With having to find a PSVR yesterday at a very cheap price, the first game that I wanted to try out with the headset is Astro Bot: Rescue Mission, because this game has been sitting in my library for four years since it was free during PlayStation's Play at Home initiative in 2021, but after playing it from yesterday to today, it is now one of my favourite 3D Platformers that utilizes a lot of the game's VR features.

And more importantly, Astro is adorably cute as hell, and I wish that I wanna hug him!!!

Now with finishing this and Astro's Playroom, I'm now ready for Astro Bot in September.

The third and final instalment to the Spark series with stuff from the second game all improved in this entry in so many ways.

Also can't believe the credits is a Friday Night Funkin' reference, which I ain't complaining at all, because it's really cool seeing it in game.

With having the use of both Ryujinx and the English Fan Translation mod, I was able to finally get to playing the Yo-Kai Watch game that isn't released outside of Japan, and after playing it for about a month, I actually quite enjoyed it.

Yo-Kai Watch 4 is the fourth instalment in the Yo-Kai Watch series that has now jumped to console with it being on both Switch and PS4, the story to the game has all the main Yo-Kai Watch users from the three timelines of the regular series (Present), Shadowside (Future) and Forever Friends (Past), coming together to stop a threat known as the Overseer.
And with comparing the storyline of Yo-Kai Watch 4 to the previous storylines of the first three games, man it is really dark, like there are elements in this game that were shown in it aren't even shown in the first three games at all, not going into heavy spoiler territory, but if you have played it, you'll know exactly what I mean.

There are noticeable differences for this game compared to the previous entries that I really like, like the camera prospective has gone for more of a third person view instead of the top-down camera prospective view, and the whole turned based battle system is replaced with more of a 3D Action Arena Style gameplay, which I do like quite like more, it really gives you more freedom on letting you to play as any Yo-Kai you want in a quick flash, and it's great that you can play as the human characters while in battle this time around.

Though there are some problems that I would go through out when playing throughout the game, but I wouldn't want to go deep dive into it since I don't want this review to drag on, but it is a really enjoyable fourth entry in the series as a whole that I recommend playing, either through importing the game online and watching a playthrough that has english text, or like I said in the beginning of the review by just emulating it with the English Fan Translation downloaded

But I really do wished that it did get a release outside of Japan, but hopefully the successor to Yo-Kai Watch, Ghost Craft will carry on the legacy of the series itself.

Look as much as I like this game and all, I cannot even finish playing it is because of the Gladiatoons level, like Jesus Christ it is one of the most annoying boss fight levels I have ever played, the controls for the rollerball is god awful, the magnets that both pulls and pushes you away from when you tried to go to the circular spots is really tedious, and Daffy's CPU is annoying to get pass through.

If I were to help develop this game however, I should've just scrap the rollerball battle level and just replace it with something, like a rollerball race level.

I decided to actually replay this game again due to the announcement of Astro Bot back in last month's State of Play (Astro really carried it at the end), and four years later after it's release when the PS5 came out, it's still so good to this day!

Astro's Playroom is the second game in the Astro Bot series with seeing Astro exploring the four different levels with sixteen areas that not only explores the system's hardware features, but also celebrates the history of PlayStation itself, filled with so many easter eggs and cameos of characters from the many different games that were on PS1, PS2, PSP, PS3, Vita and PS4.

Team Asobi has done an excellent job on developing this game that has both the love and care they all put into it, and I cannot wait to see what they are cooking up next for Astro later in September.

I did originally intend on playing the original game on Gamecube last year on Dolphin after finishing the original Paper Mario on N64 via on Retroarch, but seeing that the remake got announced in last year's Nintendo Direct back in September, I have decided to put it on hold until it got released on Switch this month, but after getting the game on release date and after clearing it six days later, it really has surprised me!

Paper Mario: The Thousand-Year Door is a remake of the 2004 game by the same name, just in time for it's 20th Anniversary, it oozes with a lot of charm, personality, the colorful cast of characters that you can get to know and really love, the sense of humour, and even the story for it is just that good, but also can get really dark when you progress throughout the story.

Both this, and the Super Mario RPG remake released last year is where both RPG fans and Mario fans are eating it up so good that you just want to keep eating it more!

Despite with the problems that the game directly has, with the technical glitches, the random pop-ins, the enemy models spazzing out when they get knocked out, the enemy hitboxes being broken and what not, but going very short for the review, I... actually somewhat enjoyed the game, maybe it's because I like old games that have that "jank", the kind of jank that you see in most licenced games that were on PS2, Xbox and Gamecube, yeah... that's the jank you really love seeing, and that is how you describe on what Clive 'N' Wrench is.

It's the third game in the Touch Detective series, finally seeing a release outside of Japan ten years later all thanks to it's three game collection, and let me just say, it feels really great that it isn't a Japanese exclusive anymore!

Back in 2009 on Christmas Day, when I had gotten myself a Nintendo DSi, I did received something called an R4, which was a DS cartridge that has a bunch of DS games on a Micro SD Card, and one of those games that came with the R4 cartridge was this, I actually had never seen any game like this because it actually peaked my interest on it because of the game's art style, the sense of humor and it's quirkiness.

Years later I had quite forgotten about the game until it popped in my head one day with me going "Oh yeah, I actually remembered this game all those years ago" and with the trilogy now on the Switch (and also the third game finally released outside of Japan), I have decided to actually wanted to play the games with starting on the first installment and after playing it? Yeah it's a really good game, perfect for those who wanted to get into playing the Point-and-Click adventure genre.

Quite possibly one of the most unique 3D Platformers I have played, the controls feel like a racing game, but still plays like a platformer all on it's own, which I really like about it so much for doing just that!

With having an Xbox Series X/S and now having to play the game that isn't played either on a 360 or through emulation, I have been playing the game on and off for a few days and I gotta say this, I love it so much!

Both the daytime stages and night time stages are fun, the Werehog's gameplay is actually quite entertaining to play through, guessing it's because I love beat 'em ups games like Devil May Cry and Hi-Fi Rush for example and the bonding between both Sonic and Chip is really wholesome!

Also for the level Eggmanland, the level isn't that hard, but it's both long and challenging, but I had fun with it.

Though there can be problems with the game because of course it happens to any Sonic games, like the quick time events, like good god can you give me more time to breath so that I can press the buttons and not even making a mistake on pressing the button to fully react.

This is definitely the best way on playing the original Super Mario 64 for the modern era, and with having the option to change the game’s settings to your very own liking is great, like having to tweak out the games controls to make it feel like the current Mario games to improve itself, running the game at a 60FPS, having to stay in the course so you can continue on collecting the stars, and even turning off both the lives counter and falling damage is all a welcome edition to this fan mod!

While that I wouldn’t fully complete all of the mini games to get all of the family member badges, Later Alligator is one of the most fun games that I had played with it goofy charm and fun characters!

Plus it’s done by my favourite animation studio that really loves animating Alligators.

So quick backstory on this game I had with, while I was getting into the Persona series with watching both the Persona 4 anime and playing P4G, I have seen this game being announced back in 2017, I was really interested on getting it for the Switch back then, but I didn't get into playing it that much often...

But fast forward to February of 2024, I decided that I wanted to try and play the game again on PC, and after finishing both Episode 1 (from the main base game) and Episode 2 (from the 2.0 update), I... actually really like this game, having to see characters from the games that Arc System Works developed/helped with and even including characters from RWBY interacting with each other is an absolute delight to see, my favourite chapter in the Extra Episode is definitely Chapter 7, I just love the sheer shock from both Yosuke and Yu is the main reason why I love both of their voice actors, Yuri Lowenthal and Johnny Yong Bosch so much!

And plus this game is where it got me into both BlazBlue and Under Night In-Birth, so I like to thank this game for doing just that.

But if I were to replace RWBY with another Arc System Works game, it would have to be Guilty Gear, I have nothing hateful towards RWBY at all, but honestly... I just felt that GG would've fit way better in the game itself.

Note to self: Never give a vegetable a freaking gun