Bio
Hi I'm Spooky!

I'm 30-some years old proudly gay as fuck and I love my partner.

My hobbies include horror/psych media, video games, music, anime, guitar, and determining when the sun will become a blackhole and engulf us all in the abyss this horrible place belongs in.

Feel free to say hello.

Black trans lives matter ALWAYS.
Personal Ratings
1★
5★

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Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

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Played 100+ games

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Gained 3+ followers

Favorite Games

OneShot
OneShot
Tetris
Tetris
Celeste
Celeste
Umineko no Naku Koro ni Chiru
Umineko no Naku Koro ni Chiru
Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

476

Total Games Played

000

Played in 2024

040

Games Backloggd


Recently Reviewed See More

This review contains spoilers

This game hit me hard in a different way than it might have most. I accidentally locked myself in the hikkikomori route from my own real life fears and disorders. I couldn't accept that the banging on the door was anything but a monster. I know that feeling all too well.

Doing this bars you from the true ending and "good" ending of the game. There are only two outcomes from isolating yourself. You leave and Basil presumably dies from suicide. Or you kill yourself and it's considered a double suicide. This felt all too real. I understand the loneliness. That emptiness. The fact you can end up with nothing if you don't allow people in, is such a shock to the system.

I experienced this first which most people are able to avoid by just literally opening the door and being kind to people. It's such a realistic take on disorders dealing with paranoia and delusions.

Of course afterwards I had to see the real ending and while I quickly started to understand the truth of the matter it still shook me to the core witnessing Sunny basically go through trauma and a literal break down. Maybe the darkest places I've seen a video game go.

It brought about a lot of questions. Does Sunny deserve to be forgiven? Aren't we all human? Can his friends really understand? I honestly prefer and like that you don't get to know completely if when Sunny says "I have something to tell you" they accept it. It doesn't matter Sunny is finally free of the burden. It doesn't matter if you the viewer thinks Sunny is a bad person or not. It's about healing. About the story's lead finding peace and living on. And that people can no matter what they've done.

I did very much enjoy the added little bit at the end if you remember to water the flowers though. It was a nice final touch.

I will likely think about this game from time to time for the rest of my life.

The ending battle was pretty hard mostly because I suck at using WASD for moving but also because I was sobbing like a child.

This game not only has a beautiful world the narrative is so heart felt. So many people deal with mental illness, feels of self doubt, and the pressures of life. I feel like the way it was handled was superb. It felt like a friend reminding you that it's ok, to not be okay sometimes.

This was an absolute joy to play.

The brush works like a dream you feel like you're painting on air. The controls are pretty great minus some of the puzzle mechanics that are a little frustrating but I can forgive the minor flaws there. Battles are surprisingly intuitive and while it's hard to use the keyboard and mouse in this way, it was still very fun and if you need it to be forgiving it can. Don't sleep on this one it could have been made by a giant company it's so polished and full of love put into it.

The gameplay is the star of this game. It feels fluid. It's not often annoying but in some small cases the camera angles don't help with the constant movement you're doing. Not often though. It's so fun to play as Kasane with her ranged attacks. Yuito is alright he's more typical with a sword.

One interesting thing to note is that both characters have completely different stories with a different cast that have varied abilities. This is awesome and feels like they didn't just do insert character for the protagonist. There's also social events which some people may enjoy more than me. I only really liked two or three of the character's stories. They can feel a bit typical and like they could use more fleshing out or unique parts. However I loved when Genma got deep about what comes after the OSF. Still they're a low point but, skippable!

The graphics holy shit for a Jrpg this feels almost like we've made it to playing an anime. It has gorgeous moments. The bright reds and oranges are sprayed through this world making it's very dark world seem not so garish and desolate. It's urban and cool.

I actually really like the main story. A lot. And the comic book style of panels is so much more interesting than a floating head talking to a floating head. Obviously they could have done more cutscenes but my guess is they focused on the combat and yes that is most important for a video game IMO. I've only played Kasane's side so far but can tell from some scenes Yuito goes through his own unique ordeals.

My only real large gripe about this game and what brought it to a 4/5 was the ending that seemed unrealistic. It's maybe not impossible but I would have liked to see something more drastic perhaps? Even a "bad end" would have been fun since this is a kinetic story meaning there's one true ending.

All in all I never really groaned at the end it was just a bit predictable.

Oh and the final battle holy fuck was that fun.