Brings a lot of new features compared to the original, like branching paths and multiple characters. Unfortunately, it's also a lot more tedious in platforming and enemy spawn rate. Dracula fight was pretty cool though.

Holds up quite well for a NES game, although the last two stages could get quite tedious.

There were numerous points in this game where I thought the gameplay was extraordinarily tedious. And yet despite that, I still think it's an amazing game. The actual stealth sections were fun, and the story was engaging.

I like the funny blue french girl.

Attack range is too short and movement speed is too slow for the combat to be truly satisfying. It results in you either playing really safe, or just ignoring enemies entirely, but it's still serviceable overall. Visuals look nice at first, but also cause the game to become confusing to navigate. The background drums reacting to player kills was nice. But overall, it's still worth the 1-2 hours you'll spend on it.

Had a lot more fun with this than I thought I would. I think I even prefer this open world to BOTW/TOTK's open world.

Combat is essentially an improved version of XC1's combat, with a lot more build variety and options. And while a lot of that complexity is somewhat reduced once you fully abuse Overdrive to its limit, the endgame and postgame challenges really test your whole game knowledge. Exploration is also probably the best in the franchise, every hex on the map had a meaningful interaction, such as enemies that drop important materials, or a Tyrant to challenge yourself with.

As for the plot, it's certainly a downgrade when you compare it to the rest of the franchise. But I wouldn't say it was ever really bad, but just a 7/10 sci fi action plot. Although Tatsu can go fuck himself. But the side content certainly makes up for it, these are probably some of the best sidequests i've done.

First CAVE 1CC, and I can definitely see the hype. Brimming with style, fun as hell, and hard as balls.

Glad I played this one after how mid I thought FDF1 was. Stages are still about as plain as Touhou's are, but the bosses are just as great. Only main criticism is that some spellcards draw too heavily from their source material, but still good overall.

The new class was a lot of fun to play around with, since we finally got a good critical recharge playstyle again. The ability to craft accessories is neat, but the RNG aspect to what you get is pretty annoying. At least you can get items better than most of what you can find naturally.

The roguelike gauntlet mode is fun, but also tiresome and very long to do (particularly the pro gauntlet). I enjoyed the new costumes as well, definitely a step up from wave 2 and a nice throwback to previous games.

Finally decided to go back and do the challenge battles. Most of them are entirely forgettable, with a couple of waves of nondescript enemies. Only the 5-star challenge battles pose any real challenge, and in reality it's more like 2 in particular (Four Devas and Heroes Frontline). These two require a complete understanding of the combat system and how to build your characters (which nothing in the base game ever really pushed you to do), and were the most enjoyable part of the challenge mode. You also get swimsuit costumes for beating them which were whatever. Definitely a downgrade from XC2's challenge mode.

The new hero Ino was also pretty disappointing. Her exclusive Inoswap feature was pretty much just a glorified soul tree that requires collecting a new type of ether found in the overworld. Her class is also pretty bad, although the concept of a tank becoming stronger as they die more could be interesting if it was actually done well.

I'm gonna pretend to know what was happening and say it was a masterpiece.

In terms of gameplay, it's probably the most refined of the 3 modern persona games. Dungeons actually have level design instead of a randomly generated series of hallways. Baton pass is a great mechanic that should definitely return in all future games, and the new fusion alarm was a lot of fun to mess around with. Art and music are fantastic as always, liked it better than 4's but probably not as much as 3's. Social links are a mixed bag like in all of these games, but they seemed to be a bit better on average for this one.

The story is kind of a mess though. It feels episodic in nature, and not really like the party is making any real strides towards achieving their goal for a majority of the game. Certain character arcs make no sense, and there are also out of pocket moments where people do things entirely out of character for a quick gag. Half the characters in the party felt like they had their one arc against a certain villain, and then took the backseat for the rest of the game. Even ignoring that, I feel the least attached to this party compared to SEES or the Investigation Team. The new Royal story content is good though, but I definitely would not have liked this game's plot if I had played the original.

Overall, I think my enjoyment of the gameplay and stylistic elements outweighed the mostly mediocre story, but this version of the game is definitely the one to purchase due to having the best story content within its additions.

Probably a 4/5 or more for people who like the point and click genre, but I just couldn't make myself finish this game. The art was nice, the characters were cute, and the music was great though.

Could have worked as a decent bullet hell if it weren't for the consistent use of rewinding bullets with minimal telegraph, but gameplay is just average otherwise. Music is alright at best. There were also a couple of performance issues, but that seemed localized to just the menu in my experience.

A buggy and stale mess that is produced by a corporation who doesn't seem to care about its products... yet at the same time, one I can't find myself truly hating. Pokemon will always be the isekai of games for me. A generic product with a core gameplay loop and concept still enjoyable enough for me to not care too much.