Massive improvement over the base game, loved the story, prefer Songbird's path over Reed's but all in all a solid experience with all the endings, Songbird's path felt way more satisfying even though you end up killing reed, then again Reed's path had different exciting missions, the robot encounter was pretty amazing. It's really amazing how the game still manages to make you feel bad for Songbird, even though she's narcissistic, disregarded, betrayed everyone around her for her own good. Writing really works this time around for the most part. Now with the Secret Ending "Things done changed", I liked this ending as well, felt very bittersweet, but the fact that so much changes in everyone's life in a span of just 2 years makes it seem a bit far fetched, but still it was pretty sad to see Johnny leave like that. Panam's reaction to that didn't make sense, you see in the credits that one of her friends from the badlands asks V not to call her and stuff, I don't really think it's all justified there, V was in a coma. Other than that every ending had this vibe of you've reached your destination but at what cost, and it was all pretty good.
Now with the gameplay, I feel like the police overhaul didn't do much, apart from adding max tac and a few dialogues for when you're wanted. I could still flee a 3 star cop chase withing 20 seconds if I was on foot, but I'd still take this over what they had to offer before the upgrade. Vehicle combat was cool and stuff but you don't really get anything to do with the feature when you're on the main quests. Not to mention I had random fps drops on parts of dog town even if those places looked inferior to night city. The skill tree was an improvement, you could now have different kinds of finishers and it all felt great, made the gameplay way more engaging, but the relic skill tree was underwhelming, you didn't have much to do with that. Other than that, I feel like it was a good decision to remove bullet spongy enemies, idk if they actually did that cuz I played the dlc with 50 street cred maxed up V. So like the enemies feel less of a chore to beat and more fun, the main story of Phantom Liberty had some really amazing enemy encounters. Don't know why but Johnny felt like a side character in this, he'd simple just pass comment on stuff, nothing really good to add about. And about bugs I faced more bugs in 2.0 than 1.6 but they weren't really immersion breaking, but I did see moments where the game could use some patching, Takemura shows up in the end credit scene, even though he was dead in my playthrough. Pretty solid experience even better than the main game might I say. And yeah the soundtrack was marvelous.

Another Remedy W. Passable story but it's got some of the most fun gameplay mechanics, and I have to say the evade button is frustrating af, half of the time it would get u hit/killed even if you time it properly. Love the eerie atmosphere, feel like the kind of game you shouldn't rush through, instead like play an episode every 2 days. Could've been a bit shorter tho cuz I felt like it slightly dragged on a bit at the end. The remastered version is awful ngl, filled with glitches and audio issues and it's not even that much of a visual overhaul compared to the og, next time I decide to revisit the game it's definitely going to be the original. And yeah eager to see what Remedy has cooked for Alan Wake 2.

This review contains spoilers

Wouldn't wish this game upon my worst enemy. The mindless head slashing is really fun but somehow the developers thought people would like it better if they introduced a horrible rpg quest design that no one even asked for and make it the main centre of focus for 80% of the game. The characters were so uninspired and boring that even ubisoft pales in comparison. The mission design is so bad, most of the missions you're just solving some bs conflicts between people and climbing up towers and hitting the button prompts, either that or an abysmally designed boss fight like the final fights with Waltz. The waltz fight is so godamn awful and broken, you also lose all your resources like medkit and weapon durability after dying to him, it's easily the worst boss fight ever put in a game, don't know if they fixed it via updates, since I played the pirated version of the game. The parkour also felt frustrating and janky almost all the time. The only few good things I can say about the game is the Veronika mission where you kinda sympathise with her and endlessly protect her during the entire mission but then the whole thing where you turn into a volatile like being they've been hyping about throughout the game comes into picture at a very inappropriate moment and you see her character die in the most horrible way. I think that was done really well, I kinda felt bad for the Veronika character and the game gets a bit bearable during and for a while, after the mission. For a moment I thought the game's latter half is kinda redeeming it but then the whole Waltz fight dropped and I had to just shelve the game. The graphics are good and the music is kinda decent as well but man does the game have horrible mission design and pacing. Game did feel very unpolished and the version I played was 1.14 which is pretty new. I feel like if they had a cheesy but bearable story like the first dying light and focused more on the combat and gameplay mechanics rather than introducing half baked rpg concepts and replicating some of the worse far cry games and still ending up doing injustice to those games, I feel the game wouldve easily won me over. This game in no way is comparable to the first dying light. Hopefully Techland learn from their mistakes and make a comeback with a better sequel.

It was only on chapter 11 or new game+ specifically that I discovered that you could kill most of the enemies easily if you aim at their limbs instead of their head, I did not pay attention to that specific dialogue in chapter 1 where they mention about this. Loved the game. Did not overstay it's welcome at all. Would've preferred to take my sweet time finishing it, but my ea play subscription was about to expire so I had to binge play the last 5-6 chapters in a day. Didn't pay much attention to the story/lore so can't comment on that but it was exceptional when it came to setting up that survival horror atmosphere/tone. The audio design was excellent as well. The gameplay did not feel repetitive one bit, just wish the inventory UI was handled better, it was a pain to switch between guns because of this. And yeah some of those anti gravity parts sucked tbh, hampered the pacing of the game. The performance was bad like it used to stutter a lot even if it maintained good fps, the graphics is good but there was a aliasing/image shimmering problem with the game no matter how high the settings are with or without upscaling. Overall an amazing game, perfectly adopts that resident evil formula in a eerie sci-fi setting.

R.I.P BT-7274. You were a real one.

After playing this I really need Tenet adapted into a game helmed by Remedy. Pretty unique stuff here for a video game. It's got some of the best world building potential I've seen in a game. Gameplay is a bit clunky and it's another abysmal pc port but the story kept me engaged throughout, like yeah the tv show could've used better writing and depth, even then it maintains a solid ambiguity throughout. Also like how you're in a weird dilemma at the end of each Act playing as the antagonist making choices, it's like you ponder if you wanna make a choice that's favourable to the current character that you're controlling (Antagonist) or screw him over since he's the antagonist and since you mostly see yourself playing the protagonist and support his actions. Act 4 is amazing, like it barely had anything to offer gameplay wise and Jack/Beth were too dumb to let Amaral change the coordinates like that, but everything post that, those bits in 2010 were amazing. The combat system is innovative but because the gunplay is so trash, the combat at times doesn't feel satisfying. The story when I completed felt like a decent time travel fiction that deserved to be experienced, but after I watched this one YT video that puts all the events in a chronological order, I was amazed at the detail the story had outside the cutscenes, like the story we saw in the form of cutscenes, dialogues and tv episodes were just a fragment, cuz there was so many hidden details in the form of intel and documents that you could optionally find. My jibe here is they could have integrated all that story, mystery about Shifters, Martin Hatch, Kim, the end of time into the main game content instead of dispersing it into collectibles even more so when they had the luxury of playing a tv episode after every Act. When I played the game I skimmed through all these docs without paying much attention and this YouTube video by "YourFavouriteSon" caught me up with brief details about those content. This game definitely deserves a sequel and is a really interesting one. I feel like Remedy has made amazing games so far, with no misses yet as I'm still due to play Control and Alan Wake 2. Also yeah the boss fight at the end was abysmal. Who knew Xbox had one of the best exclusives. Massively underrated game. I also recommend on watching that YT video by "YourFavouriteSon" once you're done with the playthrough.

Amazing experience. Kept getting less scarier as I progressed but I'd be lying if it didn't keep my heart pounding at the start. I don't like the fact that the bosses never die and have recurring appearance throughout the game, takes out the fun factor a bit imo. Absolutely loved it and the story is decent for Resident Evil standards.

The Hype for the game is completely justified, what an experience. The best part of the game is it's unforgiving at every moment but you're given the opportunity to read all the movesets and try to defeat the bosses. So everytime you die you not only die with frustration but also die knowing something new to deal with the boss and you really get the best kind of dopamine each time you defeat these bosses. You're also given the freedom to fight however the hell you want. Every main boss is uniquely designed with their own set of brutal but awesome move sets. The larger enemies are kind of tedious to fight, they look awesome, the setpieces are visually gorgeous but most of the time they're not as fun as the other enemies who are more challenging and at the same time more fun. Also I really wish the game had a feature where you could replay all these bosses without entering someone else's world. Story wise, I did feel disconnected throughout but I don't think it even matters all that much since it more than makes up for it with the gameplay. Another problem I had with the game is how locked away most of the main bosses are, the game really wants to explore every nook and cranny of its extremely vast open world but it's really hard to look for most of the bosses without an YouTube video guiding you. The exploration aspect is definitely cool but I find myself craving more to fight the bosses the game has to offer. Getting to Malenia was more frustrating than the boss fight itself. It's kinda understandable the developers design the game in a way to get the online community to interact and come up with all the solution to the most bizzare puzzles they've set, but personally I would have preferred it to be easily accessible. If this is the best game of FromSoftware when it comes to accessibility then I really don't know how I'd fair out in their other games. The game doesn't look next gen or anything but it's got one of the best art style you can ever find in a game. The music is equally spectacular.
The performance was stuttery and it would actually get worse if I lower the settings, the only work around with the performance is playing the game offline. Playing it offline kinda stabilised the performance. Also the final fight had one of the best bosses and at the same time one of the game's worst. I would have really enjoyed the final fight if Radagon had a second phase or something, elden beast was absolutely abhorrent of a boss, the most annoying part of the game for me. With all that said, we will be there no matter what for the DLC as well as NG+.

Goated game but the co-op servers were absolutely trash, hindered the experience a bit. But the game itself is slept upon and the art style is mad impressive. Gorgeous looking game. Heroic difficulty is absolutely brutal but somehow made it to the end.

Liked it. Felt like playing an action movie, massive improvement over the first game. I had a bad experience with the last 2 chapters because of me messing up the configuration of the emulator. Had to play those chapters at a staggering average of 10 fps, it was hard to aim and the enemies were tougher, but I somehow pulled through. Barring that I think the game was amazing, they improved on literally everything, the dialogues, humour, action set pieces and pacing. The story was still goofy tho, did not hook me one bit. Would love to play it again but only if the experience was more stable. Don't know if I'll ever buy a Playstation but I really hope sony makes a pc port for all their classic games.

Absolutely loved it, they nailed the setting, dialogues, story everything. But I do feel the story could've been longer, now I know the story is narrated in the form of a confession and normally in a confession you wouldn't go around narrating every damn detail about what happened to you, but this game left me wanting more, like you know we could have spent more time seeing Tom's relationship with the gang build, Salieri's response to everything. The heist bit with Paulie felt a tad too rushed but the plot twist was so good it made me forget about that at that moment. The gunplay is a bit eh but it wont get you out of the immersion that's for sure. All that being said I got chills down my spine when Vito and Joe show up to smoke older Tommy. And I feel like Mafia 2 takes the cake when it comes to characters and the whole mafia vibe but this is spectacular too. Having recently played Red Dead Redemption, Tommy's ending feels way more of a happy ending. Great game, hope we get a new sequel soon 🤞🏼 and yeah the race mission had me scratching my head for an hour or so.

Classic Ubi gets you impressed at the start but ends up making you feel tedious before the end of it. Pretty standard Ubisoft missions but very fun when you play in co-op mode, don't know if I'll finish it cuz its too long and mostly the same extract, escort, rescue hostage kind of missions. It's scary how it replicates PUBG so accurately with the movements and gun mechanics.

This was such a great game. I had no idea going into this game I'd love it so much. My Brain wasn't braining for the most part trying to control two characters at the same time but what an outstanding game it was.

Man I really loved the gameplay, it felt fresh and absolutely fun. Huge improvements when it comes to gunplay and gameplay mechanics over Remedy's previous release Quantum Break. Oddly enough the gameplay was very reminiscent of all the superhero powers you had in Saints Row 4 but way better. Also game has some of the best setpieces, I was rendered speechless during the whole Ashtray Maze segment, easily the best part of the game. Side missions had better boss varieties and generously rewarded skill points. I liked the navigation in the game, having to look at sign boards instead of the game pointing it out to you, but that still didnt stop me from abusing the control points to fast travel between locations. also its kinda frustrating how you end up next to the nearest control point instead of a standard checkpoint system resuming close by to where u died. Its frustrating because of the fact that you have to travel long distances usually from the control point to the mission location. Visually the game was gorgeous to look at, ray tracing feature was fine but its like it wouldnt have bothered me if I had kept it on off with SSAO. And since I had RT on, I did experience frame drops in certain locations sometimes touching as low as a 24 fps avg, but for the most part the game ran smooth with 60-70 fps even at parts when the game couldnt have looked more gorgeous. But I did have this issue of blurry textures, no matter what setting texture filtering was set to, luckily could fix that issue owing to a youtube video.
Again I couldnt stress enough about how fun the gameplay was, how exciting it was to fight, die and learn, they really addressed and improved on Quantum Break's disappointing gameplay. But at the same time I couldnt care enough to pay attention to the story, like QB Remedy did a good job here as well when it comes to presenting the lore in the form of video, documents and other collectibles, but the story just did not feel good to me. The dialogues, inner monologues of Jesse needed better writing as well. And the ending was a bit anti climatic as well, having found the game so fun for its gameplay, I could also not wait for the game to be done, thats how underwhelming the latter part of the game is. But thats not to say they were lethargic to tell a good story, it did have potential, it just feels like it lacked proper presentation. I hope the Story next time around with the sequel is good and now onto the DLCs and Alan Wake. Remedy's got a S tier catalogue with games like Control, Quantum Break and Max Payne 3. I feel like after playing these 2 games, Remedy's got to be the best developers when it comes to Sci-fi games. After watching that Tenet esque side mission where Jesse fights an alternate version of herself, I would literally cream if Christopher Nolan collaborates with Remedy to make a Sci-fi game.

Binge played this pulling an all nighter, it's goofy fun but can get very frustrating without the use of cheats, idk how people played the original version without using any cheats, I couldn't be that patient for this game. Also there's a lot of mission breaking bugs in the game and Grove Street Games haven't touched the base game let alone fix it, it's basically just adding glowing textures, they haven't fixed any of the bugs issues from the og games, instead gave us even more bugs/glitches to deal with. The least they could've done is give us proper checkpoints/auto save feature, even that is half assed as there's only a checkpoint when u begin a mission not throughout the mission, while that can be excused most of the time since the missions don't take that long, but there are some annoying missions that would've felt a lot better if there was a checkpoint. Using cheats is fun, running down pedestrians in the 3d trilogy is far more fun, goofier and therapeutic than GTA V or GTA IV, the sound effects of their bodies getting squished is really satisfying and nostalgic for some reason and another goofy factor to this is the civilians keep running into your vehicle to die even if you don't intend to crash onto them. Overall I don't think many would have the patience to enjoy this one, it's still fun and is the starting point of whatever gta is rn but it's extremely dated and story is bland as well, don't expect something like 4 or SA.