Two Memories: overall pretty nice remake of the original, It can be hard transforming top-down to 3D and I'd say it's done pretty well. That said, the puzzles feel way easier, and I think the game goes into the mansion itself a bit too early.

Another Code R: again, pretty good conversion from 2D to 3D, although the world feels a bit empty sometimes. With puzzles, same as before, they feel a bit too easy. The changes to some of the character models and their dialogues did dissappoint me a bit (for example the rocker guy, he's super bland now), but otherwise I did like Matt's story does finish, as well as the changes to the antagonist and their motivations.

Overall, while I did see some questionable choices, it's a pretty fun remake of the original games. Hopefully we can get some Hotel Dusk down the line.

As far as the new powers, animations, etc. go, super cool! Though I do have to say they start to feel a bit old by the final worlds. (Not counting the final final one, that one I loved). Also, kinda wish they got a bit more creative with the bosses.

Now, it's a very good game for its era, with incredible atmosphere and music. The platforming is sorta wonky every so often, but overall pretty fun, and the ambience of the setting is pretty cool, in a dark but not excessively so way.

With that out of the way, FOR THE LOVE OF GOD DO NOT set the difficulty to hard, because it's like HARD hard. I had to CONSTANTLY quicksave else some enemy would drop a bomb from the sky and instakill me or the like. Speaking of which, the combat is pretty clunky, specially at the beginning, not so much once you get the nuke emitter thingy.

Even with that, you kinda can't help but fall in love with the game. Alice's insanity and some twink cat's smooth voice telling riddles could not have been more appealing.

I must admit, I went it without expecting much. I didn't really like Danganronpa V3 compared to the earlier ones, so I supposed it was gonna go in the direction. But nope!

Excluding chapter 3, which was kind of normal-ish, the game's story is super interesting. While it's a bit silly in typical Kodaka fashion, it explores pretty interesting themes, and the plot twists leading up to it are amazing. Chapters 4&5 in particular are spectacular, imo the best ending a Kodaka game's ever had.

The characters are overall pretty good. Fubuki, Vivia, Yuma and Shinigami I love, Halara and Furio I feel could have gotten some more development, and Desuhiko is the typical pervert guy that we can't seem to get rid of, so yeah. The villains being different each case was sort of dull because you can't feel sorry for them, so I was glad Makoto (whom I also appreciate) got in the picture. Also wish I got to see more of Pucci, but alas...

Overall, while it has some faults, I think it's a pretty good detective game, and I also find a bit unfair to compare it to Danganronpa. Sure, same creator and same mystery theme, but they're just different sagas.

+ Beautiful story
+ Incredible mechanics
+ Super engaging side quests
+ AMAZING endgame
- The depths feel a bit barebones, somewhat repetitive
- Shrines and dungeons feel dumbed down compared to earlier ones (I still enjoyed lighting and spirit though)
- Two oddities with the story, it sorta retcons BOTW and doesn't feel like it follows it at times, and the presentation with the memories is SUPER bad, seeing them out of order is very much not recommended. Also, kinda wish Ganon wasn't so simple in motivation
Overall, while it has some sections with lost potential, it feels like an incredible celebration of all Zeldas before it. Absolutely worth it.

KInd of a lot of lost potential here, honestly. Sally's general character is super interesting, and the same goes for the rest of the cast, but they feel somewhat underdeveloped; there's quite the lack of characterisation, even with optional events. The story is so-so, while it does have its interesting moments, and the gameplay is also pretty hit or miss (and god forbid you're a completionist, some of the achievements are absurd).

Still, the music is absolutely impeccable, and the game stil has enough charm that it makes you want to finish it, so there's that.

Studio makes a bartending simulator with a cast full of hot women and gays, hits perfect formula
Really though, Jill is one of the most relatable protagonists I've ever played as, and I love how the cast starts seemingly generic but then starts getting a lot of interesting development bit by bit. Some of the dialogues get pretty interesting (off the top of my head all the talk about solipsism, or about Jill's love life) 10/10 would get dogs drunk again

While I honestly preferred the original's campiness (really, no Salazar or Saddler calls? So sad...) and some of the boss fights were a lil bit disappointing (Krauser's for example feels super watered down imo), it's still an excellent remake overall, the combat with parrying feels really satisfying and the edits to the story are pretty good as well

Holy shit I think this is the most scared I've ever been in a game and it's just a box with some dials goddamn

me when I don't leave the house
seriously though, this game felt so personal with how well it explains the experience of someone with a severe mental illness, it was quite the learning experience and some of the endings hit a bit too close to home ngl

The city itself is absolutely incredible to walk/drive through, you just don't get tired of it. The gigs get somewhat repetitive, although the side quests make up for it. The main story has its ups and downs, but it's decent overall. I'm REALLY sad a male V can't do River or (generally) Takemura, just tragic.

This game is just so... respectful to the player, in the sense that the most handholding it does is giving you new room locations if you take way too long. Otherwise, all you have is a couple map stations, some scans and your brain to figure things out. (Yes, like most metroidvanias, but this was the first 3D one to do that successfully, so there's that.) Getting lost in new beautiful places while getting the hang of the story bit by bit is just a wonderful experience overall, and the final boss actually feels challenging even if you have a high % of equipment. The remaster adds a lot of new control options and makes an already beautiful game even better, so it's pretty much the definitive experience you're gonna get. tl;dr go to place get item go to new accesible place repeat until win is the best game loop ever

An excellent remake in all regards honestly, the story now makes A LOT more sense with some very nice additions. Core gameplay is still same ol' chopping off limbs, and the weapons feel just as punchy as they did in the original. Isaac talking now is also pretty nice, since it's in a "Talk only when you need to" way, instead of today's typical 500 quips a minute. The new side missions and areas are quite neat as well. If I had to have one complaint, it would be Isaac's new face, it's horrible and doesn't suit him at all, but it's not like you're gonna be seeing it a lot (or ever, if you wear that zombie suit)

Just a pretty solid RPG all around, perhaps a bit tedious toward the end, but really, specially after COVID it feels like you're playing a recreation of the real world in a couple years. JC Denton is everything I aspire to be. blows up most advanced machinery in the planet "I was not properly trained in its operation."
Also, as fun trivia, this game's director made Epic Mickey a couple years later, highly recommend checking it out too!