It was just recently that I discovered this game through the activity of others buying it on steam. It looks intriguing, has a nice style, it seems polished even for the normal price of €10 and it’s 90% off. It was an easy buy. I’ve already completed it 100% after 3.5 hours. While I don’t regret getting it, I feel mixed about the package. All that I noticed still holds true but there is more behind the surface.

The gameplay is mostly going from room to room, find & examine notes, read them and create a memory out of them after you’ve found enough. You get to learn about a family from 300 years ago. It might help with saving humanity after a big collapse that wiped out most humans. Exploring rooms is similar to classic Resident Evil, only without the puzzles and fighting. You can find the notes on your own but you can also use the scanner that shows everything you can interact with, similar to how it works with The Thaumaturge (based on the demo I’ve tried of it). The map shows you whether you’ve read all the memories in each room and the collectibles you’re missing. There are also some very rare points where you can pick up items you need to reach new rooms but this is very automated. Sometimes you can’t pick up the items until the game tells you and shows you where they are in the map. Even when you get a code to unlock a door you don’t input the code yourself. Most of the game is lots and lots of reading. It’s not a novel but it’s still a lot. Exploring rooms and going to the next rooms offers a tiny bit of break in between.

As mentioned, the game has a great style, performance is fine, there is good attention to detail with objects and text, it sounds good whenever there is music (it happens on rare instances), I haven’t experienced any bugs, the game auto saves whenever you enter a room and you can always save manually. The writing is pretty decent and I was interested to know more about the family. The controls are fine whether it’s with mouse and keyboard or controller. I appreciate the quality of life options such as showing you the total collectibles on the map and which rooms you’ve seen the memories of. All in all, it’s a relaxing game that won’t frustrate you in any way.

That said, I would have liked a bit more gameplay. Some puzzles would have added a lot to the game and it would have been fitting too. Then there is the fact that there are no achievements. I prefer no achievements instead of having annoying achievements that ruin games but they can be motivating when they’re done right. I could have easily seen achievements related to the story, certain optional interactions and all the collectibles found etc getting added. And lastly, I’m not sold on some of the characters/interactions. There are 4 female and 3 male characters for the most part. Somehow, all the female characters are brilliant with their work, they’re obsessed with it and they’re often the boss in the relationship. There are multiple notes detailing their accomplishments and what they do for a living. The male characters on the other hand care more about the sentimental things, love is a higher priority to them, they often have more supportive roles and you don’t know much about their careers (one of them or their company is hinted at being involved with the collapse). There are certain dialogues that double down on the things I mentioned. If only 1 or 2 female characters were obsessed with work and same with 1 male character, then it would have been easier to accept. But the game is so one sided and unbalanced, that it affects the believability of the story. It’s a big deal when it’s the game’s focus.

I’ve been hesitating on whether to give this a positive or negative because of the characters. I went with positive in the end because the story is still interesting and it becomes less obnoxious near the end. The ending was satisfying and emotional. The game could have been better with more gameplay and achievements but what’s there is good enough if you enjoy reading. Give it a try if you’re willing to play it with the right expectations. The price is very cheap at the moment too, so there isn’t a lot to lose.

Top Nep is basically a cute anime version of Space Harrier. There are 5 varied stages with 5 bosses. You move around freely, attack with a long ranged weapon and use your sword to slash most dangers near you. It looks vibrant, it runs well, the controls are great with a controller, it’s fun, it has fair achievements and a first run usually takes 16 minutes. How long it takes to fully complete the achievements depends heavily on how skilled you are. Most of them can be gotten naturally except for 2: no damage run and get 200k score. It took me less than 6 hours to complete Top Nep (at least 30 minutes was afk).

There aren’t many faults with Top Nep. Maybe more options in the settings menu and some cool things to unlock would have been nice. That said, I like this package with a cheaper price point and not outstaying its welcome. Perhaps €4 might be a bit high for what you get, especially if you don’t care about achievements or high scores. But €0,80 with the last sale is absolutely worth it if you enjoy these type of games.

UG has been a bit of a gamble for me. I’m not really into photography games and I’m not knowledgeable about the subject in real life either. Many games allow you to take pictures on the side, I tend to mostly ignore this function because it feels pointless without any objectives. The negative reviews focusing on the tight timer, unclear objectives, janky gameplay and bad controls also had me spooked. And yet I feel very happy for getting the game against all odds. It seems as if the game is misunderstood with some of the claims.

The game has 8 stages and 4 DLC stages. Each stage has a couple of main objectives that you have to do to complete a stage. The main objectives are taking pictures of something unique related to each stage. There are also optional objectives that are always the same regardless of the stage. You can think of earn x money with your pictures, find x amount of film canisters etc. Each stage has at least two camera tools to unlock. One is for completing the stage and the other is for completing everything, including the optional objectives, in one go. This means getting it done within 10 minutes. I usually HATE timers in games but it’s really not bad here. You can perfectly ignore the timer and take as long as you need. You can even turn it off from showing in the options menu. You can attempt it after exploring a stage thoroughly. It’s easier than it sounds because the stages are not big at all. It’s easy to get everything done quickly once you know where everything is. In fact, I’ve had instances where I’ve (almost) done everything on my first try once I understood how the game accepts the pictures taken. It’s also better to unlock some lenses early before attempting the timers because they will make things FAR easier.

This makes UG feel like an arcade game. None of the objectives you did before are remembered, so you’ll always have to do them again. But it works because you’ll always have the lenses and other tools you unlocked plus remembering what you did before. It also does an excellent job of giving you an idea of how actual photography works. This along with making the gameplay and progression system fun, while informative, impresses me a lot. Some people mentioned how the objectives can be unclear or how some screenshots are not being accepted while they should. This has not been my experience for the most part. Some of those pictures are required to be taken with certain lenses, you’re shown the icons in the objectives menu and it was mentioned in the tutorial. It makes it feel like those people missed these important aspects. The controls are also fine with mouse and keyboard. It’s similar to an FPS with some minor differences for the most part. The complaints were mostly about the controller, so do keep that in mind. The game looks and sounds like a Dreamcast game a bit. I’m slightly reminded of my time playing Jet Set Radio. The achievements are enjoyable to get too. There are some creative ones that might get annoying to figure out but the game has tons of guides to help out with that.

The criticisms regarding janky gameplay and a few bugs are valid. Sometimes you jump really high when you go up the stairs. Jumping can also not work when you’re too close to objects. These are the kind of janky gameplay problems that can be dealt with and avoided once you know how they trigger. The UI is not the best. It feels clunky but it can get the job done. In terms of bugs, the speedrun achievement does not work. Right now you can either go back to an older version (it’s introduced with the last update), use SAM or pray the devs will patch it at some point. It doesn’t seem like the latter will happen since the last patch we got was in 2022. The game also has weird performance issues but it’s not something I’ve seen others mention. So it might be my set-up in combination with the changes I’ve made in the options menu. The game has a kind of annoying and pretty constant stuttering. It’s worse in certain stages and can disappear after a while. None of this is solved by forcing 60fps through Nvidia.

UG is a required taste. Not everyone is going to put up with the lack of polish. But what it does is unique and it does it really well. I paid €1,85 for the game and DLC when it was on sale. It’s definitely worth it. The normal price for both is too high but they’re worth considering when they’re cheaper.

Let’s get straight to the point, this definitive edition doesn’t add a lot to the game. The art of the characters got changed (some characters look much better), same for some of the UI and you can edit your party before starting battles. I might be missing some other minor things but this is what you can expect for the most part. The game itself is a mix of puzzle and RPG, the fights are the puzzles and the rest is a light RPG. Your party members and the hero level up individually, you find artifacts to equip on the hero, level up increases a few stats, you have currency to re-buy some party members, you run through areas, talk to NPC and you can do some side quests. There are 5 mini campaigns with a different hero each with unique moves, party members and artifacts. The campaigns are unlocked one after another because the stories are connected.

The game perfectly balances many elements. While it’s not a full fledged RPG in terms volume and options, what’s there has a purpose and is well designed. The game has a kind of simplicity that makes it easy to get into but it’s also complex enough in the right way. The puzzles are very addictive. The story, while nothing original nor the best, is engaging enough to follow. The entire game has a good pacing with no real filler. It took me around 31 hours to 100% the achievements. It looks and sounds nice, you can save anywhere and the game seems to generally respect your time even with the most grindy achievement.

That said, the game seems to have many loading screens that take longer than I’d like. The loading times themselves are not too bad but I’m surprised how many times the game needs to load. There are some multiplayer exclusive achievements with at least one requiring 3 other players. They’re not bad if you can find others to work with but you’re basically on a timer to get this done. I got lucky when I checked steam forum. Lastly, this definitive edition could have added more to the game. The text on the game’s steam page is misleading when it mentions many new quality of life additions. It feels like it was released with the bare minimum effort to cash in on the game. I bought it when it got released with a discount for owners of the original game (I paid around €8). The normal price is way higher than the game’s original price.

Even with all of this in mind, M&M CoH is a game not to be missed if you haven’t had the chance to play it. It’s a beloved game that is timeless. It doesn’t feel old despite the age. I’m an RPG and puzzle fan. The game offers the best of both worlds without the bad stuff like bloat or dragging out the experience. I wish we had more games like it.

ET has been an experience that surprised me more than anything. It looks like your typical Super Nintendo RPG, but these are mostly optics. The gameplay is described as having some Diablo in it. I haven’t played a Diablo game to make that comparison but don’t expect anything hardcore with these claims. There is heavy emphasis on loot of varying rarities and equipments with durability. However, the fights are usually a breeze and durability is not much of a factor. Enemies drop tons of equipment that you’ll never really feel a threat and the longer you play the game, the more you’ll have a chance to find gold/legendary rarity equipment with permanent durability. Challenge can be increased or decreased with specific things in the options menu further. So you can play the game however you want in a sense and that’s a good thing!

What makes the game so good is mostly the secrets/exploration and the game’s charm. A lot of what you can do in the game is optional. You can think of recruiting party members, having a blacksmith in the game’s only town or even dungeons that you can completely miss. It’s so much fun trying to figure out how to find everything. The charm comes from the graphics, soundtrack and some of the writing. Like mentioned before, it feels like a Super Nintendo game in the best way possible with some extra modern technology added such as the heat effects when you’re in a fire dungeon or light shining more brightly in the forest. The soundtrack is also catchy and makes me nostalgic. When I think of the writing, I’m mostly talking about some character interactions or descriptions of the equipment/items. There isn’t a lot of story (some of it is optional too) which can be seen as a good thing. You go straight to the action with nothing getting in the way. I like how you can save anywhere and how you can decrease/increase random battles when you’re focused on something. The pacing is pretty excellent with no real filler and the game is not unnecessarily long. My first run might have taken between 12 and 16 hours. Most of the achievements are very fun and they also can help you figure out some of the secrets :)

I say mostly because 2 are excluded from the praise. One is for fighting an optional boss and the other is reaching level 50. With the optional boss, it’s only a problem if you want to find it without outside help. It involves coincidence instead of figuring out how to find it mostly. I had more issues with the level 50 achievement. Basically, the game becomes too grindy. My first run with default XP got me to level 36-37. New game plus with +50% XP (max possible) got me up to level 44 and that’s with around 70% complete. It was impossible to get level 50 even with new game plus fully complete and max XP. Luckily this got patched, a default first run should be between level 35 and 40 now. I advise turning max XP on with the first run if you’re only planning on playing the game once or with minimal grind in new game plus. Other flaws are the main story and battle system. Mind you, those are very minor. The little story there is seemed typical and unimpressive but you don’t really play ET for that. And the battle system is a bit simplified. There are few spells which means you’ll default to certain ones similar to spamming attack in certain RPG. The variety comes from taking one of the companions with you who all have 4 magic spells each and combining that with what you have. I didn’t mind though, the game is about the secrets, loot and atmosphere. It was relaxing and therapeutic not having a demanding game on default at least.

I had a great time playing ET. It reminds me of my childhood memories of feeling adventurous. Exploring the unknown and being happy with discovering things for the first time. I’m glad to have discovered ET through a bundle. The normal price of €12,49 also feels appropriate. The developer is wonderful btw. If you want to support an indie developer, then he belongs there on that list. We had many great conversations on discord and he pretty much fixed every single bug I threw at him. And I didn’t hold back! In fact, the Mask of Nour equipment got added in patch 1.50.7 is inspired by the many reports I made. It was a complete surprise and very sweet to use my name. I’m looking forward to Ephemeral Legend and whatever he comes up with really.

I’m not sure if Journey can really be seen as a game. It has its qualities. The art style is good, the music is fine, it has some cool collectibles/achievements and it has some special moments. But it’s also slow, cutscenes can’t be skipped unless you select a chapter, story is incredibly vague, movements are sluggish, you can’t pick a co-op partner and there isn’t enough gameplay to keep things interesting. I enjoyed the surfing and stealth sections for being more involved but they’re rare compared to the rest. With movements, they made jumps cost stamina without charging automatically. You have to interact with charge papers that are not always nearby to be able to jump/float again. Your co-op partner can also help you charge when you’re close to them. It makes platforming a chore until you unlock the white robe by collecting all symbols. This mechanic should have been the default way to play the game. As for co-op, I expected to play the game with my best friend. I made him buy a copy and we tried to find each other for at least an hour with no luck. Maybe this goes against the point of the game but it would have made the game 10 times better instead of being forced to play with randoms and not being able to do anything about it. You can’t even play the game alone unless you’re offline.

At the end of the day, paying around €2 during sale is not a lot. I got to experience it and I don’t have to be curious about it anymore. But I would have also been fine not playing it. I kept asking myself what I got out of it after spending 6.4 hours to 100% the game (aside from waiting for a week for one achievement). Not much really. Get it if you’re curious about the game too but don’t expect some real gameplay. It’s more about the feels and going through the motions. A game to play when you don’t have the energy to do anything else. Rime did it better imo.

It’s Picross. It’s pretty much the same as all the other ones. It’s good at what it does if you want more of that. I normally complete every single mode but I only completed the main one. I’ve played a bit too many Picross games and I want more than just new puzzles.

It’s been a while since I played this. The gameplay seemed fine and co-op worked well. It looked decent and it was intriguing where it went in terms of story. But it shouldn’t be looked at as a Silent Hill game since it’s really its own thing. The story can be completed relatively quickly in 14 floors but you can continue. Each floor becomes more challenging and it takes far more time if you want to get 100% trophy. It can be frustrating when played alone in terms of big enemies being cheap, it can feel a bit repetitive and the story (through notes mostly) is not the best. I was planning on getting 100% trophy but I moved on and don’t feel like putting that much effort if it’s not on PC and not that amazing.

Another old backlog game I tried to get into but just can’t enjoy. It looks beautiful, I like the genre (puzzle platformer) and some of the ideas shown, but it’s executed badly. The controls are the worst aspect of this game. I’ve tried different control methods in the options menu and don’t feel comfortable with any of them. Because of this and due to the way the game is designed, there is a lot of trial and error. Sometimes it’s also not clear what you’re expected to do. I’ve made it up to chapter 3 (out of 4 and there is a 5th secret minor chapter too), I don’t feel like continuing with this.

The gameplay loop can be addictive. I’m not normally into this genre but it’s inviting by keeping it simple and colourful. My issues are with the UI and how the structure is bad for completionist players. The UI is bad in terms of text being blurry & small on an iPad Pro, it being difficult to select a location in the world map and there are so many unnecessary clicks & steps that could have been designed better. In terms of completionist issues, this game has major ones. There are 4 different areas you move to. Each time you move to one area, you’re not allowed to re-visit older areas again, there seem to be weapons and other things you can miss permanently when you do that.

The game becomes grindy and repetitive the more you play. I moved to the 4th area and had enough. My save is 3+ years old. I’ve been trying to finish this but it’s time to give it a rest.

Reviewing this game is going to be tricky as some of the design decisions and faults can annoy people a lot while others can really love the game for its strong points and what it’s trying to do. I was very hesitant on getting this so soon based on the mixed reception but I’m glad I went ahead with it after completing Highwater.

So what’s the gameplay basically? The loop is generally using your boat to get to the next destination. The journey is supported by the same radio host from The Cub with some music mixed in between. There are short cutscenes that don’t overstay their welcome. You can also explore (optional) areas to find collectibles, weapons and boosters. Collectibles are magazines or books with a cover and title to set the mood (so no real reading material). Weapons can be character specific and boosters are consumable items used during battles only (heal, better movement, hit harder etc). The fights are your typical strategy RPG like Fire Emblem or Final Fantasy Tactics. So the game is mostly going from A to B with a lot of focus on fighting and exploring. Exploration is kept light hearted, everything you can interact with is hard to miss. The fights are not as complex as the games I mentioned and there is no progression system like level up or learning new skills. Skills are usually bound by the weapons you have equipped and there are some exclusive character skills.

So what’s so good about this game? The style is strong with this one. Some of the landscapes seen while travelling are so pretty with a great use of color. The game is great at showing you what humans are dealing with, how everyone is coping and how desperate they can become (it’s depressing). The battle system is actually VERY good. Although I didn’t expect anything close to Fire Emblem, it’s still complex enough, satisfying and it made me think a few times due to the objects you can interact with along with some of the achievements. Speaking of the achievements, they’re terrific. Some are clear from the get go. Others make you guess and keep you on your toes but once you encounter the moment you’re supposed to do something, you’ll know when the achievements will trigger. As long as you keep notes of the achievements (read them to remember) and explore all areas, then they’re doable and fun to get. I got them 100% blindly without using a single guide. The game also has a good pacing for the most part and the length (7.8 hours in my case) feels just right. There is chapter select and you can check your collectibles from the menu. The game saves automatically after leaving an area, completing a fight or picking up an item. So you never feel like you’re forced to play longer than you want. The performance, 1440p resolution and loading times are excellent.

I’m going to deal with the negatives a bit differently this time. First I’m going to focus on the negatives that I noticed and then talk about the negatives experienced by others. To me it was the overall lack of polish in terms of UI, bugs and graphics. All of these are not that bad but you do notice them. The UI can be lacking or unclear. For instance, I didn’t find out where I can check enemy movement before attacking. Sometimes it is unclear where you can attack when the color of the tile is mixed with a different tile to indicate something else. When equipping weapons, the grey color to show you who can equip what is so light, that you can easily miss it and wonder why certain characters can’t equip something. The bugs are mostly some rare visual bugs or when your party gets in your way while exploring. They can cause you to get stuck. While the style is good, the graphics could have been better. Some of the environments and objects are too blocky and it felt odd that you couldn’t control the camera while exploring or using your boat. With the graphics, perhaps it’s because of its mobile roots since this was a Netflix exclusive for a while. Others didn’t like the game’s map, the lack of character backstory or strong characters in general. The map is not typical and not really helpful in the grand scheme of things but it’s not needed at all because the game gives you the illusion of exploring ‘islands’ but it’s not really the case. If you go too far to the left or right, the controls are taken away from you temporarily to put you on the main road. The mini radar literally shows you where you can go and how close you are. The map is there to give you a general sense of direction but it’s mostly to make you feel how it’s pointless and there is no real infrastructure due to the story. The story is not really about the characters. It’s more about showing you how this can happen to anyone and how it feels, not the characters being memorable.

This is a game that could have used some more polish but I still loved it. I’ve completed it within 4 straight days and I leave satisfied. €20 feels like a bit too much but the €12 I paid is fine. I could have played the Netflix version for free but I’m glad I got it on PC for the performance etc. Give the game a try if you like the lore of Demagog games and are a fan of strategy RPG while keeping expectations in check in terms of scope.

Undead Horde is an interesting case. It’s easy to get into, you can turn your brains off but not so much that there isn’t any strategy. There are actually enough things to consider but the pacing is good and you always feel like you’re making some progress. You control your minions with 2 stances, you support them with your equipment & magic, you can attack enemies yourself, you will be able to summon different minions and there is lots of loot to find. Loot is either dropped from enemies, broken buildings or found in one of the many secrets (48). The point is to claim areas (38) from humans by killing all of them and destroying the buildings/towers so they don’t spawn either. You’ll speak to many NPC who will guide you in terms of progress and you can do quests for them. Some give valuable loot or they will start selling you stuff at the base. There will be different shops than can be upgraded with money. The loot itself has different rarities and passive skills. The player levels up and then gets to pick one of the three cards that focuses on some stats more (health, command, attack and mana). All of this took me 12-13 hours to 100% including achievements. But, you can also do new game plus if you want more.

Let’s start with the good stuff. As mentioned, the game is engaging so that it’s easy enough to get into without being complex. The gameplay is fun and works well for the most part. The progression system is fine. There are lots of different units to control including unique heroes who are a bit more OP but require more command to summon. The music is decent and I LOVE the voice actor of the character you play as. He’s awesome when he talks in that evil and macho way even though the game kind of looks cartoony. It really works. The game is kind of being evil in a funny way and you get to notice that with the dialogues as well. It doesn’t go too far with the humor though. It just adds a bit of charm. The game doesn’t overstay its welcome and the achievements are enjoyable with a caveat.

The caveat being many of them can be considered missable if you start a new era (new game plus). So make sure you do all quests (40 including touching the urn), find all secrets, claim all areas (including optional ones), etc. in the current run because that stuff is not carried over. From what I noticed, only your level and what you have equipped or in your inventory is carried over. Other con is the graphics being basic. While they’re charming and do the job, they’re not going to wow you. The control of your units and the way you claim areas need a bit of getting used to. You might die a lot early on when you don’t know that you can use the teleporter to heal and come back while keeping progress of the current area you’re in etc. For the ones who crave lots of strategy and thinking, this might be too simple and therefore boring to them.

I’ve decided to play Undead Horde 1 as a demo for Undead Horde 2 since that one was part of a bundle and I wasn’t sure about getting it. UH1 not only made me get 2 but it’s also a good game in its own right. It’s definitely a game worth taking a look at, especially when it’s on sale. It can surprise and hook you for a while without being super amazing.

I was testing Netflix games on my iPad, deciding whether to keep them or delete them. This succeeded the bare minimum, I ended up completing it and have a fairly positive opinion about it. I stayed for the art, music, the touch screen gameplay that works well enough and curious to see how the story would end. I found out that it’s a very short game, that was the push to keep going. Later on I noticed the historical setting and how the facts menu is based on things that happened during World War One. Or it looks that way at least. So if you want to learn some general history in small doses while playing casual gameplay, then it’s decent enough.

However, don’t expect any deep gameplay to get into. Often times you go from A to B, you’re asked to find an item and bring it to the NPC that is right next to you. There are some flying and music sections but the gameplay is even simpler and there is little variation. They are there to remind you that you’re still playing a game. The story also focuses on racism against the black community. It’s not merely about war which is what I expected from Valiant Hearts games. I’ve seen a lot of content about racism in my lifetime, so this feels a bit preachy even if it’s well presented. I ended up caring about the characters and ending.

If you go with the right expectations, then you can have a good time. I’m glad to have played it through Netflix for being a decent enough version, and not having to pay money for a game that I don’t care much about. Still it was nice enough to experience without taking too much time (there is no timer but it felt like 2-3 hours with little replay value). Now I know what to expect from Valiant Hearts games generally.

It’s been a while since I completed a game that’s not an indie. Catalyst is one of the few games that is easy to get into even though it’s considered a huge one. Catalyst is a re-imagining (or a sequel if you prefer) to a beloved game with an own twist. The original was a linear and short parkour game where it was all about getting to areas with impressive moves and jumps. Catalyst is more of an open world game that doesn’t have a huge world but enough to give you different playgrounds and a sense of freedom to do other things aside from the 15+ story missions. There are delivery, diversion, dash and side missions with minor stories. There are also plenty of collectibles such as secret bags, documents, recordings, mechanical parts and gridleaks (golden collectibles). Some of the collectibles are easy to find but others can really challenge you even if you can see them. You’ll have to think how to get to them. It’s a satisfying feeling when you figure it out. In terms of progression, you earn XP with most actions and collectibles. XP can be used to make yourself stronger and unlock new moves related to moving faster or getting around areas even better.

So what are the positives? The game looks gorgeous for one. Even if it’s a 2016 game, some of the areas make me want to live there for real. Some of the places are well realised in terms of design. The gameplay is addictive and hard to put down thanks to the excellent controls. I totally got into the collectibles and optional missions. But you don’t have to do any of them, you can focus on the story missions. You’re not disadvantaged in any way. The story is quite good even if it’s not original or the best you’ve seen. It’s entertaining with good cutscenes and different characters involved. The whole open world gameplay works really well with the Mirror’s Edge gameplay. You can freely move around in bigger areas compared to the first one with high speed and it feels great. The achievements are mostly doable even if there are a few frustrating ones. You’ll get there with practice or looking things up online. I tried to do most of it blindly but I still searched a few up. The game took me around 58 hours to 100%

So on to the bad stuff. The biggest problem is EA being the publisher. I’m not saying this because I want to hate on the big guys but it’s causing actual problems due to the EA launcher and the way this game was designed with servers in mind. EA closed the game’s servers in December last year. It was the reason I started playing the game in November with the understanding that I had to get the 2 online achievements to be safe. Then I would get the rest of the achievements at my own pace. However, with the servers closed, you can’t even get most of the offline achievements either. There is a trick that is very frustrating to pull off and doesn’t work with all the achievements. So it’s impossible to get all the achievements without outside help at the moment. I installed a program that unlocks achievements for this game specifically, something that I never had to do before. Luckily, the game drops runner kits every time you’re supposed to get an achievement. So that’s when I unlocked them because I knew I earned them. The game also gives you many stuff to customise your character but you can’t use any of it because you’re supposed to do this through the game’s official website or an app. Both options don’t seem to be available or don’t work anymore. I tried using the website so many times with no luck. The game should have never been designed that way with the achievements and needing to use tools outside the game. As for launchers, I’m not a big fan of them but I try to deal with them. The EA launcher became horrible when I wasn’t able to access Steam overlay anymore. It worked for a while and then it stopped working. As for problems with the game itself, I wish the game made it clearer that some of the delivery missions where infinite even after completing them. I wasted a lot of time doing some of them again without noticing for a while. Some of the lore is a bit confusing because they are dropped randomly with the collectibles that you find. And lastly, the game crashed a few times with the last story mission but the rest was butter smooth at 165fps and 1440p.

I actually didn’t like the original Mirror’s Edge on the PS3 much. The camera movement made me sick at the time and I just wasn’t good at it. I was weary before playing Catalyst but now I can confidently say that I loved playing it. I easily prefer it over the original Mirror’s Edge. I enjoyed it so much that I’m thinking of giving the original Mirror’s Edge another try on PC even though I already completed it on the PS3 (not 100% though). There aren’t many games like Mirror’s Edge and it looks like we won’t be getting a third one. I recommend getting Catalyst despite the problems it has thanks to EA, especially when it’s on sale for around €3 often. But you’ll have to accept that you won’t be able to get all the achievements or you’ll need to do something about it.

GMB is a very special game. It might look like a roguelike/lite but it’s really more of an arcade game with light roguelike elements. Being dropped in levels with random enemies, weapons, abilities and upgrades is all part of the game. But it’s more focused on keeping your combo max (for better currency and passive activation), efficiency, dancing around enemies and being able to do it with all the difficulty levels (there are 5 total). Finishing the game the first time is just the beginning. And doing it with 4 distinct characters along with the way they react to weapons/abilities/upgrades adds to the variety. They might look similar at first but you’ll soon find out otherwise. The game has 4 worlds with 3 levels and one boss each. Each level comes with 3 waves of enemies. The higher difficulties don’t just add more health and damage but more mechanics are also introduced such as the enemies being able to drop mines or heal others.

So let’s get to the positives. Firstly the gameplay is brilliant and something I haven’t seen before. Being a mix of pinball movement with twin stick shooting works incredibly well. It’s a delight and the reason why I remained engaged the entire 25 hours to 100% the game. The graphics are gorgeous and the animations are on point too. The bosses are fun and there are lots of different enemies with their own moves etc. The achievements are reasonable even with the hardest difficulty and clearing the game within 30 minutes. It’s the kind of game that doesn’t have a high difficulty curve. You can get good at it fairly quickly the more time you invest in it.

As for cons, I can mainly think of three. The music doesn’t match the visuals and gameplay. Or there is something weird going on with the mixing that doesn’t make the music shine as much. Other people noted that the levels look too similar and therefore add to the repetitiveness. I can understand this but it didn’t affect me as much because I was so focused on the gameplay. Not all the characters are created equally. Sprout’s speciality is abilities and the first one is unlocked after the first level, assuming it’s a good ability you want. Sprout also has low health. So you start very weak until you get some decent abilities while the other characters are just stronger and better right from the get go. Sprout needs some balancing. There are a few very minor bugs that aren’t really worth mentioning to be honest. And lastly, the next points are more of a feedback to make the game better. Having some sort of control over what weapons, abilities or upgrades you get would be nice. Think of re-roll or banishing stuff. Being able to see the stats that come with upgrades and having an overall stats menu for the character would be cool too. Right now you can only see the stats for your weapons.

GMB is one of those games that are rare. They don’t come very often. The mix of originality that works so well to the point that it feels natural. It’s the kind of game I question why we haven’t had something like it before. Not everyone is going to like it as much or care about what it’s trying to do. It’s not trying to be a roguelike/lite, it’s trying to be its own thing and it’s wonderful for it. I paid over €16 and think it’s worth it. I can’t guarantee that everyone is going to like the game but if you’re one of those who do, you’re going to LOVE IT and want more.