Great story and mechanics, but graphical glitches caused various issues, such as NPCs getting stuck, very slow load times, and stuttering. The devs look to be continuously patching this, but definitely needed more time in the oven.

Cute, short point-and-click game. It was definitely challenging trying to find all the cats and items for the 100%! I love all the cats, they're all very cutely drawn! And I loved all the Castlevania, Resident Evil, Zelda, and other gaming references!

Definitely a fun way to play Super Mario Bros. 3. The musical quality and save feature does pale in comparison to the SNES version, but the portability factor is super nice. If I had to choose between this and All-Stars, I'm going to pick All-Stars. However, if this is all you have, then this isn't a bad way to play.

Pretty great remake of the first game. Does everything a remake should do, such as improving what didn't work well, and making the mechanics feel fresh. And it succeeds! Not a fan of the stealth section, but it's fairly short. Also comes with the original NES version of Metroid when you beat the game.

I definitely liked what SE was trying for here, but I feel like they never went in enough with the style of this DLC. Give it some proper stealth sections, and this would've been perfect.

Still better than the original, but also weaker compared to the SNES and the original PS releases.

New Threat's got some good and some bad. The good is that it adds some fun new elements to the game, and adds some challenge in for players who've played the original game multiple times. However, some of the changes went a little overboard, and tried to shoehorn in the Guard Scorpion a bit too much at times. Some of the unlock conditions for Level 4 limit break challenges are a bit undercooked or just plain don't work sometimes. Still, definitely worth a play.

Very linear, sort, and not all that interesting.

Great ending to the Shadowbringers story, but really didn't care for this section of the raid series.

Love the "what if" character scenario combos, but the combat is just a bit boring.

A very basic and by-the-numbers RPG. Very grind-heavy, but finished at level 19. Still don't really care for the save system, but it's so short that it's not too much of an issue. The limited item slots (only 10) were also a bit of a pain a couple of times, but again, the game's short, so it's not a real problem for most of the game. The Game Boy/Color version (it's a dual compatibility cartridge) is a decent way to play DW1 on the go, though. The field log is a bit awkward and doesn't replace a hard save, so be careful when using it.

Played it on PSP, and found it honestly pretty boring. The story was alright, but it felt a bit too much like a forced prequel. Some decent gameplay, but it was a bit too repetitive, and so gave up on it fairly quickly.

Played on PS1, and aside from the slow loading times, this was a good port of the game, especially since I didn't have a SNES copy of this game. Still a timeless story, and a great magic system.

Played on PlayStation, and it was an okay way to play, but the translation was terrible, and some characters were basically butchered. For the time, it was a decent way to play the game legally, but it was always a bit too slow loading into random battles.

For V and VI. The remasters definitely help get the games back into the hands of a lot of people, but I'm not a fan of the remastered sprites for the most part. The font was so bad, I downloaded a patch to fix it and make it feel more authentic, and less like a mobile game I was playing on PC. The remastered music was okay, but I wish PC players got the original tracks as an option, like console players got. I'm not a big fan of orchestral tracks replacing the original music like this.

Still, it's a pretty good modern release of the games. I, II, and III will never interest me (as I've played them before and didn't care for them), and I prefer the DS remake of IV. If you're looking for a decent port of the games, then you can get a good amount of fun out of these.