Fantastic survival horror game with lots of atmosphere. It takes a lot of inspiration from PS1 games like RE1 and Silent Hill, while also making the game feel modern (with options for those who an old school feel). There are plenty of unlockables and secrets to find. For those new to the genre, there is also an exploration mode, which takes the danger out, but leaves the eeriness and mystery.

It was really just an okay beat em up. The moves were a little too basic, and the story was pretty nonexistent.

A rough game without a good way to StreetPass or without Play Coins. With these, however, it's a much easier trek. Except the darkened room. That one is not great.

Cute little StreetPass game where you try to amass a fortune by playing the stock market, based on the mini-games in the StreetPass app. With the new NetPass app for modded 3DS, this is actually much faster to complete! Especially if you're in a rural area!

This is a pretty solid strategy game with lots of good options for players to get the upper hand on their opponents. Seems a bit basic at first, but is actually fairly complex (though not overly so).

It's a DLC that's pretty lacking in punch. All told from the perspective of doomed people who were central to Hicks' attempted escape from Weyland-Yutani.

None of the characters really feel fleshed out, and the gameplay never feels all that fresh. The first mission does have one stealth section, where you can see some of the roots of Isolation peering through. In the end, however, it's all fairly easy to skip, since the characters barely matter in the long run.

Would've been nice to play AS Hicks, rather than the doomed escorts.

Aliens: Colonial Marines has a good premise. It seeks to continue the story from Aliens, and retcon some elements that seemed a bit lazy in Alien 3. Some of the gameplay isn't the best, but there was an attempt to make this with heart, especially by rehiring a couple of the old actors to play their original roles. The story is a fairly basic retread of Aliens, so nothing really surprising.

Some elements do not work, however. The stealth section is not really all that scary, and shoehorns in a silly xenomorph type into the game. The final boss is also just a push them out of the ship scenario, where you can actually duck and hide, which takes a lot of tension out of the fight.

Despite this, I did enjoy my time with the game. With some extra polish and testing, this could have been a great title and sequel to my favorite movie in the Alien franchise.

A fun, little puzzle game with a simple objective of getting hearts and saving cats, with a gravity and antigravity mechanic. Definitely a fun pick-up-and-play game.

A very good demo for Bravely Second that introduces some of the new jobs, with other classic jobs sprinkled in. It has its own unique story, with its own set of side quests (for extra jobs, like Red Mage). At 10 hours, it's a pretty sizable experience, and it's basically its own game.

Pretty fun game for people who suck at Rock Band, like me. But seriously, a great and easy to play version of Rock Band that has a decent track list, but has a good degree of compatibility with past Rock Band DLC.

Played on HorizonXI

Decided to give this game a go again to see if I was wearing nostalgia goggles for it, and yes. Yes, I was. While I appreciate the sheer complexity of the game, it's often to its own detriment. It also takes so long to get about anywhere. Travel is very player-unfriendly. It takes too long to get anywhere at lower levels.

It also takes entirely too long to gain levels early on. I get level 50 to 51 taking a while, but level 13 to 14 takes entirely too long if you are solo (or even in a party).

The story is also just not really there until later in the missions. The whole experience is a bit too hands-off and free form. And while I appreciate some aspects of it, like not being locked to a specific role for parties.

Also, I forgot the XP loss system for dying, and how harsh it can be.

All in all, it's still a wonderful game, but looking back I never felt like I was engaged with the game, but rather was in awe of its complexity. I'm glad that people are still having fun playing this, and I may come back to it one day when I have a little more time and patience for it.

Honestly, I really liked this. There are some things I'd have changed, such as how some physics objects work. But overall, it's a great game with some really neat ideas. I like how the veil changes the world, and the abilities felt excellent. I didn't use shield that much, but the others were perfect, especially overpower, when you learned you can use it for more than opening some doors.

Definitely didn't deserve the hate it got, and I'm sad that the only way to experience this is via physical formats. Really wish Id would re-release this. It may not be for all super hardcore Wolfenstein and DOOM fans, but it's got its own charm and appeal.

The supernatural stuff is really neat set dressing for a game set in this time period. I kinda wish it were used more. Hopefully, people will revisit this game and realize that it had some great ideas.

A very short campaign where I could never figure out quite what was happening. Some decent, if uninspired, gameplay. You can definitely feel EA chasing Modern Warfare's fame here. However, it ends up being just okay. I guess the good thing for PS3 owners is that we got Frontline with this, too.

I will say that the mission that has you and your squad trapped in a quickly disintegrating house was fantastic. Really amped up the tension and made the battle very dynamic.

This game has some interesting ideas, but at only four hours of playtime, it doesn't really have the time to build on them. There's just so little meat on the bones here. And there's so little replay value in this game. Some of the roguelike stuff is interesting, but again, the game is too short for it to be developed.

Medal of Honor: Airborne takes a lot of the traditional WWII FPS genre and changes it up a little. Maps are now nonlinear, and you have a pretty good choice of where you can start, and there are even bonuses for parachuting into specific areas.

The enemy AI is very reactive, and will avoid fire and grenades. However, later enemies get a bit wild, particularly in the last level, with machine gun wield super enemies and panzerschreck wielding enemies that can be difficult to take down.

Thankfully, the weapon system allows you to upgrade weapons up to three times. This includes things like faster firing, scopes, quicker reloads, better zooms, and capacity upgrades. This makes it so that you want to experiment with the weapons, which is a nice addition to the gameplay.

However, speaking of the gameplay, this is way too short of a game. Yeah, I get that multiplayer was where everyone was being funneled during this game's release, but the single-player campaign is very slim. At least a few more missions would have been appreciated. Which tells you how much I loved the game: I wanted more!

All in all, Airborne is a great experience, and the last great WWII FPS games from this franchise. After this game, MoH tried to chase CoD a bit too much and suffered as a result. I hope one day this game could be revisited by the devs and expanded upon. The ideas were solid and ahead of their time, but the game's short campaign really hampers it.

TL;DR: Really great game, but way too short.