198 Reviews liked by Snappington1


this is what happens when you let millenials write a video game

Not particularly enamored with this one although I can certainly understand why many are, since it allows for those kinds of conversations that frequently feel impossible in 2023, the kind where you and your friends or coworkers come together to talk for hours about the choices you made at a particular juncture and what happens if you pick option C instead of option B, you know what I mean - conversations that are much rarer when a modern game's sense of mystery can be completely dispelled within 10 hours by front page reddit posts and scores of "articles" reducing each dialogue prompt to Baldur's Gate 3: How To Get THE BEST Companion Cutscenes. The #general chat in my Discord server has people I haven't spoken to in years coming out of the woodwork to talk about the results of character creation, about the companions they've romanced and killed, about all the ways their characters lost an eye, and they all seem pretty content with the breadth of discoveries that this game enables.

For my first 20 hours, I was basically the same - there's a lot of fun to be had in poking around these early areas with the horniest party of all time (despite that fact) and chatting with rats, cats, and dead guys. In these early chapters the game best supports my preferred playstyle: a big circuitous route around the map, looking at everything as I drive past but only stopping to drink deeply from a select few side stories. Push further into the main story, though, and find yourself woefully underleveled because you grew tired of these fights 10 hours ago. It's never so difficult as to completely block you from progressing, but it's easy to feel that your punishment for not seeking out each and every side quest is being forced to initiate every fight from the (admittedly cumbersome) stealth or spend the whole fight herding enemies into a big circle so you can use your Level 3 AOE Spell of choice to meme the encounters until they're finished. I have no experience with D&D or this particular ruleset aside from other video games, but the adherence to such a system and its limits are obvious when you spend forty hours playing this game just to unlock a single cast of a spell that these developers would've given you immediately in their last game. It's a pace that works pretty well for weekly tabletop adventures with a group of IRL friends, but feels a bit too slow and unrewarding when I'm sitting alone, staring at a menu of unappetizing "roll advantage"/"create difficult terrain" spells as a reward for my once-nightly level-up.

What's kept me playing are the settings and companions - the mind flayers are arguably the least interesting part of this whole deal, so while it sucks that the main plot so prominently revolves around them, the side quests are generally well-crafted enough that one or two of them would be a satisfying enough adventure to fill the entire night on their own. I do wish that the companions would Talk Normally for five minutes but they've done well enough in telling some of the companion stories (Gale is a particular standout) that they can create genuinely affecting moments if you look in the right places. Not all of them are told so well, and some of the companions feel deeply artificial as a result, but generally speaking I can understand why a player might recruit any given companion not named Lae'zel to their party. For the most part, I'm also fond of the party chatter - every once in a while you'll get a nice bit of banter that feels like the result of actual role-playing with friends, whether it's a joke or a short flavorful exchange revealing how two companions interact or a story that fleshes out someone's background. It's not as personal as it could be if it were your real friends bantering with you, but it's a fun approximation and it's deployed tastefully.

Ultimately my grade for the experience is a big ol' shrug and the word "Sure?" written exactly like so. I think the lipstick looks fantastic even if it fails to produce miracles for the pig that is 5th edition rules, with its awkward magic system and glacial level progression and a litany of boring buffs. Compared to the average person I'd be considered a "hater" of Divinity Original Sin 2 but it felt so colorful compared to this! I love killing bosses by shoving them into a pit as much as the next guy, but much of this experience feels like the developers are skillfully wringing every drop of charisma that they can from the source material and hoping that the player doesn't notice that "the chill druid left and now the mean druid is being mean, go fetch the chill druid" feels a little trite. I'll be doing my best to hit the end credits, but if I don't make it, know that I'm probably out there starting a new save on Tyranny instead.

Far too early to speak on this with any authority, but some early thoughts:

• As with Divinity: Original Sin 2 the potential for roleplay immediately crumbles if not playing as an origin character. Especially damning since they are all locked into a specific class and race except for the Dark Urge.

• Dialogue options being marked by skill checks and background tags deflates them. It would be more fitting for certain options to have the checks/tags but not convey this to the player until it is time to roll. If I see an option tied to my one-of-like-six background choices, I effectively have to pick it so I can get Inspiration. As for the checks, I can prep the face of the party with Guidance, Charm Person, Friends, what have you. Which itself leads into...

• Despite being a four-member party game, the other three characters might as well not exist for the purposes of dialogue. If you're lucky you'll see one of the origin characters milling about in the background of a conversation, but the person/people I'm playing with are forced to listen and suggest options. So just like with real 5E, it's best to have one person do all the talking since only one person can anyways, further displacing non-faces from the story they are meant to be involved in.

• Origin characters all talk like they're YouTubers, falling into a pillow at the end of a sentence, a permanent vocal sneer tainting each word (except for Gale). There is no space for subtlety in their characterisation either, their MacGuffins and driving purposes laid so bare like the Hello Neighbour devs trying to get MatPat's attention.

• Without a DM to actually intervene, to interpret the players' wishes, anything requiring interpretation is simply gone. Nearly every spell that isn't a very simple effect or damage dealer? Absent. This leaves players with options for what colour of damage they want to do, or what one specific action they might like to take. Creativity spawning from these bounds is incidental, not intentional.

• The worst part of 5E, its combat, is not improved in the slightest here, and if anything is actively worse. One of the great benefits of the tabletop setting is that the numbers are obfuscated. Statblocks need not be adhered to. Players typically don't know the raw numbers of a creature's health or saves unless they clue in through what rolls succeed for saves, or keep a mental tally of damage done before the DM says they are bloodied. The DM has the option of disclosing information, but here the player is forced to know everything. Every resistance. Every hit point. Every stat point. Every ability. Combat cannot be creative as a result because the whole of its confines are known the entire time. You even know the percentage chance you have to hit every spell and attack. It makes it all hideously boring.

• If spells are going to be one and done boring nothingburgers, the least Larian could have done was not have some of them, like Speak with the Dead, be tied to a cutscene that tells me a corpse has nothing to say. I get it, the random goblin body I found probably isn't a font of lore, but do you need to take me into a scripted sequence of my character making a concerned face with their fingers to their temple as I am told for the eighteenth time that it has nothing for me.

• When spells are being learned, there is no indication as to which are rituals and which are not, nor are there options to sort or filter choices. With so few choices maybe it doesn't matter.

• Despite a bevy of supplementary sourcebooks giving players countless options for their characters, you're stuck with primarily the base text. Perhaps it would be unrealistic to wish for every subclass, every spell, every feat, but not knowing this narrow scope beforehand meant my hopes for, for example, a College of Glamour Bard or a Hexblade Warlock were dashed. Without the spells that make those subclasses interesting, however, I suppose they might as well be absent.

• The 'creative solutions' of stacking boxes to climb a wall or shooting a rope holding a rock over someone's head are not creative, they are blatantly intended and serve only to make the player feel smart for being coerced by the devs into a course of action.

• The folks eager to praise Larian for not including DLC seem to have missed the Digital Deluxe upgrade that gives you cosmetics and tangible benefits in the form of the Adventurer's Pouch.

• As touched upon by others, the devs are clearly more invested in giving players the option to make chicks with dicks and dudes with pussies than they are in actual gender representation. This binarism only exacerbates how gendered the characters are. With no body options besides "Femme, Masc, Big Femme, Big Masc" and whether you're shaven and/or circumcised, the inclusion of a Non-Binary option becomes laughable if not insulting. Gender is expressed and experienced in countless ways, but here it comes down to your tits (or lack thereof) and your gonads. No androgynous voice options. No breast sizes. No binders. No gaffs. No packing. The only ways for me to convey to fellow players that my character is anything besides male or female are my outright expression of my gender, to strip myself bare, or hope the incongruity between my femme physique and masc voice impart some notion of gender queering. Maybe this is great for binary trans men and women, but as a non-binary person it comes across as a half-measure that seeks to highlight my exclusion from this world. More cynically, this, alongside Cyberpunk 2077 read as fetishistic, seeing the trans body as something for sexual gratification, rather than just that, a body.

I'll keep playing it, but damn if my eyes aren't drifting towards playing a real CRPG for the first time.

I played this several years ago, so it is possible it has improved by then. I found the need to constantly rely on wikis, and that so much stuff isn't taught in-game, deeply frustrating, and that my enjoyment of the game mainly came from getting to share time and creations with my friends rather than from the game being an inherently satisfying experience (it largely isn't).

Game breaking glitches. Do NOT waste your money futa fanatics

RE4 R is a safe, unfinished, inferior re-imagining of one of the greatest games ever made that has unnecessary monetization (day one DLC plus more added after reviews) and doesn't need to exist. However I still really enjoy it and recommend it.

The crazy level of mainstream praise this game has received is bad for the future of the medium. The dismissal of the original, the claims that the original needed modernizing and that this new version of RE4 is better or on par with the original is awful. I thought video games were a medium deserving respect. Doesn't the gaming community get pissed off anytime someone from TV or film makes an ignorant comment about games. So why are we treating one of our classics like this because there is a shiny new but inferior version out. Could you imagine this happening to a classic film, TV show, book etc? Are video games disposable toys that we get rid of when new ones come out or are they art?

The way the original plays is so good. The combination of the way Leon moves/controls, standing your ground, accurate shooting, melee attacks, knife, repositioning when needed and using the environment to your advantage with the way enemies move/attack/behave/react, enemy variety, level design, the weaponry and set pieces just works so damn well. It doesn't have any right to be this good but it is. It is near perfect. This re-imagining takes this gameplay and tries to modernize it, make it more realistic and play similar to other modern 3rd person shooters. In doing so they upset the near perfect balance. So they tried adding new things and re-balancing to get it near perfect again but failed. What we are left with is a game that is good to play but less fun and more frustrating than a game made almost 20 years ago. Nearly every part of the gameplay needs adjusting. But I think with further tweaking it could play different but maybe as good as the original.

The re-imagining does do a better job with the story and lore but loses so much of what made the original special. The characters have more depth now but lose almost everything that made them so entertaining. Why focus on these changes? It's not what RE4 needed, this is RE4 not The Last of Us. The original story and characters were about fun and entertainment and serving the gameplay. There is so much cut from this game and none of the changes or additions make up for it. The pacing is also worse. How did this re-imagining drag on longer than the original when it has less content? Why do the merchants side missions and back tracking for treasures feel like unnecessary bloat?

It does look quite good after turning off lens distortion and chromatic aberration but I still prefer the originals art direction by far. The original was surreal, bleak, unnerving and gruesome. The re-imagining is overtly 'horror,' dark and clichéd. The original character and enemy designs were better too. I do like the new brute enemies swapped for JJ though, this was a good idea. It runs well and I only noticed a little jankiness and the frame rate only dipped a little when things got busy in the rain. There was a little pop in too.

Why was Mercenaries not at launch and why does that mode feel underdone? Why are there little things I need to pay extra for? (Like the original soundtrack) Why have they added more little things to pay for? Are these going to make the game easier? Did they deliberately make the game harder/more frustrating/grindy hoping to push some to buy these? (Please don't buy them). Why wasn't all this at launch during the review window? What dlc is coming and how much are they going to charge for it? Why are so many people just okay with this?

Why am I already tired of this game while looking forward to continuing to replay the original for another 18 years? It is just such a huge missed opportunity. Capcom took something brilliant and instead of remaking it, building on it, trying to improve it and leaning more into what made it one of the best ever they decided to make it something different. But not different or bold and fresh enough to stand on it's own.

This game and the original are not survival horror, stop calling every horror game survival horror. It sucks seeing one of your favourite genres being erased by mislabeling and wilful ignorance.

This is a re-imagining not a remake. A remake is the same again but hopefully better. A re-imagining is a reinterpretation or adaptation which is very familiar but different.

Now this re-imagining exists it means there will never be an official remake or high quality remaster.

The original Resident Evil 4 is affordable, available everywhere and comes with all the content and no microtransactions.

I'm still giving this game a high 7, even though this has been a pretty negative review, because even an inferior re-imagining of RE4 is still RE4, which is unbelievably good. There's still plenty of fun to be had here, there are some good moments and ideas and it's a pretty polished game.

So go play the original if you haven't or replay it again if it's been a while. But still check out this new version just don't take the mainstream reviews seriously, keep your expectations reasonable, enjoy it for what it is and it'll be a good time. I paid full price day one, got the platinum trophy on PS5 and I don't regret it.

7.8/10

I hate that I love this game. It is absolutely flawed. Yet I can't help myself from queuing up for one more match.

The developers are out of touch:
Bugs and glitches infest the very foundations of this game's spaghetti code. Quality of life features take years to arrive after they were initially promised. Some never arrive at all. Most recently, there has been a notable increase in the presence of cheaters. Using various readily-available exploits, they are able to ruin the experience for others and even hold them hostage by indefinitely prolonging the match duration. This forces players to eat a disconnect penalty, proving especially problematic for large streamers who constantly have targets on their backs. Little effort has been made to address this, and instead the game was given away for free on the Epic Games Store—an open invitation for cheaters to run rampant without consequence. They will happily sell you more cosmetics, though! And how about that dating sim? In the words of Game Director Mathieu Cote, "Go play Civilization instead."

The community is toxic and self-destructive:
Entitled players, who main either Killer or Survivor roles, engage in perpetual shouting matches on Twitter and the official forums. Meanwhile, the developers stick their heads in the sand and make tone-deaf balance decisions that ultimately appease nobody. It is also not uncommon to experience harassment in the post-game chat, simply because the other role didn't approve of your play style; The unsatisfactory balance of the game has driven both roles to play in cruel and boring ways. Attempting to run a fun or unique perk build will rarely work out in your favor. Debates on the topic are often circular and rarely lead to meaningful conclusions. The Dead by Daylight community is home to some of the most close-minded individuals you can encounter online.

The progression system is unnecessarily grindy:
There are over 55 playable Killers/Survivors in Dead by Daylight. Each character comes with three unique perks. Players must spend copious amounts of currency to unlock all three tiers of a perk before it is worth using and available to be unlocked on other characters. With each new chapter, the grind for character perks increases exponentially. Naturally, this is the most common complaint amongst the community, but the boilerplate response from the developers has always been, "We're working on it." For years, players have been spoon-fed in-game currency through log-in rewards and promo codes as short-term, band-aid solutions to a chasmic issue. This is the single greatest barrier new players face when attempting to pick up the game, as they do not have sufficient tools to compete against long-time players who have access to a cut-throat arsenal of powerful meta perks.

The matchmaking is broken and confusing:
The developers spent years working on a flawed skill-based matchmaking system that has ruined the experience for new and veteran players alike. MMR, used to determine matchmaking, is an invisible value hidden from player view. Instead, a misleading grade emblem is displayed, which represents a linear reward system that resets each month. This is not a useful skill indicator for players looking to earnestly work towards improving their gameplay; Grades are simply a representation of a player's time commitment in any given month. Furthermore, said MMR system is utterly ineffective at accurately filling a lobby with balanced skill levels. Brand-new players being pitted against players with thousands of hours is a frequent sight. The developers have delivered contradictory answers in response to questions about the MMR system's dubious functionality, revealing that they themselves are unsure of how to classify a "win" for both roles and are naïvely confident in their own system. The stubbornness showcased by the developers when it comes to admitting and correcting their own mistakes is astounding.

Having said all of this, I would still recommend Dead by Daylight.

It may sound completely contradictory, but no other game has incited such giddy cat-and-mouse excitement as Dead by Daylight and its addictive gameplay loop. Having dedicated 2000 hours to the game myself, I can admit it is really a lot of fun when everything works as intended. It's hard to find a feeling more thrilling than just barely managing to free yourself from the killer's grasp and escape, or catch that one stealthy survivor who has evaded you all game and perform a mori finisher to close out the match. The roster of original and licensed characters continues to grow each year, with many more ambitious crossovers to come—it is irrefutably the Smash Bros. of the horror genre. No other game allows you to play as Ash Williams, surviving alongside the likes of Cheryl Mason, Steve Harrington, and Leon Kennedy, as you attempt to escape from the fences of Badham Preschool while the legendary Michael Myers hunts you down. The presence of so many horror icons in a single piece of media is nothing short of impressive and truly a sight to behold.

Beneath the tremendous grind, the egregious imbalances, and the petty infighting, I believe there is undoubtedly some enjoyment to be found in Dead by Daylight. Grab a few friends, spend an evening playing custom matches, and share some laughs, some shouts, and some scares.

My roommate has put over a thousand hours into this game in the past year but I have genuinely never heard him utter a positive word about it, even less about the studio that made it. If you all hate this game so much just play something else! Every time you turn it on you are giving the devs what they want! The door is open, all you have to do is walk through it!

Never tried this "game" before. My gf tried it... Reminds her of reddit (more like "dreadit"). Dunno how to rate this so 🤷

It's entertaining on YouTube... "do you know da wae?" 👹 UGANDAN KNUCKLES!! Hell yea 🤘🤘 Right on!! 🤙

i used to get bitches for being good at this game

fun classic co op game kinda dated tho. this is where i learned what aggro meant

sometimes i like to detox on life listening to the music to this... its stock music but eh i cant complain.. love me some kevin macleod

Came here looking for fallout new vegas in medieval settinng but i was disappointed. Maybe in future i'll give it another shot.

i bully nerds who like this game