Solmango
2018
2004
2011
2006
2000
1999
A top tier Pokemon game for me and a marvel of software programming. Playing this as a kid after waiting two years for the sequel was eye opening, as you not only got to explore a new league with new monsters, but you also get to visit areas from the first game.
Biggest obstacle with this game is that the wild areas don't prepare you for the harder fights instead requiring you to break flow and train for five to ten levels.
Biggest obstacle with this game is that the wild areas don't prepare you for the harder fights instead requiring you to break flow and train for five to ten levels.
2017
1997
Foundational RPG for the modern era. A cyberpunk story where post-capitalism has created a huge divide between the poor and the rich, to the point where the only normal people you meet live in slums. I spent too many hours learning to raise chocobos, and it made me feel like Saitama when fighting even the weapons. Sephiroth is a joke.
2012
Fantastic GTA style game. What I consider the apex of this style of game play. Drive and fight through a vibrant recreation of Hong Kong circa 2010. I'm amazed this game changed Publishers quite a few times. I wish there was a sequel but Square Enix execs we're disappointed it didn't sell as well as GTA IV.
The story is very bare even moreso than the SNES games. But the plot is you reawaken as a half demon, half human, 100% f-kboi. The plot says you have the choice to remake the world, but after seeing everyone from the first 20 minutes of the game, you're just here to collect demons and fistfight with the devils of most major religions. See the origins of a new century for Atlus.
Warning, the first five hours is very tedious as the enemies don't give you much money and experience points but are a pain to fight. It's better to turn on Merciful difficulty because life is short and you have punching to do.
Warning, the first five hours is very tedious as the enemies don't give you much money and experience points but are a pain to fight. It's better to turn on Merciful difficulty because life is short and you have punching to do.