Saturnbud
2022
2023
2016
1998
Difficulty: USA Normal
Rank: Capybara
This game falls into the same slot as Half Life to me where I can see how massively important it was for gaming, had a lot of fun moments but holy HELL has it aged a bit. Some part of this game's design feel clunky and unpolished and the entire 2nd Sniper Wolf fight having reticle bob are actively bad decisions that only frustrate and placate the player during what should be a fun and intense fight. But again, nice story and overall gameplay loop are foundational and im excited to play MGS2
Rank: Capybara
This game falls into the same slot as Half Life to me where I can see how massively important it was for gaming, had a lot of fun moments but holy HELL has it aged a bit. Some part of this game's design feel clunky and unpolished and the entire 2nd Sniper Wolf fight having reticle bob are actively bad decisions that only frustrate and placate the player during what should be a fun and intense fight. But again, nice story and overall gameplay loop are foundational and im excited to play MGS2
2023
2015
2019
2014
2016
That’s some good ass video gaming…
Possibly the first time a single player campaign has left me hungry for more. I wish some of the grander aspects of the game like the characters were played up more. Feels like some show up, get a cute intro and die in 35 seconds while others got more buildup and dialogue. Titanfall 3… I’ll wait for you.
Possibly the first time a single player campaign has left me hungry for more. I wish some of the grander aspects of the game like the characters were played up more. Feels like some show up, get a cute intro and die in 35 seconds while others got more buildup and dialogue. Titanfall 3… I’ll wait for you.
2023
1998
(Pre-Anniversary Patch)
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.
I’m not terribly well versed on the genre but this was a pretty amazing take on a Quake engine WAD, especially for free. While there is a something borrowed, something new feeling to the weapons and enemies, the environment and gameplay loop feel completely original to the title and by the end it’s basically standing on its own. Would love to see more of this, but honestly it feels perfectly encapsulated as a standalone experience.
2019
2019