy that we can't seem to get rid of, so yeah. The villains being different each case was sort of dull because you can't feel sorry for them, so I was glad Makoto (whom I also appreciate) got in the picture. Also wish I got to see more of Pucci, but alas...

Overall, while it has some faults, I think it's a pretty good detective game, and I also find a bit unfair to compare it to Danganronpa. Sure, same creator and same mystery theme, but they're just different sagas.