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Outlast
Outlast

Jan 31

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This review contains spoilers


The RE4 remake is one of a kind, and most likely my favroite within the franchise to date. It really did the original justice, keeping some of the things I loved intact while adding a sleeker and more modern feel not only visually (obviously) but with play style, too. I left feeling much more satisfied then I did with other modern RE games (RE7 and RE8).

When it came to difficulty, RE4 remake has adjusted itself to accommodate the modern age; enemy interactions and boss fights are much faster than I remember. However, the enemy movement speed and fast-paced attacks add fluidity; even if frustrating, it felt easier to immerse myself. Nevertheless, the only issue I had with enemy interaction was the loss of an "unsettling feeling", the Regenadors for instance from what I rember didnt "run" at you, they would awkawrldy stalk you and I remeber being terrified of them as a kid and it felt more that I was rushing to get out as theyd run instead of slowly walking to find my way out. The overall note is that there was a consistent wave of enemies, so there was no break to be nervous about what could lie around the corner as something always was.

When it came to boss fights in general, Krauser was probably the most compelling; I really enjoyed the trap-infested ruins and not only having to be vigilant and aware of your surroundings, it tests your reaction time 10-fold. It was well-paced, and having "three" phases really built up some well-deserved tension; it made the stakes feel much higher and really drew attention. It also forced you to use the combat knife and for me I never really used it unless prompted to for finishing kills so it was interesting that it forced players to basically learn a mechanic If they havent already or test the skills if you used parries frequently. Saddler felt underwhelming, to be honest; it was less arduous than I expected it to be, being able to do it on the first try when Krauser took 6 and other bosses took 2 to 3 times. I expected his boss fight to be much more daunting, and throwing one-shot enemies (with fully upgraded power Red9) was boring; it felt more like lackluster quick work than obstacles. The fight reminded me of the RE8 boss fights, as it felt the purpose was more cinematic, allowing time to reflect on how you got to the end rather than the "Epic" end itself.

I really liked the dialogue and narrative. When it came to RE7 and RE8, I never really felt immersed with Ethan; I felt very apathetic whenever important story conflicts arose as Ethan didn't really comment on anything aside from "ew" and "Mia". However, with RE4, it was a complete 180. It stayed true to the unforgettable quips in the original; interactions felt personable, and I could sympathize with these characters much more, so when character deaths or issues would arise, it didn't feel lackluster. Luis and Krauser had a lot more attention than I originally remembered, Luis's dual fights were a lot of fun, the Cabin fight and the Orge fight, really built up relationships that made Luis's death a lot more heartbreaking, if I remeber correctly Saddler kills off Luis in the original so I feel Krauser killing Luis just added to the already existing tension towards the upcoming boss fight.

Overall, I really liked the RE4 remake; I think it did the original justice, great boss fights, great characters, and great narrative, it's a game I highly recommend and will be playing again in the near future for sure.



I really enjoyed this DLC, as it's not often we get a solid perspective and upbringing of a villian. It answers alot of questions as Final Fantasy XV in my opinion didn't give alot of back story onto Ardyns beliefs, motives and understandings, he seemed like a pompous teasing know-it all with coffee filters for arm sleeves (but he still looks pretty so).

Ardyn already was one of my favroite villains due to his consistent ability to remain level headed, charming yet obviously conniving and sinister. Seeing his upbringing knowing he was originally good, having the ability to heal others before he was tainted was a really good connection point for sympathy towards his charchter and It didn't feel cringe or forceful as that trope often does. The pace for only being a DLC was better then I thought, the progression of his personality and motives slowly changing really felt right on track.

However I bealive this goes for all of the "Episode" DLCs as they really rounded out the characters letting the player feel much more emersed within the personalitie allowing individual connection to each of them espcically with the party companions it was nice to see their purpose, ideals and motvies outside of Noctis.

There isnt much I can say about the mechanics as Ardyns abilities mirrored Noctis's in quite similar ways just instead of warping you can daemonify wich kills off vunerable enimes and it's useful and super cool when utilizing it in certian combos. I think being able to have diffrent hats was kinda dorky but in a cute charming way as whenever you sprint you hold onto the fedora wich was a cute thing to see.

I think with like all of the DLCs it actually made me want to replay certian chapters within the game I could have a better understanding of the charchters motives and personalities. I think a big tip I'd give to new players of FFXV is DONT play the DLCs after your play through, play DURING the game as they all take place within the story and you'll know when to play each one as the charchter will "leave" for a bit. (However I think you should play Ardyns after) The DLCs espcically this one are great editions to the games already rich story line and seriously make the game feel so much more fulfilling.

you got NOTHING on my wagon bro