My 2nd favorite game of all time. There feels like an endless amount of things I can praise this game about. In every jump I make I can feel the love poured into this game. The level design is immaculate as every single screen is always challenging yet fair and very fun. The level themes all excellently build tension and ramp up difficulty in such a natural way. All levels have the theme of ascending upwards, both mental and physical (with exception of Reflection which purposefully reverses these two to represent Madeline's current state up until the end where the conflict is resolved and Madeline begins moving upwards again). The gameplay and level design also reflect the story in a beautiful way. The story takes a little and creates a lot - there are only a few Theo or Badeline encounters, yet the game feels brimming with a rich story and deep, realistic characters. That's one of the most immaculate things about the game - one one can read every line of dialogue and have a wonderful experience, and one can can skip the entire story and still have a wonderful experience. However, the story is excellent and feels real as Madeline struggles with mental issues. She has no idea who she is or who she wants to be, so she does whatever aimlessly hoping to find value in herself. She feels so real in this regard, a real human being uncertain about life. Despite this, she is committed and determined to discovering herself, not necessarily overcoming her fears but rather learning to move forward instead of staying stuck. Her story has helped so many people, including myself, in teaching them how to deal with your problems. It shows a healthy way to begin to heal. In addition to this, the music is absolutely phenomenal. Fantastic track after fantastic track that perfectly complements the levels, gameplay, and player's emotions. The base tracks make the levels feel so atmospheric, tense, or whatever emotion the level wants to make you feel. The B-sides are all charming remakes that are absolutely bangers, and the Farewell tracks all work in tandem to paint a larger picture.
Like I said at the start, Celeste is a game I could compliment for hours and hours, so go play it and replay it and replay it again.

A really fun game with a great sense of progression until a brick wall comes out of nowhere stopping all forward progress. The game is challenging but manageable up until this point. This forces players to either grind a lot or pay up to roll for better characters. For a hard stage before this, it would be a very minor grind to overcome it. Past the brick wall, every level takes hours to grind for. Everything up until this point is phenomenal however with great pacing and decent gameplay. The gacha isn't too egregious either.

The best web browser game, great to pick up some afternoon to kill some time. Game has a good balance of complexity and readability, never letting the game be overwhelming. Tower defense games I feel have an inherent cap to how good it can be due to the hands off gameplay, yet it is fun regardless.

Being a cat is fun, but it wears itself out after 10 minutes. The gameplay is the exact same with very little changes in applications. It is also very bright and overstimulating, and it is the only game I have ever had to step away from because it hurt my head to play it for too long.

The best of its genre with unquestionably the best maps. Moving around feels satisfying. B-hopping is a very good risk-reward movement system that rewards skill and mastery. Gunplay is also very satisfying and always rewards the better player and better team. My only complaint is that the casual mode is abysmal, but comp is the main game anyway.

The game is very self-indulgent, yet it tells such an interesting narrative about game development and what its like to be create anything. The storytelling is excellent as it unfolds through both narration and storytelling through design.

This review contains spoilers

A marvelous game, filled to the brim with so much charm and love, every time I return to this game I find multiple new things that make me love the game even more. The Undyne the Undying reveal gives me goosebumps to this day, and Sans' entirety fills me with awe of how cool it is. Everything Asriel related is also done amazingly. Top to bottom, meme and serious, everything about the game is just fantastic. It's a masterpiece through and through; I've played it 20 or so times and could easily do another 20 runs and still find something new I had never seen before.

Beautifully stylized game with a gameloop I'm lukewarm with. I love how it looks and how the sound plays in, but the gameplay itself is just alright. Wonderful piece of art, alright game.

Really fun game to play with friends and on your own, but I feel it wears out quickly. After only a few days of on and off playing, I felt I was just playing the same level over and over again. Despite that, the game itself is extremely fun with solid design that allows for many solutions to any given problem.

Fun puzzle game, the game finds a shocking number of ways to make new puzzles from such a basic concept. The game itself did not leave a memorable implant in my memory, which is my biggest complaint - it feels too much like its predecessor. As a first entry into the series, it is a really fun puzzle game.

None of the characters stuck in my mind despite them all trying too hard to. I love the concept of the game, but the actual gameplay didn't do it for me.

Among Us is unironically the best of the Mafia/Werewolf genre. Everyone's moving and has objectives that makes the game more than just "pay attention lol." Playing as impostor is so much fun, trying to form unbreakable alibi while creating unsolvable kills is very fun and tense; and playing as crewmate is fun balancing your social game, your tasks, and playing detective. Every game is different and enthralling as both a player and a person.

One of the best roguelikes, its system of scoring and use of jokers is genius and works so wonderfully. Scoring high is so satisfying, and barely passing an ante is the most relieving thing. Excellent soundtrack (1 song) that unironically makes everything calmer and more manageable while also keeping me focused and motivated to keep going. There is also a massive amount of content to keep things fresh.

My second most played game, don't even like it. I will become back every cent I spent on this shit of piece.
Isaac is actually pretty good, but the typical standard run is mid and bland, but that's most likely because I've spent 700+ hours in it. A run where things get interesting get very crazy and fun. I wish the lows and highs weren't so far apart.

I'm not smart enough for this game. Still peak.