Too beautiful for this world.

High tier Mario through the main story, love how much of a place Isle Delfino is. Going for collectables after the end, the fun to frustration ratio goes out the window, never did get 120 shines.

There's some good ideas here, platformer levels with unlockable power-ups that let you return to them and find new paths, kinda metroidvania style? Good idea!

Too bad this plays like garbage, is plagued with terrible design choices, and I would rather swallow one of my joy-cons than replay any of the levels.

Somewhat lacking in difficulty/complexity compared to the first, never quite get the huge mechanical revelation moments the first provided, and the meta-puzzles are much less interesting; but it's an amazing thematic follow up, still one of the most deeply philosophical games out there, and a very high tier puzzle game in its own right.

This is where Wes Anderson got the idea.

Moments of this game had me laughing uncontrollably, some moments had me in stunned awe at the world-building and character work, other moments hurt me far worse than I was prepared for, one of those moments in the final play session of my first game had me in tears, not long after that I was shedding tears again of a very different kind, because I was witnessing something beautiful happening.

This might have the best RPG stat system I've ever seen, and the writing is better than a good majority of the novels I've read in my life. I had two files going concurrently, playing as two very different detectives, and after spending two months (or 16 days) in Revachol, I'm still not ready to leave.

Doesn't fix any of the game mechanics I took issue with in the original, still frustrating how close this is to true greatness, but if you look past the issues holding it back it's still a great experience.

Collin I am BEGGING you, please shut the FUCK up! Whatever you have to say, I PROMISE you, I am already aware!

My first memory of video game obsession.

This is like a 12 hour game, I played it over the course of a year in small chunks because I never wanted it to end, the most heart I've ever seen in a video game, it brings such joy and warmth while also going so damn hard later on.

There's a scene towards the end I was stuck on for months, every time I turned on my switch I ended up shutting it off again without progressing the story, the moment was so beautiful I couldn't bring myself to let it end.

Lucas Pope, teaching us that games don't need to be fun to be good.

Came along at a time in my life when I desperately needed some escapism, I put in a solid 40 hours in my first week exploring Hyrule. I didn't finish the fight against Ganon for 3 years or so (after the sequel was announced), only after finding every single shrine with the radar turned off, I didn't want the journey to ever end.

Vaguely remember renting this and it being pretty fun. looking back now of course it sounds like some serious copaganda, but I don't remember where the story goes at all and can't say for sure it didn't do something to subvert that.

Someone had referred to this to me as Twin Peaks, the video game, and I bought it with no further questions, did not dissapoint.

Cool mechanics, some awful checkpointing causing a lot of frustration later on.

I don't love how the subject material is handled, but I do think SWERY's heart is in the right place.