Not only one of the best gaming experiences of my life, but one of the best science fiction narratives of any medium.

I think about this often, more people should know about this game.

Truly awful, I haven't screamed this much at a game in a long time. It wasn't without potential, but I refuse to believe this was playtested in any meaningful way.

I'm not sure how they pulled it off, the perfect addition to a perfect game that needed no follow up; an amazing game on its own, fitting perfectly in the lore and answering questions I never even thought to ask, providing very different gameplay while not adding any verbs that weren't in the base game.

It's going on two months since I completed Outer Wilds and Echoes of the Eye and I'm still thinking about it every day, taking the experience as a whole, this is now cemented in the position of my favourite game ever.

Fun enough but often frustrating short experience getting to the first ending, seems like there's quite a bit of hidden depth here but I have no interest in pursing the true ending.

Short and sweet simple platformer, has its charms

Glad Kirby's copy ability gets added on his second game, I don't think this series would have had much of an edge without it, lot's of fun options for levels, mostly pretty leisurely then with some truly infuriating boss fights (hooray for save states)

The friend+power up combos give a bit of nice variety, but mostly a weak re-hash.

Revisited recently, just played through team sonic then found a save to play the final story, controls are so sloppy no way I was going to put myself through those levels 3 more times each.

Held up pretty well, the treasure hunting sections were actually less frustrating than I remembered, gains some extra points for my memories of the chao garden.

So much clunkier than I remembered, has its charms though.

The story and narration is good but not that special, there's a few neat platforming gimmicks, but mostly the gameplay is a slog, solve a simple platforming puzzle then repeat the same motions another 3-5 times.

Overloaded with the kinstone mini-quests, but eventually I learned to start ignoring them long after I stopped needing any of the rewards; could have done a bit more with the shrinking mechanic, but still a solid 2D Zelda

Only version of TWD that I care about, I've never cried as hard at a video game as the final episode of this. Don't plan on ever replaying this, I'm aware of how thin the illusion of choice is, but I choose to keep my disbelief suspended.

The cracks really do start becoming very apparent when you understand how the narrative works, and you know your choices aren't going to change much, if a character could have died but you saved them, you know they are doomed to die or disappear in short order.

The meaningful choices are instead more internal, crafting Clem's emotional reactions to the events unfolding, and I am very invested in Clem's journey; it's a great and emotional story, delivering plenty of heartbreak still.

The follow up to 500 Days is downright insulting though.