I played the first level of this in my dentist's waiting room so many times as a kid.

I never understood Q*bert

Great idea but their monetization model sucks.

Just wish more topics were discussed in this game.

This is like a 12 hour game, I played it over the course of a year in small chunks because I never wanted it to end, the most heart I've ever seen in a video game, it brings such joy and warmth while also going so damn hard later on.

There's a scene towards the end I was stuck on for months, every time I turned on my switch I ended up shutting it off again without progressing the story, the moment was so beautiful I couldn't bring myself to let it end.

Cool mechanics, some awful checkpointing causing a lot of frustration later on.

I don't love how the subject material is handled, but I do think SWERY's heart is in the right place.

Contains the best written dialogue option in a video game

(regarding giant balls of twine)

Horribly broken, but I remember having a lot of fun with its glitches.

Still want to get another of these some day.

Maybe a tad overrated, but lots of great ideas and I would have loved to see this develop as a franchise.

1993

I tried to play this once, wandered around the opening island for a few hours and was like "Wow this game is hard! I have no idea what to do!", turns out it wasn't installed right and none of the cutscenes that explained anything or progressed the game were triggering for me.

Should have been way more influential than it was.

This review contains spoilers

Really cool concept, remember the puzzles being pretty good, puzzle design maybe could have been built into the world a little more smoothly.

I've always have a big problem with a moment right at the end where it gives you the final big binary choice and it's just "press x to do this, press y to do that", when it so easily could have just been handled by the game mechanics and not telegraphed, it sounds like such a small thing but realizing the choice on your own would have been so much more impactful.

May I have one drip of dopamine please?