Saturnbud
The combat and progression systems are top degree, ton of fun and varied environments, tough as shit at parts. Best parts from a lot of amazing games before it. Overall the one thing hindering this game is the instantly dated kinomatics on Cal’s animations and how brutally unhelpful the backtracking can be for a game with as many nooks, crannies and secrets as a Metroidvania. May the 4th be with you gamers.
2020
2019
Solid, concise little experience that runs exactly as long as it needs to be (looking at you The Witness). Mixed reviews of the messaging throughout but the game itself invoked a lot of emotions and the ending quote has hung heavy in my stomach these last few days after finishing it. I feel oddly compelled to pick up Stanley Parable now.
2019
I played this game a short while after launch and I’m writing this review looking back on it all these years later. I remember the combat was pretty fun and figuring out combos was intense and rewarding, but didn’t really incentivize trying new characters over sticking with your same bread and butter you knew. The story felt like a load of hogwash I barely remember outside the lesser moments, that sort of rushed to the end. Fun character designs and world weren’t enough to carry this game to the greatness of its predecessor, Skullgirls, and making what should have been a free update into paid DLC ensured this game would be collecting dust on the shelf after I beat the initial campaign.
2019
2016
2021
2023
1999
This game feels like the devs were just so excited to do anything and everything with the new DualShock controllers. It doesn’t always work, and some stuff like camera controls feel wonky but it’s never dull. Will probably revisit this and go for 100% before moving up the series, it’s just that fun.
1998
(Pre-Anniversary Patch)
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.