The combat and progression systems are top degree, ton of fun and varied environments, tough as shit at parts. Best parts from a lot of amazing games before it. Overall the one thing hindering this game is the instantly dated kinomatics on Cal’s animations and how brutally unhelpful the backtracking can be for a game with as many nooks, crannies and secrets as a Metroidvania. May the 4th be with you gamers.

Pre-F2P was on some insane shit, it’s still ok to this day

“It’s more Sunset Overdrive”
This felt like the better of the 2 expansions imo, new water shmovement and the tight, intertwined locale of the oil rig made this a decently fun little epilogue

Solid, concise little experience that runs exactly as long as it needs to be (looking at you The Witness). Mixed reviews of the messaging throughout but the game itself invoked a lot of emotions and the ending quote has hung heavy in my stomach these last few days after finishing it. I feel oddly compelled to pick up Stanley Parable now.

This review contains spoilers

Thank god the NSMB era is over. Crazy ass Mario is back!! Ball bustingly hard star Road levels at parts, strange to make the final badge locked behind the final level after you’ve literally done everything.

My, Earth really is full of things!

I played this game a short while after launch and I’m writing this review looking back on it all these years later. I remember the combat was pretty fun and figuring out combos was intense and rewarding, but didn’t really incentivize trying new characters over sticking with your same bread and butter you knew. The story felt like a load of hogwash I barely remember outside the lesser moments, that sort of rushed to the end. Fun character designs and world weren’t enough to carry this game to the greatness of its predecessor, Skullgirls, and making what should have been a free update into paid DLC ensured this game would be collecting dust on the shelf after I beat the initial campaign.

I got this + all the DLC for like $5 the week before it got nuked
There is a decently goofy JStars sequel hidden under the horrific skin suits all the characters are wearing, basically on par with 6th-7th gen anime arena fighters (talking out my ass)
Modding scene brings it from a 4 to a 5/10

Jonathan Blow more like Jonathan Blows (it was ok, some of the platforming sections expected way too much out of you)

“More of the more of Sunset Overdrive”
I was just kind of whatever on this expansion. FUCK the Energy Ball Trials. Funny little final final boss that doesn’t really tie up the game but gives a nice wink and nod to the player.

Dumb fun but impossibly unbalanced and janky for an online game. But at the end of the day, classes/characters being unlocked by a gacha system is the game’s cardinal sin and the main hurdle from it being redeemable.

This game feels like the devs were just so excited to do anything and everything with the new DualShock controllers. It doesn’t always work, and some stuff like camera controls feel wonky but it’s never dull. Will probably revisit this and go for 100% before moving up the series, it’s just that fun.

(Pre-Anniversary Patch)
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.

Playing this on Series X is phenomenal
Controls are completely remappable inside the game, everything runs at a cool 60fps. Level design feels like I should have a jump button, but I don’t.