This game cycles its way in and out of my actively played games as the months pass. I will likley never finish it but it is an incredibly fun game that i enjoy booting up every now and then.

I played the momodora series on a whim and ended up really enjoying seeing the progression the dev made with each entry. Momodora 4 Reviere under the moonlight being the crown jewel in my opinion. This game did not change that, but it still was a very fun experience that i ended up completing 100%. My biggest gripe with this game is the lack of a hard mode, and some of the bosses having only having a handful of attacks. Making the combat more punishing without making me equip the "1 hp" seal and throwing in a few more attacks for bosses would have done wonders for me. Being oneshot by every small enemy is not something i long for, but being being able to facetank bosses is also a bit extreme. However despite this i enjoyed this game a lot.

I really enjoyed the "anime" moments that were thrown in on specifically two bosses. They were well integrated. I remember being fairly annoyed at a similar thing in metroid dread where it would lock you in a long execute animation, but this was made very smoothly and did not disrupt the fight. Id like to see more of that.

It is also less open then Rutm as far as i can tell, i managed to skip one boss on my third run but rutm just felt a lot more open and the actual search for items and locations just felt better, im not sure how to describe it exactly.

The good:
Amazing art and animation
Really good music
Solid movement, actually a pretty big step up from Rutm
Amazingly designed bosses and charakters
Sigils felt rewarding to collect and there were interesting powers


The Bad
Lacking difficulty (as a die hard metroidvania nerd)
Bosses lacking attacks (some i swear have 2)
Room design feels less punishing then Rutm
Way too many particles when spamming attack
Map/progress does not reset back to the last checkpoint on death

In conclusion if you are a fan of momodora or metroidvania games and want a chill time with absolutley stunning art youll enjoy this game. If you are primarily searching for a challenge you probably will not.

I do hope this game does well as i think rdein/bombservice has put a lot of effort into it and i want to thank him for all the fun i had thanks to the momodora series.

Good vibe simulator. The visuals and music are amazing. The gameplay is great. However i think the difficulty is more geared towards multiplayer. Very few levels posed a roadblock where i actually had to "git gud". That is expected for a mario game ofcourse but i will mention it anyway. I did die still and had to retry sections, and the one ups were not spammed as much so collecting the 100 coins to get a 1up did not feel useless. So that is nice. They did also use their abilities and new gimmiks quite well, but many of them have so much more potential! I am curious how fast modding will get a hold of this game. That could yield some sick stuff.

I find nintendos refusal to give the cast voice acting but including plants that can speak hilarious. They still have some random mini bosses that are basically the same thing with slight changes that im not a huge fan of but they are over quick and it is not a big issue. I would have liked there being more things to do with the purple coins. Or at least have the early costs slightly upped. I bought pretty much every badge in the shops and paid a lot of the flower people to open paths but i still got to 999 fairly quickly. This didnt motivate me to go find the purple coins very much. Overall i had a lot of fun but will probably not be 100%ing the game. GG!

This review contains spoilers

Lone fungus!
Tldr: Fun platforming challenges, great exploration and abilites, lacking bosses and skill expression in combat.
PS: If you don't like bosses rolling over start on hard mode instead of normal.

An enjoyable metroidvania that focuses a lot on exploration, freedom and collecting a bunch of items. There are bosses but personally i think they are one of the weaker aspects of the game. The progression basically allows you to just go any way you like at any point with very few hindrances. You'll come across items you cannot collect and the occasional dead end but it really felt like i could just wander and get lost basically wherever my heart desired.

It has little structure except some hints of where to find mushrooms that can help guide you on your way. And i quite liked that honestly. The story is told by talking to mushroom statues or reading tablets around the world. Story wise it is very basic and i think the reason for that is to complement the very open ended nature of the game. I personally would have liked some more story events as at times it felt like i was exploring for the sake of exploring. Kind of loosing my purpose and drive if i wandered too much. There were some reminders when talking to statues where they would tell you but there was no real feel of urgency at any point. That can be both a good and a bad thing i suppose. It made many things more relaxed but also slightly less meaningful.

However there are a TON of items scattered across the map and it is packed to the brim with stuff to find. So the large map never felt empty to me. One of the most fun things to find are these teleportation gates that take you into the loopyland dimension where there is an obstacle course to complete to grab some type of shard(still don't know what they are for after the first ending) These are some of the most fun i had in the game because they can actually get challenging and they use the movement abilities you collect in unique ways. I have not beaten all of them yet but they let you combine and use most of your abilities maybe not to the fullest. But far enough for me to be pretty satisfied. And i think the genius part about them being in a different dimension is that the obstacle courses do not clutter up the map. If they were laid out across the map then backtracking would become much more of a tedium i believe. So these are great!

Now for some of the things i did not like as much. The bosses, there are quite a few bosses scattered around the map and finding one was always a positive interaction. The problem i have with the bosses is that they are too easy and too similar to each other. Now that they were too easy is a very subjective statement and im not trying to boast that im the ultimate gamer or something here but the problem is that you get a ton of really creative abilities and movement options. But the bosses barely challenge you to use any of them. You can beat most of the bosses with your basic loadout at the start of the game. And this is a huge missed opportunity i think. The warp gates with obstacle courses did a much better job of pushing the movement abilities then the bosses did pushing the combat abilities. And i think this is a huge opportunity to improve the next game that is in development. Some of the arenas had some platforms and spikes. But so many of the bosses ended up being a blob that you can pogo on that shoots a few bullets your way in a half assed attempt to kill you. In my opinion they need to get a lot more agressive, intimidating, and varied. (like the last boss, that one was actually great) I understand that i am asking for impossible standards from a solo developer here. But just a step in the right direction could make a huge difference in how satisfying it is to beat that boss. Another note is that i played on the normal(recommended) difficulty. If you plan on playing this game and think hollow knight has a good difficulty i would highly recommend starting with the hard difficulty instead. This is something i regret and might have changed my opinion on the bosses a bit. The issues about them being similar and not promoting the use of the new abilities and charms(sorry relics) still persists however and i think that this is the games biggest major weakpoint.

I liked the music, it was nice to listen too. Most of the tracks did not get tedious even after listening to them for a while and they fit the mushroomy cozy low threat enviroment of the game. One nitpick i have is that the music for sitting at a savepoint is amazing, BUT it cuts off after you leave the save point. If i got to hear the full save jingle even if i just stopped by a save for 1 second to heal. That would make my brain do many happy chemical.

Some of the dialogue did not flow as part of the world and felt like "go grab item x because reason y" and that is hard to avoid completely but i always like when games mask this well.

In conclusion i loved this game. I had a great time and i am excited to see what the developer decides to do with the second game.

Played through the first game with a friend a few years ago and we were very excited to play this again. They stepped up the level design a major notch and added a lot to explore. Loved playing through this game.

The most based game in existance. How is this free

Beautiful artstyle! Unfortunately i cannot recommend this game. The biggest issues to me with the game is the level design and progression. It is a very linear game, that in itself is fine. But it just ends up being corridoor simulator where you run through corridoor after corridoor of terrain that makes you jump every now and then and some enemies running around randomly. Much of the issues i had could be remedied by making the distances you have to travel much shorter. The content on the map does not suffice to fill up the actual size of the map if that makes sense. I got a kick every now and then from looking at new areas, and there were two great bosses in the game. But it does not make up for the suffering of just running after the quest marker for 30 minutes past enemies that don't know you exist. The music is alright, does not stand out but it is decent background music most of the time. The text scrolls way too slow for my taste so i skipped many of the cutscenes so i don't know how much the story makes up for the other shortcomings. But the beginning did not really entise me very much. The ending was alright i did watch that. The platforming part of this game lacks some type of satisfying challenge. There were some slightly more difficult jumps but they were few and far between, and the difficulty many times just came from the corridoor being increadibly long so you had time to zone out once you got to the difficult part.

I am sorry for going so hard on this game. Because at the start i really thought it had promise. But i decided to get to the end credits and i have to admit that i am damn glad that it is over. I just could not really get into it. I wish the dev team the best and i wish them luck on any future ventures, i bet they learned a lot creating this game.

Not my type of game, craft and create your own stuff sandbox survival mode.

Fun gameplay, but then it became a dating sim fuk dat im illiterate

Honestly not my type of game so many annoyances. But combat is ok- Quit after about 2-3 hours. Follow the red dot on the map gaming, i didn't get interested enough to pay attention to the dialogue and actually figure stuff out myself so it just became a game of rat and mouse with the quest marker.

Nostalgic, has some decent things. Combat feels heavy but a little clunky. Many things that are quite scuffed
Music actually not that bad. Visuals are middle of the pack for wii era shovelware. Some of the voices were done well but others were scuffed. Gameplay is basically a giant fetch quest. The ending sequence is one of the worst unfun motioncontroll bullshits i have ever seen almost ruining the play session.

Started ages ago on 3ds, got like half way got it free on gog so played back to half way.
Pretty neat feeling game. Needed to google how to get onto bog island only so far.
Stages are eh, kinda straight line and required to go through multiple times not super interesting. The highlight for me are the simple but fairly fun dungeons