"But still...I was not wrong."
The 2nd route of the Fate/Stay Night visual which completely takes advantage of that fact not wasting any time reintroducing stuff already established in the previous route and that made for a way better paced story in my opinion.

My favourite part of this route wasn't the main heroine of this route Rin Tohsaka (although she still plays a huge role) but instead the main hero Shirou Emiya who has everything about him turned up to 11 and expands on everything that was established about his character in the previous route while also proving why he is in my opinion one of the best main characters in all of fiction.
As previously stated Rin is the main heroine of this route with Saber actually getting more of a side character role this time. Rin is an amazing character a badass talented mage who descents from an old family of mages, she is funny really cool and honestly there isn't anything i can say is bad about the character.
Now another character that gets more focus in this route is Rin's servant Archer who is such a badass character and god his story moves techniques everything is just so cool i really love this man he is so cool (which also proves my theory of every character with white hair in any media is a guaranteed badass).

I definitely love this route more than the Fate route making for such an amazing read and i honestly never got tired of it there are barely any negative things i could mention in this route and im excited to see what Heaven's Feel has to offer.

Final rating:
https://media.discordapp.net/attachments/801774175379128330/952956326554783794/x4JaFLQK_3nBxrhY.mp4 /100

I finally finished the 3rd and last route of Fate/Stay Night. It honestly felt the longest route and definitely the darkest one thus far while also having probably the best slice of life and comedy scenes than anything that came before it.

After 2 routes of barely doing anything Sakura gets the spotlight she's is a great character i would love to go into detail but i believe that should be kept for the player to find out on their own she was great and i don't want to spoil anything about her. Every character that didn't get a chance to shine in the previous 2 routes get the spotlight in this route and they're all so amazing and were written brilliantly every scene with any of them was amazing.

Shirou and Rin must also be mentioned cause they both somehow managed to rival their characters from the previous something which i thought wouldn't be possible but man I'm so glad i was proven wrong they were both so cool and well written showing their characters in a new perspective they were a joy to watch.

This route was honestly amazing from giving the remaining characters they spotlight they deserved and utilizing them to their fullest and using the previous characters in a new perspective while also exploring some dark themes made this route addicting to read just to see how the events would unfold (rip my sleep schedule) while also utilizing everything that came before it and adding new stuff at the same time tying this whole game together in such a beautiful way.

Final Rating:
https://media.discordapp.net/attachments/621346412059426819/958684011209846835/seiba_hawk1.mp4 /1000

A visual novel consisting of 3 routes (plus a secret mini route if you're playing the realta nua version of the visual novel) each with its own take on the games core theme of idealism taking that concept and bringing it into a new perspective with every new route.

Along with the game's many deep topics it explores it is also accompanied by an amazing cast of characters that all have their own amazing stories that you get to learn about as the game progresses keeping you hooked waiting to see how each one of them will tackle any problem they are faced with seeing them struggle and rooting for them all the way, they are all so amazing and it has to be one of my favorite cast of characters in any media i have experienced so far.

The holy grail war itself was amazing providing countless of awesome fight scenes along with teaching you about the rules of the world of this game about magi and the different organizations around them while also teaching how the fundamentals of magic work in this game allowing you to be immersed in such a world.
While the fights were amazing most of them having a deeper meaning behind their reasons for fighting the same can be said for the slice of life scenes which while they can be fun little distractions from the war that is going on they can also grants you a glimpse inside each character's mind allowing you to come to a better understanding of their actions and their motivations.

This game provided for me one of the best and most engaging stories i have ever read making me sit and read on and on for hours without even taking a break, it was honestly such an addicting game and i would definitely recommend it to anyone that enjoys a good visual novel.

As for my personal ratings for the 3 routes of the game:
Fate 8-9/10
UBW: 11/10
HF: 10/10
Now i'll be taking a break from fate cause i do not remember what sleeping is like anymore.

A friend of mine got me into Ace Attorney so as a token of my gratitude i got him into Danganronpa.

He now kins junko and I'm starting to think I went wrong somewhere.

2005

Removing the cast i came to know and love in the original Fate/Stay Night was a risky move and I'll admit it must've been hard how much courage was needed to make such a move.
HOWEVER removing everything established in the first visual novel as well was such an awful move getting rid of the holy grail war the masters and servants and basically any sense of worldbuilding established in the 3 routes of Fate/Stay Night was such an awful move i cannot forgive them for that.

Final rating:
0.5/10

Snatcher, a visual novel I've been hearing about constantly lately be it from my friends or me looking up more info about this game just to get a clue as to what I'm getting myself into and after finishing it yesterday I thought I'd write my thoughts on the game.

This game was honestly a pretty fun experience, I love investigations and such in videogames so I was hooked from the start as well as the whole sci-fi theme of the game (I know its heavily inspired by Blade Runner but I've never seen the movie so I apologize in advance). However, as fun the theme of investigating is this game can honestly make the process a bit annoying from time to time, for example in the first act there's a part where you just have to keep going back and forth having to use a PC with info on whatever person you want to know more about and the game just keeps asking you questions over and over forcing you to keep going back and forth to that computer room if you haven't memorized or written all that stuff out, thankfully its only in act 1 where that happens after that it never happens again. My other issue with the investigation are the investigation and look options, they could've easily just been one single option and it would've saved me from a lot of hassle I had to go through while looking for clues on how to progress the story, like after investigating a piece of evidence i should not have to look at it again to take it with me that was just a waste of time but that isn't a huge deal and you get used to doing that. Aside from that the investigation is fine with some fun puzzles making you thing every now and then where even if you got no clue what you are supposed to do the game will eventually give you hints as to what you have to do so its fine.

Next I'd like to talk about the characters, they were honestly likable, Gillian is a really cool protagonist and it's fun to see how he handles every situation, the same can be said for the side characters too, they get some (sadly not as much as they deserve) of the spotlight and they were honestly fun to chat with. Now this is the point where I also have to mention the voice acting, my god seeing as i was playing a Sega CD game i did NOT expect this game to have voice acting this good and the quality was good too, I was honestly suprised by how much care and effort went into every single line recorded and props to everyone for managing such a thing.

Finally the thing I should've talked about first the story.
It's a pretty fun ride, it kept me hooked always speculating what exactly would happen in the next scene, act 2 was personally my favourite I did not stop playing throughout that whole act and I finished it one sitting. It was a pretty enjoyable ride and I don't have any complaints about the story writing.

Snacther is a pretty fun ride with an enjoyable cast and story that is sadly in my opinion a bit too short to fully flesh out the characters and make me care enough about them, however I would still recommend you to play it nonetheless, this was my first Hideo Kojima game and I really want to see what stories that man has in store for me in the future.

Writing reviews cause I'm bored in class is the only way to get me motivated to type all this stuff out.

This game is probably the closest thing you'll ever get to experiencing a Yugioh videogame taking place during battle city because konami as greedy of a company as they are they just don't want Yugioh videogames to make money outside out of F2P gacha games.

Anyways really fun game probably my favourite Yugioh videogame ever made next to Duelist of the Roses and the box art my god I love the artwork to death probably my favourite in general.

A friend of mine sold me this game for 10 cents as a kid and to my suprise the game didn't work. I of course demanded a refund cause this was blatantly a scam as any other human would also believe but they told me that they didn't accept refunds. I now suffer from trust issues and I hope they burn in hell

I cooked some eggs with how fried my pc became after playing this game

Not Sonic Heroes sadly but the team mechanic is really well done, the game starts of kind of mediocre but it gets more enjoyable as you unlock more worlds and partners

My personal favourite out of the advance trilogy honestly

What a beautiful sequel to one of the best visual novels I have ever read.

This game introduces new characters, fleshes out old ones,explores new themes and even goes one step beyond by giving you a choice of what scenes to read first instead of just a story unfolding with you just reading for hours on end, while also paying its respects to every single thing that came before it. As many have already said Nasu has really outdone himself with this entry, I was honestly astonished from what this sequel accomplished despite all the expectations it had to live up to.

"I, too, wanted to yearn for something that I felt was beautiful just as you do."

Final rating:
https://media.discordapp.net/attachments/801774175379128330/977942913642295296/PECv0vV8MLCfnnhm.mp4 /10.000.000

RE2 is really fun game just like RE1 both making for some amazing games and I absolutely adore the style of these games.

First things first, The police building. It is such a joy to explore and an upgrade to the mansion from RE1. I absolutely love the atmosphere of the building and some of the tragic stories you learn while exploring every nook and cranny of this building, for example Leon's desk filled with party hats and decorations and notes welcoming Leon to the team but instead of smiles around you it's just the zombified remains of your coworkers all of them out to kill you. I liked stuff like that even if they are kind of scarce.
While the police building was amazing and really fun to explore, I do feel like the game did drop in quality after leaving the police building to escape but that part was still fun nonetheless, albeit not on the same level as that feeling of exploring the police building for the first time.

Next up, it's the combat, which has also gone up a bit by filling the rooms with more zombies and more difficult variants to deal with but at the same time hitting that perfect balance where you're getting swarmed by zombies while also having a chance to fight back if you have the means (which you probably will since this game has ammo everywhere lmao).
Mr. X for Claire's campaign was also scary and a real threat the first few times but he just stops being a threat after the 3rd time he appears because you can just find ways to avoid him by that point while also being loaded with bullets and such which just gets rid of any panic and fear he made you feel at the start which was kind of disappointing.

The voice acting also got an upgrade and by that I mean instead of sounding like a parody, everyone now sounds like a Spiderman 2 NPC.

This game was honestly a fun ride from start to finish and this game is a must play for anyone who enjoyed RE1 no doubt about it.

The latest Fallout game in the franchise ( what's a 76?) and by the time we get to see a Fallout 5 I will probably be 50 years old looking after my grandkids. A game I where I have spent countless hour playing endlessly over multiple playthroughs and yet, not once have I ever finished the main campaign of the game.

First things first the good stuff. This game is fun, I'll probably end up trashing this game later on but I just want to get this out of the way, this game is an absolute blast. The gunplay is the best it ever has been in any Fallout game (god bless ID Software for helping out), the crafting is 10x better than what it was in 3 and NV, and they actually made useless objects matter in the game now opening a toolbox and seeing duct tape is actually worth something instead of some useless clutter you'd just see, sigh and move on with your day. Exploration has taken a step up filled with so many places to explore Bethesda's motto of "you can go anywhere and be who you want" still holds true (for the most part) in this game although be warned, even though you can go anywhere it also means some places might just be death traps for you if you're not prepared with the right equipment.
Moving on, the companions who finally have another purpose than just shooting and carrying your stuff for the first time in a Bethesda game. You can actually talk with them about how stuff are between you two as well as, reacting positively or negatively depending on your actions. They also give you their own personal quests in some cases and even butt in during conversations to express their thoughts on the topic at hand. It's some good stuff and I'm glad this is a feature they carried over from New Vegas.

Now then, moving onto to my issues with the game.
First the first thing you'll probably realize that is wrong with this game. That being the limit on your characters backstory personality and pretty much everything is predetermined for you by Bethesda whose games have always been about creating your own characters, exploring the world with these characters and seeing how the character YOU have created would respond to the problems they are facing and Bethesda's job is to give you the options to accomplish that, but nope you are either an Nate or a Nora with your only real options being their appearance and name in-game accompanied by a limited amount of dialogue and choices that almost never actually matter since probably 50% of the NPC's you can hold a conversation with are essential meaning you can't kill no matter what sort of character you want to be or even forces you to engage in combat sometimes again not giving a damm about what you want to do. This game absolutely loves limiting your choices leaving you with one of 4 options: 1.Yes 2.Ask for information/Yes 3.Sarcastically saying Yes/No 4.No (there are of course exceptions but most of the time its just these options). Speaking of which, the dialogue has been completely butchered making for some of the most boring and uninteresting conversations in the entire franchise and the only redeeming thing about it is being a sarcastic asshole which is probably the only way to enjoy holding a conversation in this game.

While I praised the gameplay and said how fun it was there is one issue I had with the changes and that is removing skill points altogether and only leaving you with your S.P.E.C.I.A.L. stats. Who thought this was a good idea. I'm legit dumbfounded, this is such a dumb choice and my only response is the AVGN in me screaming what were they thinking? Simplifying a skill system that wasn't that hard to figure out in the first place? I doubt there exists someone who was so confused that didn't know what the difference between the meelee weapon and unarmed skill was but say that's the case say there is that one person out there who finds it to difficult. Catering to that one person has basically ended up with the developers shooting themselves in the foot cause now they have to shove all those skills into 5 different categories and the perk choices become filled with "Increase pistol damage by 25%" and other dumb stuff like that because that system simply does not allow you to increase your damage output with any other method so most perks have just ended up becoming an uninteresting mess filled with mostly buffs so they can solve a problem that NEVER EVEN EXISTED.

Finally, the story. As I mentioned at the start I haven't finished the main plot of this game and to be frank, I doubt I ever will. I replayed this game recently with the goal of finishing the main plot of this game, maybe even the DLC and then making this review but I just couldn't. The story of this game is just garbage, I did not enjoy anything about it. Sure it introduced me to some characters I found cool like Nick Valentine but other than that I will only follow the story up to the point where I meet Kellog so I can kill him and get his gear because I think they look cool, that is all I will stop giving a damn after that, I will carry on pretending it never happened because that's the only way you can truly enjoy this game, pretend the story never happened other wose you're just forced to follow Bethesda's vision of how THEY want you to play the game not really caring what you want to do and in a Bethesda game, the company that created games like Morrowind, Oblivion, Fallout 3 and Skyrim, 4 games that put one thing above everything else, "Be who you want to be and go where you like" that's all I expect from a Bethesda game and with this game they nailed one part while completely failing at the other.

My final thoughts on this game are as follow:
A pretty fun shooter with an amazing and addicting world to explore and a really good crafting system accompanied by one of the worst stories in a videogame I have ever seen.

Final rating:
3.5 /5

Perfection.

It's the only word that comes to my mind when describing this game. Is it actually perfect? Fuck no lmao, the game is riddled with all kinds of bugs and crashes. Yet why is this game so perfect in my eyes that despite all the bugs, despite all the times I was stuck in a loading screen and was forced to lose progress, why do I love this game so damn much? The answer dare I say is actually pretty simple. It's the dedication and passion of Obsidian for this game that lets me see past the loading screens past the crashes past everything. Yes that line was cringy but I don't really care there needs to be shown some respect for the developers and what they have created, a game where you are completely free to do what you want, be who you want and go where you want. This game honestly hits it right out of the park, all the way from the game giving you the tools to accomplish being who you want to also granting you various choices in quests that will leave you second guessing testing how you or the character you have created would act in a situation like that and the game almost always will end up leaving you with that feeling of uneasiness, that feeling of not being sure if you did the right (or wrong) thing, I absolutely adore stuff like that.

The characters are also well made making for some fun interactions just by seeing the type of people living in this post apocalyptic wasteland just trying to live their every day lives to the best of their abilities.
The companions are a treat, they all have their own backstories personalities, likes and dislikes and will even give you quests to further progress their own story its brilliant, its beautiful no longer are you trusty companions just that one npc carrying your stuff, you actually start to care for them.

The factions are all really good (although Caesars legion is prob my least favourite of all of them) each one of them having their advantages for if you choose them to be the best choice for the mojave, while also possessing just as many disadvantages.

The DLC are also all amazing all of the containing their own story that just leads up to one of the best final confrontations in a videogame period. However I believe I'll go in depth about those perhaps another day

Final rating:
Masterpiece / 10