you ever live-service so hard that you release a new character 2 weeks before your game is obliterated off the face of the earth?

ooooo I cooka da greatest 2D platformer of the year
As someone who followed this game since its early inception in 2017, this game still managed to overdeliver and surprise me the whole way in my first playthrough
Eagerly anticipating the Noise update

As someone who's still wetting my feet into VR, this feels like an instant classic for the medium. A simple enough concept fleshed out and executed in a way thats engaging and takes full advantage of the VR experience. Sick as fuck.

Difficulty: USA Normal
Rank: Capybara
This game falls into the same slot as Half Life to me where I can see how massively important it was for gaming, had a lot of fun moments but holy HELL has it aged a bit. Some part of this game's design feel clunky and unpolished and the entire 2nd Sniper Wolf fight having reticle bob are actively bad decisions that only frustrate and placate the player during what should be a fun and intense fight. But again, nice story and overall gameplay loop are foundational and im excited to play MGS2

Years of Rhythm Heaven have prepared me for this very moment.
(My only main complaint is how fast it feels like the story rushes you out the door as soon as you get all your skills, but at least it never feels like it overstayed its welcome and instead has so much post-game content)

The weirdly simplistic gameplay makes a lot of people miss the forest for the trees (myself included for a while) but if you are a NMH fan and take the time to sit down and play this all the way through, will not be disappointed.

Wonderful adventure that has a bit of the same spark as its predecessor, Cave Story. With a hard as balls NG+ I havent beaten yet and plenty of choice in weapons, its hard not to enjoy this game a few times over.

That’s some good ass video gaming…
Possibly the first time a single player campaign has left me hungry for more. I wish some of the grander aspects of the game like the characters were played up more. Feels like some show up, get a cute intro and die in 35 seconds while others got more buildup and dialogue. Titanfall 3… I’ll wait for you.

Dumb fun but impossibly unbalanced and janky for an online game. But at the end of the day, classes/characters being unlocked by a gacha system is the game’s cardinal sin and the main hurdle from it being redeemable.

(Pre-Anniversary Patch)
An innovative leap that pushed not only the FPS genre but narrative structure in games. Coming off of playthroughs of the first 2 Dooms and Quake, I can see how these blew minds back in ‘98. On A Rail and Xen are the 2 stages that have either aged the worst or were possibly never good to begin with.

I’m not terribly well versed on the genre but this was a pretty amazing take on a Quake engine WAD, especially for free. While there is a something borrowed, something new feeling to the weapons and enemies, the environment and gameplay loop feel completely original to the title and by the end it’s basically standing on its own. Would love to see more of this, but honestly it feels perfectly encapsulated as a standalone experience.

Feels like i was playing a kids game for adults (good)

This review contains spoilers

Honk