Real ass hidden gem! Going from learning to improving to mastering the movement and gameplay loop is super satisfying and rewarding. Feels like maaayyybe it started to overstay its welcome towards the end but this is coming from someone who did every single trial and side quest in between main missions. (Would be a 9/10 if I didn’t have to hear Yuri Lowenthal say “NeoGaf”.)

Dumb fun but impossibly unbalanced and janky for an online game. But at the end of the day, classes/characters being unlocked by a gacha system is the game’s cardinal sin and the main hurdle from it being redeemable.

Feels like i was playing a kids game for adults (good)

This review contains spoilers

Honk

(Pre-Anniversary Patch)
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.

2021

!Played on Normal Difficulty!
What feels like a worthy successor to Doom & Doom II, I can see both how this was influential enough that its impact is still felt 25 years later, and how it didn't really have the moxy to stand above its predecessor in pop culture. The game is still really fun and has that enticing "boomer shooter" gameplay loop that left me wanting "one more level" every time. Ambient OST and sound design were on point, the levels while very same-y across episodes were coherent and readable. Gibbing with the Super Shotgun during Quad Rampages ROCKS! I probably would've given this a higher score if Shub-Niggurath wasnt even more of a wet fart final boss than Icon of Sin. Overall 8/10, I'll probably get around to the expansions and new episodes eventually.

I’m not terribly well versed on the genre but this was a pretty amazing take on a Quake engine WAD, especially for free. While there is a something borrowed, something new feeling to the weapons and enemies, the environment and gameplay loop feel completely original to the title and by the end it’s basically standing on its own. Would love to see more of this, but honestly it feels perfectly encapsulated as a standalone experience.

This review contains spoilers

Thank god the NSMB era is over. Crazy ass Mario is back!! Ball bustingly hard star Road levels at parts, strange to make the final badge locked behind the final level after you’ve literally done everything.

Jonathan Blow more like Jonathan Blows (it was ok, some of the platforming sections expected way too much out of you)

Pre-F2P was on some insane shit, it’s still ok to this day

I got this + all the DLC for like $5 the week before it got nuked
There is a decently goofy JStars sequel hidden under the horrific skin suits all the characters are wearing, basically on par with 6th-7th gen anime arena fighters (talking out my ass)
Modding scene brings it from a 4 to a 5/10

My, Earth really is full of things!

“It’s more Sunset Overdrive”
This felt like the better of the 2 expansions imo, new water shmovement and the tight, intertwined locale of the oil rig made this a decently fun little epilogue

“More of the more of Sunset Overdrive”
I was just kind of whatever on this expansion. FUCK the Energy Ball Trials. Funny little final final boss that doesn’t really tie up the game but gives a nice wink and nod to the player.