Good lore & story but not that scary. I got scared by showers & sprinklers turning on (i cant shoot them).

Alright combat, good story (maybe not so 3) and world building. Wish there was more morally gray options not just good vs bad or that the Paragon options actually have a negative effect just to mix it up vs like it always being the correct choice 100% of the time.
Combat is total shit 1. Best in 2. Alright 3.
Story is best 1. good 2. just alright 3 (dialog is fine just main overarching plot).
no gay sex with garrus :(

Good, not much repeatability or choices outside of endings. (most of the dialog are: a) Yes b)Yes but worded with a different tone. etc picking some doesn't even change the text box after.) But overall decent story.

Fairly simple puzzles but a lotta charm.

lacking story and repetitive gameplay especially for a rougelite (only 2 objective types), characters dont play that different.

Felt like a chore to play, initially good but you realize that's all it is. Feels like a perfectly manufactured 'good' game that misses all the good parts of colony sims.

Story was good but gameplay was lacking.

Makes me realize I was playing the new order for the story.

Tries to be meta but fails, combat shows all it's depth within first 10 minutes.

I'm going to claw out my eyes if I play any more of this. By it's visuals you'd think it'd be easy baby puzzle game but no.

Good story, and setting. Repetitve gameplay and combat. Remaster needs a remaster.

Feels like the little things in life.

I felt like they could’ve done a lot more with the level design visually. Not that much replayability for a short game. Story is good but I saw it coming.
Abilities feel underused? The energy system allows 1 maybe 2 if your lucky uses per room.

Anything that elicits tears from me is 10/10