Squin
2011
Made it through without any game overs on the first try at least, pretty underwhelmed by the bosses and the little mini levels leading to them are annoying, the past/future thing seems really cool, though the changes to the levels are purely superficial at least from what I saw, went to each a few times, I don't even know what I'm supposed to do to fix the futures of each level, and I'm not good enough at sonic to care to try. I made it to a special zone exactly once and think I screwed it up. Not a fan of how maze-like the later levels are, I'm sure it's got something to do with the time puzzle, but I ran out of time in one of the last set cause I took a wrong turn and got sent way back when I was right next to the goal, way too much aimless wandering.
The animated opening and ending is a really nice touch
Amy's sprite is very cute.
The animated opening and ending is a really nice touch
Amy's sprite is very cute.
2021
Moments of this game had me laughing uncontrollably, some moments had me in stunned awe at the world-building and character work, other moments hurt me far worse than I was prepared for, one of those moments in the final play session of my first game had me in tears, not long after that I was shedding tears again of a very different kind, because I was witnessing something beautiful happening.
This might have the best RPG stat system I've ever seen, and the writing is better than a good majority of the novels I've read in my life. I had two files going concurrently, playing as two very different detectives, and after spending two months (or 16 days) in Revachol, I'm still not ready to leave.
This might have the best RPG stat system I've ever seen, and the writing is better than a good majority of the novels I've read in my life. I had two files going concurrently, playing as two very different detectives, and after spending two months (or 16 days) in Revachol, I'm still not ready to leave.
1990
TBD
2009
2007
1991