I love the concept of the game and it can be rather satisfying at points, but areas are disappointingly samey (aside from highly contextual gimmicks) and the basic gameplay is just that, basic, to the point where it kills my drive to go on very often. These factors make starting a new run after death a miserable endeavor instead of the new beginning that it is in many other roguelikes.
What I've said so far probably sounds much more negative than my rating does, but I must emphasize how wonderfully novel the concept is and how engrossing it can be when your resources are running dry and you make a clutch, last moment escape. There's a huge amount of untapped potential here, though having more in depth moment to moment gameplay would risk fracturing the game too hard in an Aztez-like situation, but at the very least more interesting level generation and more deliberately constructed level pieces could've gone a long way.

Best final boss ever maybe perhaps possibly???

Out of all the games out there you can play this is certainly one of them

Any review under 4 stars didn't understand the ending let's just be honest here

fuck it act 2 out 10/10

Cute little platformer but the sequel blows it so far out of the water that it's hard to look back on. Yes the combat really
was that bad, yes the levels sort of blended together, yes the ability balancing was awkward and sort of arbitrary. It has a good heart and some great moments with pretty decent puzzle and platforming sections here and there, but I struggle to come up with moments or memories that drive me to replay it, and for such a short game that's not great.

The jokes largely just don't hit, and a game like this absolutely lives or dies on its jokes. Probably just best reserved for being extremely wasted with your friends.

gordon freeman huffs paint and sets out into the world of dark souls

it's like a personified version of those feral deranged stickman violence images you know the ones

This review contains spoilers

“Don't disturb yourselves. I am not mad, I am only a murderer ... You can't expect eloquence from a
murderer"

saint is fucked up

Slightly prefer to the original - I don't have any problems with the OG's level design, but I never quite appreciated it as much as many people seem to. The more wacky, sometimes gimmicky levels of Doom II, while obviously less tight (and occasionally just... not good), always had me at least excited to see what would come up next. Many new enemies seem redundant on paper, but the sheer added variety (and chads like archvile) are worth it to me. Doom was satisfying but I can't honestly say I'd play it for mechanics alone. This is the sort of game where novelty is worth it, and it's often enough done well - or at least inoffensively, with some obvious exceptions

Has the potential to be genuinely amazing. Fun and gimmicky but broken as it is, I hope the dev and I agree on what it is that makes this game good. For me it's how little compromise there is for the player - you CAN totally just lose your car forever and wander on foot til you find a new one. Every little action has to be done in granular little steps - reloading the BB gun forces you to manually open and load it with the mouse. Clunky at first but satisfying to master and makes the gun feel that much more real. Uploading your own road trip music, being able to clean, paint, and maintain your vehicle, having to manually manage your storage as clunky physics items - all these are great details that really make the experience extremely personal and investing. You get out of it what you put in. Right now there are MAJOR hurdles holding it back from its potential (Managing your storage is less rewarding when your items will just clip out of the car sometimes) but hey, it's early access. I hope the game leans harder into the micromanagement angle and maybe fleshes out the survival mechanics, cause it could very well turn out to be a GOAT