One of the first games I have ever played and what an absolute gem. All the locations are extremely memorable and filled with such unique monsters and friends. The characters seem basic but the more I replay the game their depth increases to the point where I feel foolish for thinking they're so cut and dry. Characters have motivations, dreams, fears, have experienced great joys and terrible losses. Everyone wants to leave the area but leaving mean very different things for each character. The gameplay is floaty yet doesn't demand precision as weapons are designed around a looser control system. When the game does give you weapons that are more precise it is at a time where movement has advanced to match its demanded precision. All the bosses are challenging but never feel impossible; it feels like fighting against something way more powerful than you. The goliath bosses are extremely satisfying to overcome because of their size and difficulty. Masterpiece of a video game, play it if you haven't and, if you have, play it again.

I really good game that I can appreciate for being good, yet it never quite clicked with me. I have played it all the way through 3 times but I've never really understood why everyone calls it amazing. The art style is amazing, movement is tight and responsive, and the music is fantastic. However, the actual gameplay is where my problems are. The run and guns are all blend together despite their memorable details due to their game plan being the same the whole way through - never release fire, hold forward, and occasionally jump to platforms moving up and down. The bosses are very hit or miss, ranging from being unremarkable to iconic. Some bosses feel random while others are completely reliant on player skill. The one constant is how expressive each boss is. They all feel alive, popping off the screen. The story is lackluster but the game never focuses on it super hard. Overall, Cuphead is a game with high highs and mid mids that I can respect for what it is yet down find as much enjoyment from it as other people. I think its pretty fun and nothing more.

It's literally just a clock simulator, just as advertised. None of the clocks are fun to watch or visually interesting.

Really fun games that feels extremely satisfying when everything's going write and I'm perfectly playing to the beat. The grind towards finishing the first run is very rewarding and feels like conquering some beast (the beast in question is getting attuned to the rhythm mechanic). However, after completing the first run the game loses its grip on me. Any run after feels to similar to the last.

I feel like I had barely any impact on what was happening. My characters did moves that didn't make sense, my opponent would do disjointed attacks, random weapons would appear, it just didn't click. I quite like platform fighters, but this game doesn't do it for me. The readability and understandability of the game is extremely difficult to nonexistent.

An excellent puzzle game with a continuous stream of new mechanics while keeping the old ones, never overwhelming the player yet always keeping their brain thinking and puzzling. Puzzle games are not my favorite, but this game is very fun to think through. A problem is sometimes the game suffers from dilution from mechanics introduced that don't feel like the base game anymore.

A charming little puzzle game I just couldn't get into. The game feels slow (which I think is the point), but because of this the game loses player engagement. It doesn't feel like a meandering journey, it feels like a slow as I wish Captain Toad could just move that much faster. However, the game has so much charm and detail in every corner of the levels.

This review contains spoilers

FANTASTIC video game up until you get the grappling hook then the game slows waaaaaaaayyyyyy down, it feels like it was developed by people who forgot what make everything prior so fun. Despite that, the first half / two thirds are extremely fun.

Phenomenal first 2 acts of the game that is completely ruined by the combat-focused 3rd act. The game is so much fun and excellently made up until it switches from being a monster preying on the unsuspecting to being a game where you fight your way through every solution. It's especially worse because the combat in this game is the weakest part, so for the game to specialize in it for the last stretch of the game makes the whole thing fall apart. The first parts of the game are marvelous. Stealthily sneaking through labs and other unique areas is very fun. Acting as the hunter is such a unique take on gaming that it is unrivaled.

Very fun and snappy, music is great and its fun to control.

My least favorite of the 4 campaigns. The movement was interesting, but quickly became repetitive as the solution to most platforming was the exact same series of inputs to move. It also felt like some of the potion modifiers you would never ever use. The best way to play this game is with the cheat code that randomizes your kid every few seconds. Despite all this, every Shovel Knight game is very good and has great design, I just wish Plague boy's was a little tweaked. Story is great.

2016

The best game to play while sitting all the way back in your chair. Unquestionable the best "walk around aimlessly and look at the pretty world" game. It's rich atmosphere encapsulates the beauty of the ocean. The controls work so smoothly; it is the best swimming in any game ever. Swimming alongside all the fish and sea critters is such a joy I find myself returning to this masterpiece again and again.

Among Us is unironically the best of the Mafia/Werewolf genre. Everyone's moving and has objectives that makes the game more than just "pay attention lol." Playing as impostor is so much fun, trying to form unbreakable alibi while creating unsolvable kills is very fun and tense; and playing as crewmate is fun balancing your social game, your tasks, and playing detective. Every game is different and enthralling as both a player and a person.

A really fun puzzle game that is unreplicated. It's kinda up its own ass with its writing, but the game is very fun and gets my brain churning. Great gaming experience.

What a great game all around. The combat feels so weighty and rewarding, mastering the game feels satisfying, and each playthrough will always be different from the last. Both the single and multi player is a blast. My only real complaint is the humor which is hit or miss.