Played this game on the PSP but i'll probably check out +R after this

A start to one of the best Tekken spin offs ever and if you've played Tekken 3 before then this game is pretty much that but much better.
This game takes everything people loved about Tekken 3 and cranks it up tenfold with improved gameplay and impressive visuals and CGI even for it's time and beautiful soundtrack to listen to go along with it

First off the roster is absolutely stacked even for its time having a total of 39 characters consisting of characters all the way from Tekken 1 to 3 (minus Mokujin and Gon) while adding some new ones that's exclusively for this game and all of them have different endings that are nice to watch and the character models are nice to look at like Yoshimitsu or Jin or Kazuya, even though their designs are from previous Tekken games but they have costumes that're only on this game and even years after its release, the character models in this game and still hold up quite well and the animations for each fighter are still buttery smooth and although these animations and even sound effects are all taken from previous Tekken games so it's basically like a remastered version of Tekken 1-3, it still captures the fluidity and power of each move with precision.

Now the real star of the show or this game rather is obviously the tag system with the player being able to switch between characters on the fly which adds a whole new layer of strategy to the fights and completely change the flow of a match. One minute you're getting your ass kicked and then you tag out to heal and let your partner do the dirty work or that moment when you're down to a sliver of health and then you manange to pull off a sickass clutch tag throw combo and win and it's just so satisfying.
And the tag throw animations in this game are so satisfying to look at especially the special ones like seeing the way King would toss his opponent aside only for Armor King to then pick them up and slam them to the ground or seeing Kazuya headbutt someone and then Jun starts elbowing them when they're on the ground and it is just a sight to behold.

Do you want to become a Helldiver and spread Managed Democracy and to make sure you treat your enemies with a nice cup of liber-tea but you don't have the right hardware (or money) to do that? Well this game is just for you, soldier.

The big difference in this game when you either play the game or look up game footages on the internet is obviously the change in visuals and perspective. This game plays just like Helldivers 2 if you played that first (which i'm sure a lot of people did) with you moving and running around freely in an open space and shoot enemies while also completing objectives but instead of third-person and a mix of first-person perspective (when you aim down sights), this game has more of a top-down perspective which in a way kind of reminds me of Alien Swarm but instead of exploring labs, abandoned ships, etc. and killing bugs on the way, you're in a very open space and when you aim down sights its still on a top-down view but you're guided with both your cursor and a laser sight instead.

Another big difference is the visuals of this game having an almost cartoonish look to it in both environments and other models whilst Helldivers 2 has a more realistic and gritty and slightly vibrant look to it which i very much prefer but unfortunately the game is not on PS4 if you only have that and you only have a low-end PC but you want to jump in that Helldivers hype then this is your only option.

What's interesting about the visual change that also correlates with the perspective change is that with the top-down view and cartoonish artstyle, the environments don't really look that appealing hence why Helldivers 2 opted for a more third person and realistic look which not only can make the planet you're on look beautiful but also can let you see everything from afar like objects or enemies or even moons or other planets hovering above you, at least i think thats why they shifted to that perspective.
This shift in perspective can also make combat situations feel way more intense as enemies usually come in hordes so they're very much in your face and sure you can say that this intense feeling of being overwhelmed by the enemy is present in this game.

Overall, if you want to pick up Helldivers but don't have a 9th generation console or a powerful PC to boot up the second game then this is a good alternative for you. Both games share similarities in terms of its gameplay, difficulty, weapons, stratagems, command inputs for your stratagems and of course the good ol friendly fire to not only fuck with your friends but also yourself.

I can't believe i lost to Mario

Played this game using keyboard settings because i'm playing it on an emulator and also i don't own a GunCon and yeah it ain't the best i recommend using the GunCon because i think it's far more accurate and there's just something about the tactile feel of the GunCon that you can't replicate with keys under your fingers.

Since i played this on an emulator i'm so glad there's an option to turn off the gun flash because holy shit i feel like i'm about to have a seizure from all the flashing since i play it so fast and playing it at night in the dark and combined with the keyboard controls it's tough.

Other than that yeah it's Time Crisis. One of the most iconic light-gun series known for its combination of innovative gameplay mechanics, immersive gunplay, and cinematic presentation (by this i mean the cheesy voice acting and over the top action set pieces) that helped establish it as a groundbreaking title in the arcade gaming landscape

One of the standout features of Time Crisis 1 if not the entire Time Crisis series was the cover system with players having to take cover behind objects by pressing the cover button on the controller or more famously pressing down on the pedal if you're playing on arcade to not only avoid enemy gun fire but to reload their gun and i'm sure everyone has heard the iconic "ACTION!" and "RELOAD" sound effect i mean really that never gets old it just gets you hyped up to immediately start raining down bullets on your color-coded enemies.

While the game made quite a significant impact on the arcade gaming scene, it also brought some downgrades visually particularly in the PS1 version and i think this dip in graphical fidelity wasn't due to any lack of effort or care from the developers but more so due to the technical limitations of the PS1 Hardware because it's very apparent once you compare both versions. The arcade version had a lot more smoother texture and animations and overall just looked a lot better whilst the PS1 version tended to look more pixelated, less detailed and sometimes suffered from very noticeable blurriness and this is very evident in close-up shots or during super intense action moments where the hardware couldn't keep up with everything that's going on.
Though despite the graphical limitations in the PS1 version, it still manages to capture the essence of the arcade experience, albeit with some sacrifices in visual fidelity.

First 2024 game finished and holy shit this game. THIS is the absolute shit right here. One of the best fighting games ever to come out this year.

Now first off i just want to talk about how absolutely gorgeous this game looks from the stages, character models and effects and it all just does it.
From the beautiful alpaca riddled Ortiz Farm that have the best music ever which not gonna lie i feel like is a callback to the Hidden Retreat stage in Tekken 6 but minus the yodeling in the soundtrack but instead of sheep it's full of alpacas and the stormy and chaotic Fallen Destiny which was used in the trailer and the last chapter and man that music goes hard and just hearing it i can picture Jin and Kazuya absolutely duking it out beating the shit out of each other all the way to the large luxury boat sailing in the beautiful sunset in France owned by one elegant French spy Victor Chevalier (one of the playable characters in the game) and man the music just perfectly encapsulates the boat party feel to it and is definitely reminiscent of the G-Corp helipad stage in Tekken 7 that being the EDM or House like music with a slight of jazz to it and it is one of the best things i've ever heard.

Aside from the stages the character models in here are just visually stunning and all look distinct and unique from each other and is a big step up from Tekken 7's almost lifeless looking characters like really their texture and facial animation is a real big upgrade like they actually human and not plastic dolls or something.

Despite it's current 32 total characters in the games roster which most of them are returning characters from previous games and some additional new faces like Victor, Azucena, and Reina that all do different things and have it's ups and downs, some are more powerful or stupidly overpowered to the point where they need to be nerfed but there's definitely like 1 or 3 characters that strike your fancy and make them your main and you can customize them to your heart's content if you have the right amount of gold to buy a certain item (but im sure you're already rich from all the character episodes and from playing the main story). Although the options are pretty limited at the moment it's still really fun to just dress up your character as characters from other media and many iconic legacy outfits that are present in Tekken 7 made it's appearance as a preset outfit whenever you play the game and it can be bought and customizable

The gameplay is what you come to expect from a Tekken game that being the fast-paced, adrenaline-inducing combat that everyone loves and they introduced a new mechanic called the Heat System which i feel like is the devs way of rewarding players that mostly rely on attacking and not so much defending and when activated not only do they do chip damage and it converts to health but also added additional movements and although the Heat bar doesn't last long, the bar doesn't deplete whenever you get hit.

That's all i want to say, go play the game 👍

The game that changed Tekken as a whole despite the somewhat dated visuals (imo) and man the speed and physics in this game are on point, setting the standard for each new entry in the Tekken franchise. It's like they found the perfect balance between fast-paced action and smooth gameplay.

Having the addition of sidestepping really just changes how you play the game because in the previous games the gameplay was mostly confined to a two-dimensional plane. It was all about timing your moves and blocking and rinse and repeat until your opponent is defeated

I feel like back then this game was an absolutely groundbreaking at the time being one of the first fighting games to be in 3D. It was probably like magic seeing polygonal characters each with unique designs and movesets duking it out in a 3D environment

Though sadly time hasn't been kind to Tekken 1. Sure, it was revolutionary for its time, but fast forward to today, and it's like looking at a relic from a bygone era. The graphics? Let's just say they're a little rough around the edges. Those once impressive 3D models now look like something you'd find in your grandma's attic like bro it looks like they've been crafted by a toddler with a box of crayons

It's like the developers had a vague idea of what humans look like and decided to run with it, regardless of how it actually turned out. Limbs are twisted at weird angles, faces are contorted into expressions that can only be described as "constipated," and don't even get me started on the hair especially with Heihachi like bro actually got that yee yee ass hair cut but let's just say it's a testament to the wonders of early 3D technology.

One thing i'll say is that this game is definitely not for newcomers especially if let's say they want to start their first fighting game with the Tekken series and they want to start with 1 out of curiosity or something idk but here's the kicker.
This game does NOT hold your hand when it comes to learning the ropes. You're basically left to figure things out on your own. Want to know how to pull off a sick combo? Tough luck, buddy, 'cause the game ain't telling you squat. It's like being thrown into a boxing ring without any training and being told to fend for yourself and this just means you're in for a steep learning curve. Expect to spend a lot of time getting your ass handed on a silver platter to you as you try to figure out the intricacies of the game's mechanics. Button mashing might get you through the first few fights, but soon enough, you'll need to start strategizing if you want to stand a chance against the more challenging opponents.

Had a lot fun playing this. A friend recommended this game to me when i asked which Tekken game should i start with and you might be wondering if other people should start Tekken with this one like i did well honestly it depends. If you're just dipping your toes into the world of Tekken and don't want to commit to buying a new game or upgrading your hardware just yet, then Dark Resurrection is a solid choice.
It offers enough content to keep you entertained for hours on end, and the gameplay is as solid as ever.

What sets apart this game from it's predecessor Tekken 5 is the content. Dark Resurrection adds in a bunch of new characters, stages, and modes that weren't originally in the base game like the Tekken Dojo mode and also adds in like an RPG element to it allowing players to level up characters and unlock things as they progress.

The graphics in this game while not a drastic overhaul, features some improvements in graphics and visual effects compared to Tekken 5, particularly in its PSP iteration.

Another cool thing is the customization in this game offering more customization options for characters, allowing players to personalize the characters to a greater extent though to unlock the customization that you want to buy is by earning points that you get from playing the game

They put Stringer Bell from The Wire in this DLC

Anime booba souls.
One of the things i like about this game is its engaging combat system. It's challenging and rewarding, just like its Souls-like counterparts. The dodge and parry mechanics feel tight and responsive, and landing a well-timed parry followed by a devastating combo feels incredibly satisfying. Plus, the Blood Codes system adds an extra layer of strategy, allowing you to switch between different classes on the fly and experiment with various playstyles. Whether you prefer to be a nimble dodger or a heavy-hitting tank, there's a Blood Code for you.

This game visually is stunning as hell. The environments are beautifully designed, ranging from desolate wastelands to hauntingly beautiful ruins. Each area feels distinct and offers a sense of exploration. The art style is gorgeous, with a mix of dark and vibrant colors that create a unique atmosphere. The character models are detailed and ooze with style, and the enemies are grotesque and menacing in the best way possible. It's clear that the developers put a lot of effort into creating a visually captivating world.

While Code Vein shines in many aspects, it does have a few flaws worth mentioning. The story, while intriguing, can be convoluted and hard to follow at times. The game throws a lot of lore and information at you, often leaving you scratching your head like someone would mention a character that i've never seen before and it would have it's own little backstory which again would leave you scratching your head. The pacing can also feel a bit off, with some story segments dragging on while others feel rushed. It's a shame because the potential for a captivating narrative is there, but the execution falls a bit short.

Another issue is the AI companion system. While it's great to have a partner to fight alongside you, the AI can be hit or miss. There are moments where your companion's actions and decisions make you want to tear your hair out. They might get stuck on terrain, fail to heal you when you're on the brink of death, or simply behave erratically. It can be frustrating, especially during boss battles where you really need your companion to be on their A-game.

Lastly, the level design, while visually appealing, can feel a bit linear and lacking in exploration. There are some hidden paths and shortcuts, but overall, it doesn't have the same level of interconnectedness and depth as some other games in the genre. It would have been great to have more secrets to discover and a greater sense of reward for exploration.


Very different unlike the previous games.
3 brings the heat when it comes to action. The gunplay is tight, the bullet time mechanic can be a bit wack and awesome depending on the situation and the addition of having only 3 weapon slots is actually pretty cool imo unlike in 1 and 2 where you have all weapons for different slots. Left and right for your small arms like pistols or SMGs while the bottom is for two handed weapons like rifles, shotguns, LMGs, etc. and the top is for dual wielding the left and right weapons and if you want to dual wield you need to drop your two handed guns which makes the combat feel intense and can lead to some decision making and also i didn't really find myself using a lot of the weapons that was given to me in 1 and 2 and moreso just using the same weapons so i prefer this system over the previous one.

Now the combat is pretty badass, but after a while, you'll start to notice a pattern as you face waves of similar enemies, and it can get a tad repetitive. It would've been rad to have more diverse enemy types and encounters to keep things fresh.

While the overall gameplay is solid, the controls can feel a bit clunky at times. Max's movements might not always be as precise as you'd like, leading to some frustrating moments like one time where i'd get into bullet time mode and some dude shot me and i don't get a chance to shoot back to get a revive because Max's body is stuck and the camera won't aim at the guy that shot me so i just die and speaking of that revive. It is a cool feature where instead of dying after enemies shot you, if you have any painkillers you wont instantly die but get a chance to kill an enemy and then you get back into action after doing so which saved my ass a lot when playing on Hard. It's nothing game-breaking, but it could have been smoother.

I do like that the game's narrative is dark, brooding, and full of twists and turns that keep you hooked all while accompanied by the gorgeous and almost seizure inducing wee woo cosmic brownie ass cinematics. I didn't really care too much about the other characters except maybe Passos cuz i just love Max so much and they actually did a pretty good job with Max in this game.

Sadly Max Payne 3 falls into the trap of being a bit too linear. You're mostly following a set path just going from point A to point B while killing baddies along the way, and the game doesn't offer much in terms of exploration or open-world freedom. It would've been rad to have more room to roam and uncover hidden secrets.




Played like an hour of this and got bored also the voice acting sounds like they got Rule34 VAs to do the voicelines. Something about the way they talk doesn't seem natural

Pretty standard horde shooter but with the World War Z license.

My biggest problem with the game is how the guns feel like there is just no distinction between them they all sound the same and they all feel the same like an Advanced SMG would have the same feeling as like a regular SMG and then the Compact SMG which does the exact same thing much like the rifles.

Let's hope that (if you're playing on PC), the game runs well because it does like to lag sometimes from the amount of zombies the game can render. Seriously, I don't know how they manage to get a bajillion zombies to render all at once but damn they look horrific in a horde but at the same time they look pretty goofy from afar as they just look like low quality PNGs that can move.

Definitely the better Deus Ex game.
Compared to Human Revolution, it's definitely possible to finish the main story in under 20 hours, which might disappoint some players. However, there are plenty of side missions and hidden areas to explore, which can extend your playtime significantly.

Combat is fun and challenging, with a lot of options for different play styles. You can go in guns blazing or take a more stealthy approach. You can also choose which augmentations to invest in, which can affect your combat and non-combat abilities. Honestly in my opinion, It's better to just rock the skin augmentations like the TITAN which damn that animation looks sick as hell basically just covering Adam's body in armor and the Smart Vision to see whats in the surroundings and go on from there but that's just me.

The story is also cool and I kind of feel like they've improved with the writing for Adam here and that's not saying that Adam in HR was badly written or something.